# runtime.entity
[modules:/runtime.entity.moduleinfo?ZEntity.class].entitytype

# runtime.security
[assembly:/Common/FingerPrint.textlist].textlist

# runtime.render
[assembly:/Textures/G2/Warnings/PerformanceWarnings_01.texture?/CodeYellow.tex](AsColorMap).tex
[assembly:/Textures/G2/Warnings/PerformanceWarnings_01.texture?/CodeRed.tex](AsColorMap).tex
[assembly:/Textures/G2/Warnings/PerformanceWarnings_01.texture?/CodeCrying.tex](AsColorMap).tex
[assembly:/Shaders/Win32/Internal.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/PrimitiveSimple.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Deferred.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Rain.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/ScreenSpaceReflections.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/TileBlur.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/TileBlurVSM.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Glow.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Postfilter30.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/SSAO.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/PostChainMerge.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/ColorCorrection.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/DOF.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Glare.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Debug.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/ImageProcessing.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Standard.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/StandardDecalVS.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/StandardScatterVS.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Water.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/WaterCS.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/DepthOfFieldCS.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/BokehCS.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/BokehPS.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/BoxReflection.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/ScreenSpaceSpecularAA.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/GenerateMippedDepth.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/LightTile.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/LabsDof.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/LabsDofPC.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/Internal.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/PrimitiveSimple.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/Deferred.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/Rain.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/ScreenSpaceReflections.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/TileBlur.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/TileBlurVSM.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/ScreenSpaceReflections2.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/Skin.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/Glow.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/Postfilter30.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/SSAO.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/PostChainMerge.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/ColorCorrection.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/DOF.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/Glare.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/Debug.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/ImageProcessing.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/Standard.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/StandardDecalVS.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/StandardScatterVS.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/Water.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/WaterCS.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/FXAA.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/SMAA.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/AtmosphericScattering.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/BoxReflection.fx](DX11,FX40).mate
[assembly:/Shaders/Win32/ScreenSpaceSpecularAA.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/GenerateMippedDepth.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/LightTile.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/LabsDof.fx](DX11,FX50).mate
[assembly:/Shaders/Win32/LabsDofPC.fx](DX11,FX50).mate
[modules:/runtime.render.moduleinfo?ZCameraEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZRenderDestinationTextureEntity.class].entitytype
[assembly:/Textures/G2/PoissonVectorNoise2.texture?/Diffuse_a.tex](AsColorMap).tex
[assembly:/Textures/G2/DefaultColorCorrectionCube.texture?/Diffuse_a.tex](ascolormap).tex
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Cubemap_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Light_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Light_Directional_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Light_Spot_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Light_Capsule_01.prim].prim
[assembly:/Textures/G2/DefaultBillboard.texture?/Diffuse_a.tex](asbillboardmap).tex
[modules:/runtime.render.moduleinfo?ZBoneEntity.class].entitytype
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Particles_01.prim].prim
[modules:/runtime.render.moduleinfo?ZParticleContainerEntity.class].entitytype
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Decal_01.prim].prim

# runtime.savesystem
[assembly:/Templates/Gameplay/AI2/BloodPool.template?/BloodPool.entitytemplate].entitytype

# runtime.physics
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_ColiBox.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_ColiCapsule.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_ColiSphere.prim].prim

# runtime.audio.wwise
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Sound_01.prim].prim

# runtime.purewater
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Arrow_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Unit_Circle.prim].prim

# runtime.reasoninggrid
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Point_01.prim].prim

# runtime.sound
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Undefined.entitytemplate].entityresource
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Ragdoll_Body.entitytemplate].entityresource
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Ragdoll_Feet.entitytemplate].entityresource
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Ragdoll_Hand.entitytemplate].entityresource
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Ragdoll_Head.entitytemplate].entityresource

# runtime.crowds
[modules:/hitman5.moduleinfo?ZCrowdActor.class].entitytype

# runtime.ui
[assembly:/ui/controls/controlsmain.swf].swf
[assembly:/ui/controls/common.swf].swf

# runtime.video
[assembly:/ui/controls/basic.swf].swf

# runtime.gameentities
[assembly:/ui/controls/basic.swf].swf
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Undefined.entitytemplate].entityresource

# game.ui
[assembly:/templates/ui/miscicons.template?/DamageIndicator.entitytemplate].entitytype
[assembly:/templates/ui/miscicons.template?/ThreatIndicator.entitytemplate].entitytype
[modules:/runtime.ui.moduleinfo?ZUIControlEntity.class].entitytype
[assembly:/templates/ui/controls/menucontrols.template?/DynamicMenuPageController.entitytemplate].entitytype
[assembly:/templates/ui/mapsetup.template?/DynamicPageMapContainer.entitytemplate].entitytype
[assembly:/templates/ui/maptrackercontrols.template?/LD_MenuMap_Icon_Entrance.entitytemplate].entitytype
[assembly:/templates/ui/maptrackercontrols.template?/LD_MenuMap_Icon_Target.entitytemplate].entitytype
[assembly:/templates/ui/maptrackercontrols.template?/LD_MenuMap_Icon_Stashpoint.entitytemplate].entitytype

# hitman5
[assembly:/_pro/effects/templates/decals/fx_bloodpool.template?/FX_BloodPool.entitytemplate].entitytype
[assembly:/_PRO/Design/GameCore/Gizmos.template?/BrokenActor.entitytemplate].entitytype
[assembly:/_PRO/Design/GameCore/Gizmos.template?/UnconsciousActorLevel1.entitytemplate].entitytype
[assembly:/_PRO/Design/GameCore/Gizmos.template?/UnconsciousActorLevel2.entitytemplate].entitytype
[assembly:/_PRO/Design/GameCore/Gizmos.template?/UnconsciousActorLevel3.entitytemplate].entitytype
[assembly:/_PRO/Design/GameCore/Gizmos.template?/UnconsciousActorLevel4.entitytemplate].entitytype
[assembly:/_PRO/Design/GameCore/Gizmos.template?/UnconsciousActorLevel5.entitytemplate].entitytype
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Hunt_Act_LookAround.aln].rtn
[modules:/hitman5.moduleinfo?ZDummyBehaviorEntity.class].entitytype
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Goto_Red.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Arrow_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Cut_Board_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Arrow_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Point_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Goto_Green.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Arrow_Act.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Point_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Goto_Red.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Point_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[assembly:/geometry/g2/gizmos.wl2?/Gizmo_Actor_01.prim].prim
[modules:/hitman5.moduleinfo?ZCombatSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZTrespassingSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZDeadBodySituation.class].entitytype
[modules:/hitman5.moduleinfo?ZGuardBodySituation.class].entitytype
[modules:/hitman5.moduleinfo?ZDisguiseSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZSentrySituation.class].entitytype
[modules:/hitman5.moduleinfo?ZStandOffSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZCloseCombatSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZInvestigateCautiousSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZInvestigateCuriousSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZInvestigateWeaponSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZRecoverUnconsciousSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZDetectedInPrivateSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZInvestigateStandingSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZAvoidExplosionSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZAccidentSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZEntourageSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZEvacuateSituation.class].entitytype
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Undefined.entitytemplate].entityresource
[assembly:/templates/ui/maptrackercontrols.template?/LD_MenuMap_Icon_TaggedNPC.entitytemplate].entitytype
[assembly:/templates/ui/maptrackercontrols.template?/LD_MenuMap_Icon_Target.entitytemplate].entitytype
[modules:/hitman5.moduleinfo?ZHM5Action.class].entitytype
[assembly:/_pro/design/gamecore/actionclient.template?/ActionClient_InteractionGroupSub2.entitytemplate].entitytype
[modules:/runtime.render.moduleinfo?ZLinkedEntity.class].entitytype
[assembly:/_PRO/Design/GameCore/ClothBundles.template?/ClothBundle_Basic.entitytemplate].entitytype
[modules:/hitman5.moduleinfo?ZHM5Projectile.class].entitytype
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_HeroFlesh.entitytemplate].entityresource
[modules:/runtime.render.moduleinfo?ZLinkedEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZPrimitiveContainerEntity.class].entitytype
[modules:/hitman5.moduleinfo?ZCrowdAmbientStandBehaviorEntity.class].entitytype
[modules:/runtime.morpheme.moduleinfo?ZAnimationClipEntity.class].entitytype
[modules:/runtime.entity.moduleinfo?ZSceneEntity.class].entitytype
[assembly:/Localization/TextLists/AllLevels/OnscreenHints/OnscreenHints.localized-textlist].multilanguage-textlist

# tool.editorserver
[modules:/runtime.render.moduleinfo?ZCubemapProbeEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZCameraEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZRenderDestinationTextureEntity.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZManipulatorBounds.class].entitytype
[modules:/runtime.scatterfoliage.moduleinfo?ZScatterContainerEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZRenderDestinationScreenEntity.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZGridEntity.class].entitytype

# apps.engine
[modules:/runtime.render.moduleinfo?ZCameraEntity.class].entitytype
[modules:/runtime.gameentities.moduleinfo?ZFreeCameraControlEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZRenderDestinationScreenEntity.class].entitytype
[assembly:/Templates/LevelSelect/LevelSelectConfig.template?/LevelSelectConfig2.entitytemplate].entityresource

