﻿[patchlevel=-1]
[chunk]
# Global resources, repository, boot, main menu
[assembly:/common/globalresources.ini].resourceidx
[assembly:/repository/pro.repo].repo
[assembly:/_PRO/Scenes/Frontend/Boot.entity].entitytemplate
[assembly:/_PRO/Scenes/Frontend/MainMenu.entity].entitytemplate
# TheFacility (tutorial)
[assembly:/_PRO/Scenes/Missions/TheFacility/_Scene_Mission_Polarbear_Intro.entity].entitytemplate
[assembly:/_PRO/Scenes/Missions/TheFacility/_Scene_Mission_Polarbear_Module_001.entity].entitytemplate
[assembly:/_PRO/Scenes/Missions/TheFacility/_Scene_Mission_Polarbear_Module_005.entity].entitytemplate
[assembly:/_PRO/Scenes/Missions/TheFacility/_Scene_Mission_Polarbear_Module_006.entity].entitytemplate
[assembly:/_PRO/Scenes/Missions/TheFacility/_Scene_Mission_Polarbear_Module_007.entity].entitytemplate
[assembly:/_PRO/Scenes/Missions/TheFacility/_Scene_Mission_Polarbear_Module_008.entity].entitytemplate
[assembly:/_PRO/Scenes/Missions/TheFacility/_Scene_Mission_Polarbear_Module_009.entity].entitytemplate

[chunk]
# Paris
[assembly:/_PRO/Scenes/Missions/Paris/_Scene_FashionShowHit_01.entity].entitytemplate
[assembly:/_PRO/Scenes/Missions/Paris/_Scene_WhiteRussian_01.entity].entitytemplate

[dlc patch=1]
# Marrakesh
[assembly:/_PRO/Scenes/Missions/Marrakesh/_Scene_Mission_Spider.entity].entitytemplate
[assembly:/_PRO/Scenes/Missions/Marrakesh/_Scene_Mission_Rattlesnake.entity].entitytemplate
[assembly:/_PRO/Scenes/Missions/Marrakesh/_Scene_Mission_Python.entity].entitytemplate

[dlc patch=0]
# CoastalTown
[assembly:/_PRO/Scenes/Missions/Coastaltown/Mission_Mamba_IntroseqIntelAndHandlerspeak.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Opportunities_CustomTargets_Target001.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Opportunities_CustomTargets_Target002.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Opportunities_CustomTargets_Target003.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Opportunities_KillOpportunities_Opportunity001.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Opportunities_KillOpportunities_Methlab.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Gatekeepers_Friskzones.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Hazards_Stalker.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Objectives_Hackcomputer_01.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Objectives_Hackcomputer_02.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Objectives_Hackcomputer_03.brick].entitytype
[assembly:/_PRO/Scenes/Missions/Coastaltown/Gamechangers_Objectives_Cleanup.brick].entitytype

