﻿#
# LIST OF VALID RESOURCE IDs
#

# Synthetic, hand-written IDs to test corner cases
[modules:/base.moduleinfo?tarray< tentityref<icondition > >.class].pc_typeinfo
assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture
assembly:/Textures/Effects/DecalMaps/CandleWax_A

# Stuff that does not look like resource IDs, but will be accepted as one.
Static Collision Violation  :/ The Transformation was updated in Play mode on
 :/ 

# Derived parameter nesting and commas
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Particles_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Particles_01.prim]().prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Particles_01.prim]().xbox360_prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Particles_01.prim](,,,).xbox360_prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Particles_01.prim](,(,),).xbox360_prim

# Special characters
[as sembly:/Geo metry/G2/Gizmos.wl2?/Gi zmo_Particles_01.prim]( ).xbox3 60_pri m
[as&sembly:/Geo&metry/G2/Gizmos.wl2?/Gi&zmo_Particles_01.prim](&).xbox3&60_pri&m
[as!sembly:/Geo!metry/G2/Gizmos.wl2?/Gi!zmo_Particles_01.prim](!).xbox3!60_pri!m
[as#sembly:/Geo#metry/G2/Gizmos.wl2?/Gi#zmo_Particles_01.prim](#).xbox3#60_pri#m
[as'sembly:/Geo'metry/G2/Gizmos.wl2?/Gi'zmo_Particles_01.prim](').xbox3'60_pri'm
[as_sembly:/Geo_metry/G2/Gizmos.wl2?/Gi_zmo_Particles_01.prim](_).xbox360_prim

# The '~' character.
as~sembly:/Textures/Effects/DecalMaps/CandleWax_A.texture
assembly:/Textu~res/Effects/DecalMaps/CandleWax_A.texture
assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?my favorite ~ parameter
[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?my favorite parameter](~).ext
[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?my favorite parameter].~_ext
[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?my favorite parameter].ext~

# Multiply nested resource IDs
[[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex
[[[[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex

# Aspect with multiple deeply nested resource IDs with parameters as parameters.
[assembly:/templates/aspectdummy.aspect]([[[[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex,[[[[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex,[[[[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex](AsColorMap).xbox360_tex).xbox360_entitytype

# Resource IDs with '<>' in their parameters
[modules:/base.moduleinfo?tarray< tentityref<zboneattachentity > >.class]([modules:/runtime.entity.moduleinfo?tentityref<zboneattachentity >.class]([modules:/runtime.render.moduleinfo?zboneattachentity.class].pc_typeinfo).pc_typeinfo).pc_typeinfo

# The following are actual resource IDs from L02D xbox resource library packer results from 2009-12-04
# All of these contain the '~' character
[assembly:/Animations/NPC Movements Specific/019_Homeless/RM_Lie_Bum_Sleep.XMD?/Breathing_Cycle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/019_Homeless/RM_Lie_Bum_Sleep.XMD?/Start.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Earpiece_Talk.XMD?/RM_Stand_Earpiece_Talk.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_LookDownAtBody.XMD?/RM_StandIdle_To_StandIdle_LookDown.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_LookDownAtBody.XMD?/RM_StandIdle_LookDown.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_LookDownAtBody.XMD?/RM_StandIdle_LookDown_To_StandIdle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/MR_Stand_Smoke_Dispose_01.XMD?/MR_Stand_Smoke_Pick_Up.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/MR_Stand_Smoke.XMD?/MR_Stand_Smoke.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/MR_Stand_Smoke_Dispose_01.XMD?/MR_Stand_Smoke_Dispose_02.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_Talk_On_Radio.XMD?/RM_StandIdle_To_StandIdle_Talk_On_Radio.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_Talk_On_Radio.XMD?/RM_StandIdle_Talk_On_Radio_Cycle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_Talk_On_Radio.XMD?/RMStandIdle_Talk_On_Radio_To_StandIdle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/001_Ambient/NR_Ambient_Stand_Sym_To_Ambient_Stand_Asym.XMD?/NR_Ambient_StandSym_To_Ambient_Stand_LF.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/012_Patrol/RM_Cop_Knock_Door.XMD?/RM_Cop_Knock_Door.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/019_Homeless/Idle_Main_Bums_01.XMD?/Idle_Main_Bums_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/019_Homeless/IdleAct_Bum_Warminghands_01.XMD?/IdleAct_Bum_Warminghands_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/019_Homeless/IdleAct_Bum_ScratchNeck_01.XMD?/IdleAct_Bum_ScratchNeck_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/019_Homeless/IdleAct_Bum_LookRight_01.XMD?/IdleAct_Bum_LookRight_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/019_Homeless/IdleAct_Bum_LookLeft_01.XMD?/IdleAct_Bum_LookLeft_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/019_Homeless/IdleAct_Bum_ScratchArm_01.XMD?/IdleAct_Bum_ScratchArm_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/019_Homeless/IdleAct_Bum_ScratchNose_01.XMD?/IdleAct_Bum_ScratchNose_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/017_Hotel_Guest/salesman/RM_Talk_Mobil_01.XMD?/RM_Talk_Mobil.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Normal.XMD?/RM_Stand_Talk_4_G.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/027_Stand_Cheer/MR_Stand_Cheer.XMD?/MR_Stand_Cheer_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/027_Stand_Cheer/MR_Stand_Cheer.XMD?/MR_Stand_Cheer_02.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/027_Stand_Cheer/MR_Stand_Cheer.XMD?/MR_Stand_Cheer_03.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/027_Stand_Cheer/MR_Stand_Cheer.XMD?/MR_Stand_Cheer_04.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/027_Stand_Cheer/MR_Stand_Cheer.XMD?/MR_Stand_Cheer_05.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/027_Stand_Cheer/MR_Stand_Cheer.XMD?/MR_Stand_Cheer_06.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/027_Stand_Cheer/MR_Stand_Cheer.XMD?/MR_Stand_Cheer_07.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/027_Stand_Cheer/MR_Stand_Cheer.XMD?/MR_Stand_Cheer_08.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/027_Stand_Cheer/MR_Stand_Cheer.XMD?/MR_Stand_Cheer_09.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/022_Stripper/L02D_Dancer.XMD?/L02D_Dancer_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/022_Stripper/L02D_Pole_Dancer.XMD?/L02D_Pole_Dancer_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/022_Stripper/L02D_Pole_Dancer.XMD?/L02D_Pole_Dancer_02.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Bar_2_Look_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Bar_2_Look_Left_Big.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Bar_2_Look_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Bar_2_Look_Right_Big.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Bar_2_Stand.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Bar_Bottle_Drink.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Bar_Breathe.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Bar_Music.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Look_Left_2_Bar.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Look_Right_2_Bar.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Look_Left_Big_Breathe.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Look_Left_Breathe.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Look_Right_Big_2_Bar.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Look_Right_Big_Breathe.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Look_Right_Breathe.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Stand_2_Bar.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Bar_bottle_Drink_10.XMD?/RM_Look_Left_Big_Greet.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_ATM.XMD?/RM_Stand_ATM_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/018_FatGuard/FM_Wash_Hands.XMD?/FM_Wash_Hands_End.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/018_FatGuard/FM_Wash_Hands.XMD?/FM_Wash_Hands_Start.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/018_FatGuard/FM_Wash_Hands.XMD?/FM_Wash_Hands.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_2_Lean_Back.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_Lean.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_Idle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_Idle_2_Look_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_Look_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_Look_L_2_Idle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_Idle_2_Look_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_Look_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_Look_R_2_Idle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Forward_Sceathe_Bottel.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Look_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Look_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_scratch.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Breathe.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Lift.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Look.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Sleep_Fall_into_Sleep.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Sleep.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Sleep_Wake.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Get_Down.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Get_Up.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Get_Up_Fast.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/001_Ambient/FR_Ambient_Stand.XMD?/FR_Ambient_Stand_M.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/001_Ambient/FR_Ambient_Walk.XMD?/FR_Ambient_Walk_1.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_Reaction.XMD?/FR_Panic_Reaction01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_Reaction.XMD?/FR_Panic_Reaction02.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_Reaction_To_PanicRun.XMD?/FR_Panic_Reaction_To_PanicRun_TurnR000_LegR.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_Reaction_To_PanicRun.XMD?/FR_Panic_Reaction_To_PanicRun_TurnR090_LegR.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_Reaction_To_PanicRun.XMD?/FR_Panic_Reaction_To_PanicRun_TurnR180_LegR.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_Run.XMD?/FR_Panic_Run.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_Run.XMD?/FR_Panic_Run_HandsWaving.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_Run_TurnR.XMD?/FR_Panic_Run_TurnR_LegR_180.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_Run_TurnR.XMD?/FR_Panic_Run_TurnR_LegR_90.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_WallHit.XMD?/FR_Panic_WallHit_00R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_Panic_WallHit.XMD?/FR_Panic_WallHit_45R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_WallHit_To_Panic_Run.XMD?/FR_Panic_WallHit_To_Panic_RunR_090_LegR.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/005_Panic/FR_WallHit_To_Panic_Run.XMD?/FR_Panic_WallHit_To_Panic_RunR_180_LegR.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/007_Cheryl/Cheryl_Act_At_Window.XMD?/Enter_window.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/007_Cheryl/Cheryl_Act_At_Window.XMD?/Act_at_Window.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/007_Cheryl/Cheryl_Act_At_Window.XMD?/Exit_Window.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Actors/001_Ambient/NR_Ambient_Stand_Asym_To_Ambient_Stand_Sym.XMD?/NR_Ambient_Stand_L_To_Ambient_Stand_Sym.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Phon_Talk_Relaxed_01_02.XMD?/RM_Stand_Phon_Talk_Relaxed_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Phone_All.XMD?/RM_Stand_Phon_Put.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_At_Table.XMD?/RM_Table_To.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_At_Table.XMD?/RM_Table_From.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Customer.XMD?/MR_Customer_Look_Middle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Customer.XMD?/MR_Customer_Look_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Customer.XMD?/MR_Customer_Stand_To_Look_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Customer.XMD?/MR_Customer_Look_High_To_Stand.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Customer.XMD?/MR_Customer_Stand_To_Look_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Customer.XMD?/MR_Customer_Look_Low_To_Stand.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Customer.XMD?/MR_Customer_Stand_To_Look_Middle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Customer.XMD?/MR_Customer_Look_Middle_To_Stand.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/023_Store_Clerk/RM_Stand_Store_Chop_Vegetables.XMD?/RM_Chop_Place_Knife.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/023_Store_Clerk/RM_Stand_Store_Chop_Vegetables.XMD?/RM_Chop_Tag_Knif_2_Chop.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/023_Store_Clerk/RM_Stand_Store_Chop_Vegetables.XMD?/RM_Chop_New_Parsley.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/023_Store_Clerk/RM_Stand_Store_Chop_Vegetables.XMD?/RM_Chop_Chop.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/023_Store_Clerk/RM_Stand_Store_Chop_Vegetables.XMD?/RM_Chop_Chopet_Parsley.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Cashier_Fireworks.XMD?/Type_To_Count.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Cashier_Fireworks.XMD?/Count_To_Type.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Cashier_Fireworks.XMD?/Count_Turn_Look.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Cashier_Fireworks.XMD?/Type_Turn_Look.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Specific/L02D/China_Store_Cashier_Fireworks.XMD?/Type_02.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml].xbox360_rtr
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Idle.XMD?/RM_Stand_Idle_parallel.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/001_Walk/RM_Walk_Forward.XMD?/RM_Walk_Forward.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/024_Base_Locomotion/RM_Marcus_Run.XMD?/RM_Marcus_Run.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/001_Ambient/MR_Stand_TurnR.XMD?/MR_Stand_TurnR_90.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Actors/001_Ambient/MR_Ambient_WalkToStand_TurnR_LegL.XMD?/MR_Ambient_WalkToStand_TurnR_LegL_0.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Actors/001_Ambient/MR_Stand_TurnR.XMD?/MR_Stand_TurnR_135_Two_Steps.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_IntimidatingStand_ArmsCrossed.XMD?/MF_Alerted_IntimidatingStandArmsCrossed_Loop01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_IntimidatingStand_ArmsCrossed.XMD?/MF_Alerted_IntimidatingStandArmsCrossed_Loop02.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_WaveOff.XMD?/MF_Alerted_QuickWaveOff_ArmsCrossed.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Actors/002_Alerted/MF_Alerted_WaveOff.XMD?/MF_Alerted_WaveOff_ArmsCrossed.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_StopGesture.XMD?/MF_Alerted_IntimitatingStandArmsCrossed_StopGesture_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_StopGesture.XMD?/MF_Alerted_IntimitatingStandArmsCrossed_StopGesture_Both.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_ShakeFist.XMD?/MF_Alerted_IntimitatingStand_ShakeFist_ArmsCrossed.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_IntimidatingStand_ArmsCrossed.XMD?/MF_Alerted_IntimidatingStandArmsCrossed_To_Idle_Relaxed.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_IntimidatingStand.XMD?/MF_Alerted_IntimidatingStand_Loop01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_IntimidatingStand.XMD?/MF_Alerted_IntimidatingStand_Loop02.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_WaveOff.XMD?/MF_Alerted_QuickWaveOff.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Actors/002_Alerted/MF_Alerted_WaveOff.XMD?/MF_Alerted_WaveOff.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Actors/002_Alerted/MF_Alerted_StopGesture.XMD?/MF_Alerted_IntimitatingStand_StopGesture_Both.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_ShakeFist.XMD?/MF_Alerted_IntimitatingStand_ShakeFist.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/002_Alerted/MF_Alerted_IntimidatingStand.XMD?/MF_Alerted_IntimidatingStand_To_Idle_Relaxed.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/001_Ambient/MR_Stand_TurnR.XMD?/MR_Stand_TurnR_00.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_KneelDown_Idle_LookAtBody.XMD?/RM_Kneel_Idle_NoWeapon.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_KneelDown_Idle_LookAtBody.XMD?/RM_Kneel_Idle_To_StandIdle_No_Weapon.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/004_Scared/RF_Scared_Stand.XMD?/RF_Scared_Stand_Idle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Actors/004_Scared/RF_Scared_StandTurn.XMD?/RF_Scared_StandTurn_090L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Actors/004_Scared/RF_Scared_StandTurn.XMD?/RF_Scared_StandTurn_000R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/004_Scared/RF_Scared_React_Act.XMD?/RF_Scared_Stand_PointAt.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/004_Scared/RF_Scared_React_Act.XMD?/RF_Scared_Stand_Yielding.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/004_Scared/RF_Scared_Stand_Event.XMD?/RF_Scared_Stand_Event_Freeze.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/004_Scared/RF_Scared_Sneakoff.XMD?/RF_Scared_Sneakoff_Back_LegR.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Actors/004_Scared/RF_Scared_Sneakoff.XMD?/RF_Scared_Sneakoff_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/020_Miscellaneous/NPC_FearIdleStand_HandsUp000.XMD?/HandsUpIdle01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Hitman01/Movement/009_Sneak/HM_Sneak_Slow.XMD?/HM_Sneak_Slow.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/008_Strafe Normal/HM_Strafe_Forward_Walk.XMD?/HM_Strafe_Forward_Walk.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/021_Drag/Drag_Forward.XMD?/Drag_Forward.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/021_Drag/Drag_Backwards_TwoHands.XMD?/Drag_Backwards_TwoHands.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/002_Run/Run_Sprint_01.XMD?/Run_Sprint_01.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/002_Run/HM_Run_Long.XMD?/HM_Run_Long.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/009_Sneak/HM_Sneak_Fast.XMD?/HM_Sneak_Fast.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/008_Strafe Normal/HM_Strafe_Forward_Run.XMD?/HM_Strafe_Forward_Run.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/004_Strafe Mp5/HM_Strafe_Forward_Run_MP5.XMD?/HM_Strafe_Forward_Run_MP5.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/004_Strafe Mp5/HM_Strafe_Forward_Walk_MP5.XMD?/HM_Strafe_Forward_Walk_MP5.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/004_Strafe Mp5/HM_CrouchStrafe_Forward_Run_M4.XMD?/HM_Strafe_Forward_Run_M4.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/004_Strafe Mp5/HM_CrouchStrafe_Forward_Walk_M4.XMD?/HM_Strafe_Forward_Walk_M4.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/HM_CrouchStrafe_Forward_Run_2Pistols.XMD?/HM_Strafe_Forward_Run_2Pistols.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/HM_CrouchStrafe_Forward_Walk_2Pistols.XMD?/HM_Strafe_Forward_Walk_M4.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/HM_Strafe_Forward_Run_2Pistols.XMD?/HM_Strafe_Forward_Run_2Pistols.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/HM_Strafe_Forward_Walk_2Pistols.XMD?/HM_Strafe_Forward_Walk_MP5.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/SinglePistol/HM_Strafe_Forward_Walk_1Pistol.XMD?/HM_Strafe_Forward_Walk_1Pistol.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/SinglePistol/HM_Strafe_Forward_Run_1Pistol.XMD?/HM_Strafe_Forward_Run_1Pistol.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/SinglePistol/HM_CrouchStrafe_Forward_Run_1Pistol.XMD?/HM_Strafe_Forward_Run_1Pistol.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/SinglePistol/HM_CrouchStrafe_Forward_Walk_1Pistol.XMD?/HM_Strafe_Forward_1Pistol.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/004_Strafe Mp5/HM_Strafe_Right_Walk_MP5.XMD?/HM_Strafe_Right_Walk_MP5.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/004_Strafe Mp5/HM_Strafe_Right_Run_MP5.XMD?/HM_Strafe_Right_Run_MP5_.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/004_Strafe Mp5/HM_CrouchStrafe_Right_Walk_M4.XMD?/HM_CrouchStrafe_Right_Walk_M4.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/004_Strafe Mp5/HM_CrouchStrafe_Right_Run_M4.XMD?/HM_Strafe_Right_Run_M4.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/009_Sneak/HM_SneakStrafeR.XMD?/HM_SneakStrafeR.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/009_Sneak/HM_SneakStrafeR_fast.XMD?/HM_SneakStrafeR_fast.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/HM_CrouchStrafe_Right_Run_2Pistols.XMD?/HM_Strafe_Right_Run_2Pistols.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/HM_CrouchStrafe_Right_Walk_2Pistols.XMD?/HM_CrouchStrafe_Right_Walk_2Pistols.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/HM_Strafe_Right_Run_2Pistols.XMD?/HM_Strafe_Right_Run_2Pistols.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/HM_Strafe_Right_Walk_2Pistols.XMD?/HM_Strafe_Right_Walk_2Pistols.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/SinglePistol/HM_Strafe_Right_Walk_1Pistol.XMD?/HM_Strafe_Right_Walk_1Pistol.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/SinglePistol/HM_Strafe_Right_Run_1Pistol.XMD?/HM_Strafe_Right_Run_1Pistol.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/SinglePistol/HM_CrouchStrafe_Right_Walk_1Pistol.XMD?/HM_CrouchStrafe_Right_Walk_1Pistol.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/005_Stafe Pistols/SinglePistol/HM_CrouchStrafe_Right_Run_1Pistol.XMD?/HM_Strafe_Right_Run_1Pistol.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/008_Strafe Normal/HM_Strafe_Right_Walk.XMD?/HM_Strafe_Right_Walk.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/008_Strafe Normal/HM_Strafe_Right_Run.XMD?/HM_Strafe_Right_Run.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/027_HumanShield/Shield_Walk_Forward.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/027_HumanShield/Shield_Strafe_Left.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/027_HumanShield/Shield_Strafe_Right.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/027_HumanShield/Shield_Walk_Backwards.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/027_HumanShield/Shield_Grab.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/027_HumanShield/Shield_Stand_Idle.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/Change_Clothes.XMD?/Change_Clothes.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump4m_Straight_Roll.XMD?/Jump4m_Straight_Roll.max.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump6m_2Up_Grab.XMD?/Jump6m_2Up_Grab.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump6m_Stumble_2mDown.XMD?/Jump6m_2mDown.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump8m_4m-Down_Hard_01.XMD?/Jump8m_4m-Down_Hard.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump_Late_Hang.XMD?/Jump_Late_Hang.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump4m_Straight_Roll_Mirror.XMD?/Jump4m_Straight_Roll_Mirror.max.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump6m_2Up_Grab_Mirror.XMD?/Jump6m_2Up_Grab_Mirror.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump6m_Stumble_2mDown_Mirror.XMD?/Jump6m_2mDown_Mirror.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump8m_4m-Down_Hard_Mirror.XMD?/Jump8m_4m-Down_Hard_Mirror.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump_Late_Hang_Mirror.XMD?/Jump_Late_Hang_Mirror.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Jump_Down_to_Ground_280cm.XMD?/HM_Ledge_Jump_Down_to_Ground_280cm.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Jump_Down_to_Ground_320.XMD?/HM_Ledge_Jump_Down_to_Ground_320cm.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Step_Off_Ledge.XMD?/HM_Ledge_Step_Off_Ledge_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Step_Off_Ledge.XMD?/HM_Ledge_Step_Off_Ledge_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/018_Jumps/Jump6m_2Up_Grab.XMD?/Pull_Up_From_Hang.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Enter_from_Ledge.XMD?/HM_Window_Enter_from_Ledge_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Enter_from_Ledge.XMD?/HM_Window_Enter_from_Ledge_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/022_Shooting Ballet/S-Ballet_02.XMD?/Last_Shot.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tagging.XMD?/HM_ShootingBallet_Stand_Idle_To_Tagging_Idle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tagging.XMD?/HM_ShootingBallet_Tagging_L_180_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Bl_R_HighHigh.XMD?/HM_Ballet_B_HighLeft_to_R_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Bl_R_HighHigh.XMD?/HM_Ballet_R_High_to_B_HighLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Br_L_HighHigh.XMD?/HM_Ballet_B_HighRight_to_L_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Br_L_HighHigh.XMD?/HM_Ballet_L_High_to_B_HighRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_High_High_L.XMD?/HM_ShootingBallet_F_B_High_High_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_High_High_L.XMD?/HM_ShootingBallet_B_F_High_High_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_High_High_R.XMD?/HM_F_High_to_B_High_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_High_High_R.XMD?/HM_B_High_R_to_F_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_L_High_High.XMD?/HM_F_High_to_L_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_L_High_High.XMD?/HM_L_High_to_F_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_R_High_High.XMD?/HM_ShootingBallet_F_R_High_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_R_High_High.XMD?/HM_ShootingBallet_R_F_High_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_R_High_High.XMD?/HM_L_High_to_R_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_R_High_High.XMD?/HM_R_High_to_L_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_R_B_High_High.XMD?/HM_Ballet_B_High_to_R_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_R_B_High_High.XMD?/HM_Ballet_R_High_to_B_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_B_High_High.XMD?/HM_Ballet_L_High_to_B_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_B_High_High.XMD?/HM_Ballet_B_High_to_L_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_R_Low_High.XMD?/HM_F_Low_to_R_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_R_Low_High.XMD?/HM_R_High_to_F_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_L_Low_High.XMD?/HM_F_Low_to_L_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_L_Low_High.XMD?/HM_L_High_to_F_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_L_Low_Low.XMD?/HM_L_Low_to_F_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_L_Low_Low.XMD?/HM_F_Low_to_L_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_L_High_Low.XMD?/HM_ShootingBallet_F_L_High_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_L_High_Low.XMD?/HM_ShootingBallet_L_F_Low_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_R_High_Low.XMD?/HM_F_High_to_R_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_R_High_Low.XMD?/HM_R_Low_to_F_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_R_Low_Low.XMD?/HM_F_Low_to_L_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_R_Low_Low.XMD?/HM_R_Low_to_F_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_R_High_Low.XMD?/HM_Ballet_L_High_to_R_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_R_High_Low.XMD?/HM_Ballet_R_Low_to_L_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_R_L_High_Low.XMD?/HM_Ballet_L_Low_to_R_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_R_L_High_Low.XMD?/HM_Ballet_R_High_to_L_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_R_Low_Low.XMD?/HM_L_Low_To_R_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_R_Low_Low.XMD?/HM_R_Low_To_L_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_High_Low_L.XMD?/HM_F_High_to_B_Low_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_High_Low_L.XMD?/HM_B_Low_L_to_F_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_Low_Low_L.XMD?/HM_F_Low_to_B_Low_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_Low_Low_L.XMD?/HM_B_Low_L_to_F_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_High_Low_R.XMD?/HM_B_Low_R_to_F_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_High_Low_R.XMD?/HM_F_High_to_B_Low_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_Low_Low_R.XMD?/HM_B_Low_R_to_F_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_F_B_Low_Low_R.XMD?/HM_F_Low_to_B_Low_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_R_B_High_Low.XMD?/HM_Ballet_R_High_to_B_Low_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_R_B_High_Low.XMD?/HM_Ballet_B_Low_Right_to_R_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_R_B_Low_Low.XMD?/HM_Ballet_B_Low_Right_to_R_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_R_B_Low_Low.XMD?/HM_Ballet_R_Low_to_B_Low_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_B_R_High_Low.XMD?/HM_Ballet_R_Low_to_B_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_B_R_High_Low.XMD?/HM_Ballet_B_High_to_R_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Bl_R_LowLow.XMD?/HM_Ballet_R_Low_to_B_LowLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Bl_R_LowLow.XMD?/HM_Ballet_B_LowLeft_to_R_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Br_L_LowLow.XMD?/HM_Ballet_B_LowRight_to_L_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Br_L_LowLow.XMD?/HM_Ballet_L_Low_to_B_LowRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_B_High_Low.XMD?/HM_Ballet_L_High_to_B_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_B_High_Low.XMD?/HM_Ballet_B_Low_to_L_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_B_L_High_Low.XMD?/HM_Ballet_B_High_Left_to_L_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_B_L_High_Low.XMD?/HM_Ballet_L_Low_to_B_High_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_B_Low_Low.XMD?/HM_Ballet_L_Low_to_B_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_L_B_Low_Low.XMD?/HM_Ballet_B_Low_to_L_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Poses_transit.XMD?/F_Hight_to_F_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Poses_transit.XMD?/R_High_to_R_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Poses_transit.XMD?/Br_High_to_Br_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Poses_transit.XMD?/Bl_High_to_Bl_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Poses_transit.XMD?/L_High_to_L_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tagging.XMD?/HM_ShootingBallet_Tagging_Pose.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_F_High_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_F_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_R_High_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_R_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_L_High_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_L_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_B_High_L_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_B_High_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_B_High_R_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_B_High_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_F_Low_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_F_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_R_Low_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_R_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_L_Low_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_L_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_B_Low_L_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_B_Low_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/026_ShootingBallet/HM_ShootingBallet_Tag_To_B_Low_R_To_Stand_Idle.XMD?/HM_ShootingBallet_Tag_To_B_Low_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Stand_to_Hang.XMD?/HM_Ledge_Stand_Drop_To_Hang.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Jump_Up_To.XMD?/HM_Ledge_Jump_Up_To.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Jump_Up_To_280cm.XMD?/Ledge_Jump_Up_To_280cm.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Step_Onto_Ledge.XMD?/HM_Ledge_Step_Onto_Ledge_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Exit_to_Ledge.XMD?/HM_Window_Exit_to_Ledge_left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Step_Onto_Ledge.XMD?/HM_Ledge_Step_Onto_Ledge_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Exit_to_Ledge.XMD?/HM_Window_Exit_to_Ledge_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_IntoHighCloseRight.XMD?/HM_IntoHighCloseRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_IntoLowCloseRight.XMD?/HM_IntoLowCloseRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_IntoLowCloseLeft.XMD?/HM_IntoLowCloseLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_IntoHighCloseLeft.XMD?/HM_IntoHighCloseLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_InOutCloseCrouchLeft.XMD?/HM_OutCloseCrouchLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_InOutCloseHighLeft.XMD?/HM_OutCloseHighLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_InOutCloseCrouchRight.XMD?/HM_OutCloseCrouchRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_InOutCloseHighRight.XMD?/HM_OutCloseHighRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Ennemy_RightKick_RightPunch.XMD?/HM_Reaction_RightKick_RightPunch.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_BigTakeDown_R_Punch.XMD?/NPC.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Recover_then_Counter_Punches.XMD?/HM.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_2_Punch_Left_Right.XMD?/HM_Attack_2_Punch_Left_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Attack_Stomachpuch_Kneekick.XMD?/HM.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Special_Attack_S.XMD?/HM.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Attack_High.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Special_Attack.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Attack_Low_S_Left.XMD?/NPC_Attack_Low_S_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Attack_Two_Elbow.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Attack_Low_S_Right.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Attack_High_S_Right.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Attack_High_S_Left.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Elbow_Attack_Back001.XMD?/HM.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Elbow_Attack_Right.XMD?/HM.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_ NPC_Elbow_Attack_Left_001.XMD?/HM.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Elbow_Attack_Back_Two.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Elbow_Attack_Back_Three.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Attack_Head-Punch_ Knee.XMD?/HM_Attack_Head_Punch_Knee.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Take_Down_S_Two.XMD?/HM.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_RPunch-Break-Arm.XMD?/HM_Attack_Counter_RPunch-Break-Arm.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Left_Punch_Counter_Two.XMD?/HM_Left_Punch_Counter_Two.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Succed-Combo 3 Punch Right Stomach Upper.XMD?/HM.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combo_L-L-R.XMD?/HM_Attack_Combo_L-L-R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_Idle_to_Surrender_Idle.XMD?/HM_Idle_to_Surrender_Idle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_Idle_to_Surrender_Turn90_L.XMD?/HM_Idle_to_Surrender_Turn90_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_Idle_to_Surrender_Turn180_L.XMD?/HM_Idle_to_Surrender_Turn180_L.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_Idle_to_Surrender_Turn90_R.XMD?/HM_Idle_to_Surrender_Turn90_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_Idle_to_Surrender_Turn180_R.XMD?/HM_Idle_to_Surrender_Turn180_R.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Disarm_Fail_Two.XMD?/HM_Disarm_Fail_Two.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Disarm_Small_Gun.XMD?/HM_Disarm_Small_Gun.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Disarm_Fail.XMD?/HM_Disarm_Fail.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Disarm_Rifle002.XMD?/HM_Disarm_Rifle002.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_LP_Above.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_LP_Below.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_Above_Fail.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_Below_Fail.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_Above_Takedown.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_Below_Takedown.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_RP_Above.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_RP_Below.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_Above_Special.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Combat_Stairs_Below_Special.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Stab_Front.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Stab_Back.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Stab_Left.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/028_CloseCombat/HM_NPC_Stab_Right.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Mount_from_Ground.XMD?/HM_Ladder_Mount_From_Ground.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Mount_from_Roof.XMD?/HM_Ladder_Mount_from_Roof.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Dismount_to_Ground.XMD?/HM_Ladder_Dismount_to_Ground.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Dismount_to_Roof.XMD?/HM_Ladder_Dismount_to_Roof.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Idle.XMD?/HM_Ladder_Idle_Left_SlowHands.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Idle.XMD?/HM_Ladder_Idle_Left_FastHands.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Mount_and_Dismount_Ledge_Right.XMD?/HM_Ladder_Dismount_to_Ledge_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Mount_and_Dismount_Ledge_Left.XMD?/HM_Ladder_Dismount_to_Ledge_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Idle.XMD?/HM_Ledge_Idle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Mount_and_Dismount_Ledge_Right.XMD?/HM_Ledge_Mount_Ladder_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Mount_and_Dismount_Ledge_Left.XMD?/HM_Ledge_Mount_Ladder_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Idle.XMD?/HM_Ladder_Idle_Right_SlowHands.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Idle.XMD?/HM_Ladder_Idle_Right_FastHands.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Climb_Up_cycle_slow.XMD?/HM_Ladder_Climb_Up_Cycle_slow_Full.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Climb_Up_cycle_fast.XMD?/HM_Ladder_Climbh_Up_cycle_Fast_Full.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Climb_Down_cycle_slow.XMD?/HM_Ladder_Climb_Down_Cycle_Slow_Full.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Climb_Down_cycle_fast.XMD?/HM_Ladder_Climb_Down_cycle_Fast_Full.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ladder_Climb_Down_cycle_SuperSlide.XMD?/HM_Ladder_Climb_Down_cycle_SuperSlide.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Hang_Idle_cycle.XMD?/HM_Hang_Idle_Cycle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/FeedbackPoses/HM_Ledge_HangIdle_Feedback_Poses.XMD?/Look_Up.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/FeedbackPoses/HM_Ledge_HangIdle_Feedback_Poses.XMD?/Look_Down.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/FeedbackPoses/HM_Ledge_HangIdle_Feedback_Poses.XMD?/Look_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/FeedbackPoses/HM_Ledge_HangIdle_Feedback_Poses.XMD?/Look_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Hang_Move_Left_Slow.XMD?/HM_Hang_Move_Left_Slow_cycle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Hang_Move_Left.XMD?/HM_Hang_Move_Left_cycle_Fast.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Hang_Move_Right_Slow.XMD?/HM_Hang_Move_Right_Slow_cycle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Hang_Move_Right.XMD?/HM_Hang_Move_Right_cycle_Fast.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_JumpUp_to_Next_Ledge.XMD?/HM_Ledge_JumpUp_to_Next_Ledge_280cm.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Idle_Poses_Left_Right.XMD?/LookLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Idle_Poses_Left_Right.XMD?/LookRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/FeedbackPoses/HM_Ledge_StandIdle_Feedback_Poses.XMD?/Look_Down.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/FeedbackPoses/HM_Ledge_StandIdle_Feedback_Poses.XMD?/Look_Up.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/FeedbackPoses/HM_Ledge_StandIdle_Feedback_Poses.XMD?/Look_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/FeedbackPoses/HM_Ledge_StandIdle_Feedback_Poses.XMD?/Look_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Idle_Next_To_Window.XMD?/HM_Window_Idle_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Idle_Next_To_Window.XMD?/HM_Window_Left_Up_Pose.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Idle_Next_To_Window.XMD?/HM_Window_Left_Down_Pose.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Idle_Next_To_Window.XMD?/HM_Window_Idle_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Idle_Next_To_Window.XMD?/HM_Window_Right_Down_Pose.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Idle_Next_To_Window.XMD?/HM_Window_Right_Up_Pose.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_WalkLeft_cycle.XMD?/HM_Ledge_WalkLeft_Fast.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_WalkLeft_Slow_cycle.XMD?/HM_Ledge_WalkLeft_Slow.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_WalkRight_cycle.XMD?/HM_Ledge_WalkRight_Fast.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_WalkRight_Slow_cycle.XMD?/HM_Ledge_WalkRight_Slow.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Drop_Down_to_Next_Ledge.XMD?/HM_Ledge_Drop_Down_to_Next_Ledge_300cm.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Hanging_Jump_from_Idle_Left.XMD?/HM_Ledge_Hanging_Jump_from_Idle_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Hanging_Jump_from_Idle_Right.XMD?/HM_Ledge_Hanging_Jump_from_Idle_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Standing_Jump_Left_from_Idle.XMD?/HM_Ledge_Standing_Jump_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Standing_Jump_Right_from_Idle.XMD?/HM_Ledge_Standing_Jump_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Pull_RegMale_Out_with_Slam.XMD?/HM_Window_Pull_RegMale_Out_with_Slam_HM_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Pull_RegMale_Out_with_Slam_left.XMD?/HM_Window_Pull_RegMale_Out_with_Slam_HM_left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Sneak_Past.XMD?/Sneak_past_window_Right_to_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Sneak_Past.XMD?/Sneak_past_window_Left_to_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Pull_Victim_Off_Edge_Forwards.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Pull_Victim_Off_Edge_Left.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Pull_Victim_Off_Edge_Right.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/010_Climb/HM_Ledge_Pull_Victim_Off_Edge_Backwards.XMD?/Hitman.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Special Kills/HM_FibreWire.XMD?/HM_Fibre.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Push_Victim_Out.XMD?/HM_Push.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Special Kills/HM_NPC_FibreWire_Distant_Behind_Drag.XMD?/HM_FibreWire_Distant_Behind_To_Drag.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Special Kills/HM_NPC_FibreWire_Close_Behind_Drag.XMD?/HM_FibreWire_Close_Behind_To_Drag.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Special Kills/HM_NPC_FibreWire_Distant_Behind_Drag.XMD?/HM_FibreWire_Distant_Behind_To_Stand.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Special Kills/HM_NPC_FibreWire_Close_Behind_Drag.XMD?/HM_FibreWire_Close_Behind_To_Stand.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Windows/HM_Window_Exit_to_Ground.XMD?/HM_Window_Exit_to_Ground.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_HighRunLeft.XMD?/HM_HighRunLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_HighWalkLeft.XMD?/HM_HighWalkLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_LowCrouchLeft.XMD?/HM_LowCrouchLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_LowFastCrouchLeft.XMD?/HM_LowFastCrouchLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_HighRunRight.XMD?/HM_HighRunRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_HighWalkRight.XMD?/HM_HighWalkRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_LowCrouchRight.XMD?/HM_LowCrouchRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_LowFastCrouchRight.XMD?/HM_LowFastCrouchRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_WalkStopLeftFoot.XMD?/HM_WalkStopLeftFoot.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_CrouchStopLeftFoot.XMD?/HM_CrouchStopLeftFoot.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_CrouchStopLeftFoot_Center.XMD?/HM_CrouchStopLeftFoot_center.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_WalkStopLeftFoot_Center.XMD?/HM_WalkStopRightFoot_Center.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_CrouchStopRight.XMD?/HM_CrouchStopRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_WalkStopRight.XMD?/HM_WalkStopRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_CrouchStopRight_Center.XMD?/HM_CrouchStopRight_Center.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_WalkStopRight_Center.XMD?/HM_WalkStopRight_Center.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_CrouchStopLeft.XMD?/HM_CrouchStopLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_WalkStopLeft.XMD?/HM_WalkStopLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_CrouchStopLeft_Center.XMD?/HM_CrouchStopLeft_Center.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_WalkStopLeft_Center.XMD?/HM_WalkStopLeft_Center.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_WalkStopRightFoot.XMD?/HM_WalkStopRightFoot.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_CrouchStopRightFoot.XMD?/HM_CrouchStopRightFoot.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_CrouchStopRightFoot_Center.XMD?/HM_CrouchStopRightFoot_center.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_WalkStopRightFoot_Center.XMD?/HM_WalkStopRightFoot_Center.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_CrouchCentreIdleRight.XMD?/HM_CrouchCentreIdleRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_CrouchIdleRight.XMD?/HM_CrouchIdleRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_HighSwitchRight.XMD?/HM_HighSwitchRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
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[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_HighCornerSwitchLeft.XMD?/HM_HighCornerSwitchLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_LowSwitchCornerLeft.XMD?/HM_LowSwitchCornerLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_AroundHighRight.XMD?/HM_AroundHighRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/HM_AroundLowRight.XMD?/HM_AroundLowRight.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_AroundHighLeft.XMD?/HM_AroundHighLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/002_In_Cover/Version2Covers/Mirrors/HM_AroundLowLeft.XMD?/HM_AroundLowLeft.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_low_to_low_spin_100cm.XMD?/HM_low_to_low_spin_100cm_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_high_to_high_spin_100cm.XMD?/HM_high_to_high_spin_100cm_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_low_to_low_spin_200cm.XMD?/HM_low_to_low_spin_200cm_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_high_to_high_spin_200cm.XMD?/HM_high_to_high_spin_200cm_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_low_to_low_roll_300cm.XMD?/HM_low_to_low_roll_300cm_Right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_high_to_high_roll_300cm.XMD?/HM_high_to_high_roll_300cm_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_low_to_low_spin_100cm.XMD?/HM_low_to_low_spin_100cm_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_high_to_high_spin_100cm.XMD?/HM_high_to_high_spin_100cm_left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_low_to_low_spin_200cm.XMD?/HM_low_to_low_spin_200cm_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_high_to_high_spin_200cm.XMD?/HM_high_to_high_spin_200cm_left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_low_to_low_roll_300cm.XMD?/HM_low_to_low_roll_300cm_Left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_high_to_high_roll_300cm.XMD?/HM_high_to_high_roll_300cm_left.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_Low_150cm_run.XMD?/Forwards_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_High_150cm_run.XMD?/Forwards_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_High_150cm_run.XMD?/Sideways_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_Low_150cm_run.XMD?/Sideways_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_High_300cm_run.XMD?/Forwards_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_Low_300cm_run.XMD?/Forwards.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_High_450cm_roll.XMD?/Forwards_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_Low_450cm_roll.XMD?/Forwards_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_High_600cm_roll.XMD?/Sideways_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_Low_600cm_roll.XMD?/Sideways_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_High_450cm_roll.XMD?/Sideways_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_Low_450cm_roll.XMD?/Sideways_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_High_300cm_run.XMD?/Sideways_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_Low_300cm_run.XMD?/Sideways.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_High_600cm_roll.XMD?/Forwards_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/016_Cover/004_Cover_to_Cover/HM_Forwards_Low_600cm_roll.XMD?/Forwards_right.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter.XMD?/HM_Closet_Enter.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit.XMD?/HM_Closet_Exit.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/002_Fusebox/HM_Fusebox_Open.XMD?/HM_Fusebox_Open.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Enter_High.XMD?/HM_Vent_Enter_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Enter_Low.XMD?/HM_Vent_Enter_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Idle.XMD?/HM_Vent_Idle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Idle.XMD?/HM_Look_Down_delta.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Idle.XMD?/HM_Look_Left_delta.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Idle.XMD?/HM_Look_Right_delta.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Idle.XMD?/HM_Look_Up_delta.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Crawl_Forward_fast.XMD?/HM_Vent_Crawl_Forward_fast.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Exit_Forward_High.XMD?/HM_Vent_Enter_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Exit_Forwards_Low.XMD?/HM_Vent_Exit_Forwards_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Exit_Backwards_High.XMD?/HM_Vent_Exit_Backwards_High.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Exit_Backwards_Low.XMD?/HM_Vent_Exit_Backwards_Low.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock.XMD?/Pick_Lock_start.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock.XMD?/Pick_Lock_cycle.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock.XMD?/Pick_Lock_finish.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/019_Weapon Actions/Recoil/HM_Recoil_M4.XMD?/HM_Recoil_M4.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/019_Weapon Actions/Recoil/HM_Recoil_SinglePistol.XMD?/HM_Recoil_SinglePistol.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/019_Weapon Actions/Recoil/HM_Recoil_DualPistols.XMD?/HM_Recoil_DualPistols.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation
[assembly:/Animations/Hitman01/Movement/023_Special Kills/HM_FibreWire_Hint_Pose.XMD?/HM_FibreWire_Hint_Pose.xmdtake](assembly:/Geometry/Characters/_Export_Rigs/Biped~~.xml).xbox360_animation

# The following are actual resource IDs from L02D xbox resource library packer results from 2009-12-04
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/L02D_BasementA_Room02_a.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Effects/DecalMaps/Candle_Wax_01.mi].xbox360_mi
[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Effects/DecalMaps/CandleWax_A.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/Plants/Vines_Wall_a.mi].xbox360_mi
[assembly:/Textures/props/Plants/Wall_Vines_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Plants/Wall_Vines_A.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Basicmaterial_VertexColorBlender_2mats_RealSpecular_Reflection.pc].xbox360_mc
[assembly:/Shaders/Generated/BasicMaterials/Basicmaterial_VertexColorBlender_2mats_RealSpecular_Reflection.fx](xbox360).xbox360_mate
[assembly:/Materials/Environment/Ground/L02D_Concrete_Garden_01.mi].xbox360_mi
[assembly:/Textures/Environment/ground/Mudd.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Masks/blendmask_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Environment/ground/Mudd.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Environment/ground/Mudd.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/Water/Water_VertexAlpha.pc].xbox360_mc
[assembly:/Shaders/Generated/BasicMaterials/Effects/Water/Water_VertexAlpha.fx](xbox360).xbox360_mate
[assembly:/Materials/BasicMaterials/Effects/Water/FX_Water_Calm_L02DStart.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_04_ML.wl2?/SuitcaseA_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Outdoor_BackAlleys_01.wl2?/Outdoor01_CardboardB_01.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Paper/Cardboard_Paper_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Paper/Cardboard_Paper_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/Cardboard_Paper_01.texture?/Diffuse_a.tex](AsNormalMap).xbox360_tex
[assembly:/Geometry/Collections/Props/FoodA_01.wl2?/FoodA_BoxA_01.prim].xbox360_prim
[assembly:/Materials/Props/Inside/FoodLabelsA_01.mi].xbox360_mi
[assembly:/Textures/props/Inside/FoodLabelsA_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/FoodLabelsA_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/FoodLabelsA_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/FoodA_01.wl2?/FoodA_BoxB_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/FoodA_01.wl2?/FoodA_BoxC_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/FoodA_01.wl2?/FoodA_CanA_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/FoodA_01.wl2?/FoodA_CanE_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/FoodA_01.wl2?/FoodA_CanI_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/FoodA_01.wl2?/FoodA_CanJ_Alt_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Outdoor_Chicago_01.wl2?/CC01_PlywoodB_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/Basement_StupidMetalThingA_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Outdoor_BackAlleys_01.wl2?/Outdoor01_Cardboard_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/Basement_PipemachineA_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/Basement_PipesA_Bend_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/L02D_Basement_Posters.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/MadonnaStatueA_Lowpoly_01.wl2?/Madonna_Statue_Shatter_A.linkedprim].xbox360_bonerig
[assembly:/Geometry/Collections/Props/MadonnaStatueA_Lowpoly_01.wl2?/Madonna_Statue_Shatter_A.linkedprim].xbox360_linkedprim
[assembly:/Materials/Props/Inside/Madonnastatue_01.mi].xbox360_mi
[assembly:/Textures/props/Inside/MadonnaStatueA.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/MadonnaStatueA.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/MadonnaStatueA.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/MaterialDescriptors/bgnd_brick_yellow_01.template?/bgnd_brick_yellow_01.entitytemplate].xbox360_entitytype
[assembly:/Materials/BasicMaterials/Effects/BulletHoles/FX_BulletHole_Brick_Yellow_01.mi].xbox360_mi
[assembly:/Textures/Effects/BulletHoles/FX_Bullet_Hole_Brick_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Effects/BulletHoles/FX_Bullet_Hole_Brick_01.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Templates/MaterialDescriptors/bgnd_brick_yellow_01.template?/bgnd_brick_yellow_01.entitytemplate].xbox360_entityresource
[assembly:/Geometry/Collections/Props/Hippies_02.wl2?/Hippie_CandleE.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Hippie_Candle_01a_Flame.mi].xbox360_mi
[assembly:/Textures/props/Inside/Hippies_Candle_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Hippies_Candle_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/Props/Inside/Hippie_Candle_01a.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/Hippies_02.wl2?/Hippie_CandleF.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Hippies_02.wl2?/Hippie_CandleG.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Bar_03_ML.wl2?/CandlesA_01.prim].xbox360_prim
[assembly:/Materials/Furniture/CandlesA_01_ML.mi].xbox360_mi
[assembly:/Textures/furniture/CandlesA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/CandlesA_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/CandlesA_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Hippies_02.wl2?/Hippie_CandleI.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Hippies_02.wl2?/Hippie_CandleH.prim].xbox360_prim
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_09_ML.wl2?/Old_SofaB.prim].xbox360_prim
[assembly:/Materials/Furniture/Old_SleepingSofaB.mi].xbox360_mi
[assembly:/Textures/furniture/Old_SleepingsofaA_ML.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_07_ML.wl2?/GasCookerA.prim].xbox360_prim
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_07_ML.wl2?/Old_MicrowaveA.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Glass/Ltrainstation_Glass_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Glass/Ltrainstation_Glass_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Glass/Ltrainstation_Glass_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Glass/Ltrainstation_Glass_01_ML.texture?/Reflectionmask_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Furniture/Old_MicrowaveA_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Old_MicrowaveA_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Old_MicrowaveA_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Old_MicrowaveA_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Outdoor_BackAlleys_01.wl2?/Outdoor01_BlanketB_01.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Fabric/Blanket_Fabric_02.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Fabric/Blanket_Fabric_01.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_09_ML.wl2?/Old_MattressA_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_09_ML.wl2?/Old_PillowA_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/L02D_Basement_RubbleHeap.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Basicmaterial_cubereflection_Fresnel_Mask.pc].xbox360_mc
[assembly:/Shaders/Generated/BasicMaterials/Basicmaterial_cubereflection_Fresnel_Mask.fx](xbox360).xbox360_mate
[assembly:/Materials/BasicMaterials/Stone/Alley_Waterpuddles_01_WeakRefl.mi].xbox360_mi
[assembly:/Textures/effects/projectormaps/projectormap_cube_Basementlamp_01.texture?/Diffuse_a.tex](AsCubeMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/L02D_BasementA_Room02_b.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Stone/Concrete_Wall_03.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/Concrete_Wall_03.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Wall_03.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Wall_03.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Plants/Foilage_Hardalpha_Animate.pc].xbox360_mc
[assembly:/Shaders/Generated/Plants/Foilage_Hardalpha_Animate.fx](xbox360).xbox360_mate
[assembly:/Materials/_TEST/martinvm/treetest/mockup_leafbranch.mi].xbox360_mi
[assembly:/Textures/_TEST/martinvm/mockup_blossombranch.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Architecture/Pillars/Concrete_Pillar_A.wl2?/Concrete_Pillar_A.prim].xbox360_prim
[assembly:/Materials/Architecture/Pillars/Concrete_Pillar_A.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Detailmaps/Detailmap_Concrete_01.texture?/Normal_c.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Environment/Concrete_Pillar_A.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Environment/Concrete_Pillar_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Architecture/Pillars/Concrete_Pillar_A.wl2?/Concrete_Pillar_B.prim].xbox360_prim
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[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/Cops_In_Basement_02.XMD.xml?/Cop2_Loop_02.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Specific/L02D/Cops_In_Basement_02.XMD?/Cop2_Loop_02.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/Cops_In_Basement_02.XMD.xml?/Cop2_03.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Specific/L02D/Cops_In_Basement_02.XMD?/Cop2_03.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_LookDownAtBody.XMD?/RM_StandIdle_LookDown.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_LookDownAtBody.XMD?/RM_StandIdle_To_StandIdle_LookDown.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_LookDownAtBody.XMD?/RM_StandIdle_LookDown_To_StandIdle.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_KneelDown_Idle_LookAtBody.XMD?/RM_StandIdle_To_KneelDown_NoWeapon.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_KneelDown_Idle_LookAtBody.XMD?/RM_Kneel_Idle_NoWeapon.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_KneelDown_Idle_LookAtBody.XMD?/RM_Kneel_Idle_To_StandIdle_No_Weapon.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Angry.XMD.xml?/RM_Stand_Listen_Angry_1.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Angry.XMD?/RM_Stand_Listen_Angry_1.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_cut_scenes_l02d_blackwings_002_hmbumbasement/HMBumBasement_Bum_Walk_Final.XMD.xml?/BumBasement_StandIdle.eventtracks].xbox360_rtet
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/002_HMBumBasement/HMBumBasement_Bum_Walk_Final.XMD?/BumBasement_StandIdle.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_cut_scenes_l02d_blackwings_002_hmbumbasement/HMBumBasement_Bum_Walk_Final.XMD.xml?/BasementBum_WalktoShrine.eventtracks].xbox360_rtet
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/002_HMBumBasement/HMBumBasement_Bum_Walk_Final.XMD?/BasementBum_WalktoShrine.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_019_homeless/RM_Lie_Bum_Sleep.XMD.xml?/Breathing_Cycle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_019_homeless/RM_Lie_Bum_Sleep.XMD.xml?/Start.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Lie_Sleeping.aln].xbox360_rtn
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_cut_scenes_l02d_blackwings_002_hmbumbasement/HMBumBasement_Bum_Walk_Final.XMD.xml?/Camera_0-339.eventtracks].xbox360_rtet
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/002_HMBumBasement/HMBumBasement_Bum_Walk_Final.XMD?/Camera_0-339.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_cut_scenes_l02d_blackwings_002_hmbumbasement/HMBumBasement_Bum_Walk_Final.XMD.xml?/Camera_340-515.eventtracks].xbox360_rtet
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/002_HMBumBasement/HMBumBasement_Bum_Walk_Final.XMD?/Camera_340-515.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_cut_scenes_l02d_blackwings_002_hmbumbasement/HMBumBasement_Bum_Walk_Final.XMD.xml?/Camera_03.eventtracks].xbox360_rtet
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/002_HMBumBasement/HMBumBasement_Bum_Walk_Final.XMD?/Camera_03.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_cut_scenes_l02d_blackwings_002_hmbumbasement/HMBumBasement_Bum_Walk_Final.XMD.xml?/Bum.eventtracks].xbox360_rtet
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/002_HMBumBasement/HMBumBasement_Bum_Walk_Final.XMD?/Bum.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_cut_scenes_l02d_blackwings_002_hmbumbasement/HMBumBasement_Bum_Walk_Final.XMD.xml?/Bum_Part02.eventtracks].xbox360_rtet
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/002_HMBumBasement/HMBumBasement_Bum_Walk_Final.XMD?/Bum_Part02.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_cut_scenes_l02d_blackwings_002_hmbumbasement/HMBumBasement_Bum_Walk_Final.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/002_HMBumBasement/HMBumBasement_Bum_Walk_Final.XMD?/Hitman.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_cut_scenes_l02d_blackwings_002_hmbumbasement/HMBumBasement_Bum_Walk_Final.XMD.xml?/Hitman_Stand.eventtracks].xbox360_rtet
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/002_HMBumBasement/HMBumBasement_Bum_Walk_Final.XMD?/Hitman_Stand.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/003_SubwayTunnel/01_SubwayTunnel_Final.XMD?/Hitman.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/003_SubwayTunnel/01_SubwayTunnel_Final.XMD?/Camera_Shot01.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/003_SubwayTunnel/01_SubwayTunnel_Final.XMD?/Camera_Shot02.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/003_SubwayTunnel/01_SubwayTunnel_Final.XMD?/Camera_Shot03.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/003_SubwayTunnel/01_SubwayTunnel_Final.XMD?/Camera_Shot04.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/003_SubwayTunnel/01_SubwayTunnel_Final.XMD?/Camera_Shot05.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/003_SubwayTunnel/01_SubwayTunnel_Final.XMD?/Camera_Shot06.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/CUT_SCENES/L02d_BlackWings/003_SubwayTunnel/01_SubwayTunnel_Final.XMD?/Camera_Shot07.xmdtake](CutSequence).xbox360_animation
[assembly:/Materials/BasicMaterials/Effects/Trash_Overlay_01.mi].xbox360_mi
[assembly:/Textures/Overlays/Trash_Overlay_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Overlays/Trash_Overlay_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Overlays/Trash_Overlay_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Matal_Conduit_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Matal_Conduit_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Chainlink_Special_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Chainlink_Special_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Chainlink_Special_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Old_Metal_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Window/L02D_Window_01_ML.mi].xbox360_mi
[assembly:/Textures/Architecture/Windows/L02D_Window_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Windows/L02D_Window_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Windows/L02D_Window_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Buildings/L02D_Backyard_Building_02_ML.mi].xbox360_mi
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_02_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Buildings/L02D_Backyard_Building_03_ML.mi].xbox360_mi
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_03_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_03_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_03_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_03_ML.texture?/Illumination_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Buildings/L02D_Backyard_Building_04_ML.mi].xbox360_mi
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_04_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_04_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_04_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_04_ML.texture?/Illumination_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/outside/Storage_Instrument_A_01_ML.mi].xbox360_mi
[assembly:/Textures/props/outside/Storage_Instrument_A_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/outside/Storage_Instrument_A_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/outside/Storage_Instrument_A_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Chicago_01.texture?/Diffuse_b.tex](AsCubeMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_Housetop_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Housetop_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Housetop_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Housetop_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Other/Corrugated_Iron_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Other/Corrugated_Iron_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/Corrugated_Iron_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/Corrugated_Iron_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Wood/Painted_Old_Wood_03.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/Painted_Old_Wood_03.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Painted_Old_Wood_03.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Painted_Old_Wood_03.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/Concrete_Ground_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/Concrete_Ground_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Ground_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Ground_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Metal_Fence_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Metal_Fence_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Metal_Fence_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Metal_Fence_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Vehicles/ChicagoPoliceCarA_01_ML.wl2?/Strobe_White_01.prim].xbox360_prim
[assembly:/Geometry/Vehicles/ChicagoPoliceCarA_01_ML.wl2?/Headlights_Glow_01.prim].xbox360_prim
[assembly:/Geometry/Vehicles/ChicagoPoliceCarA_01_ML.wl2?/Strobe_Red_01.prim].xbox360_prim
[assembly:/Geometry/Vehicles/ChicagoPoliceCarA_01_ML.wl2?/Strobe_Blue_01.prim].xbox360_prim
[assembly:/Geometry/Vehicles/ChicagoPoliceCarA_01_ML.wl2?/ChicagoPoliceCarA_Glass_01.prim].xbox360_prim
[assembly:/Materials/Vehicles/Simple_CarGlass.pc].xbox360_mc
[assembly:/Shaders/Generated/Vehicles/Simple_CarGlass.fx](xbox360).xbox360_mate
[assembly:/Materials/Vehicles/ChicagoPoliceCarA_01_Glass_ML.mi].xbox360_mi
[assembly:/Textures/Vehicles/ChicagoPoliceCarA_01_Glass_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Vehicles/ChicagoPoliceCarA_01_Glass_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/Vehicles/ChicagoPoliceCarA_01_Redglass_ML.mi].xbox360_mi
[assembly:/Textures/Vehicles/ChicagoPoliceCarA_01_Glass_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Vehicles/Effects/Strobe_Glass.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Metal_Rust_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Animations/Vehicle_and_Prop_Animation/01_ExplodingCars/HopecarA_01_Explosion.XMD?/Body.xmdtake](CutSequence).xbox360_animation
[assembly:/Materials/BasicMaterials/Stone/L02D_Concrete_Wall_05_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_05_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_05_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_05_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Outdoor_Chicago_03.wl2?/Outdoor_Chicago_03_ChainLinkFence_B_00.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Metal/Metal_RazorWire_01a.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Metal_RazorWire_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Metal_RazorWire_01.texture?/Specular_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Metal_RazorWire_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Metal_ChainLink_01a.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Metal_ChainLink_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Metal_ChainLink_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Metal_ChainLink_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Pipe_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Pipe_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Pipe_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Faces/Male/Face_Anders_N_01.mi].xbox360_mi
[assembly:/Textures/Characters/Faces/Male/Face_Anders_N_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Faces/Male/Face_Anders_N_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Normal.XMD.xml?/RM_Stand_Listen_4_01.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Normal.XMD?/RM_Stand_Listen_4_01.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Normal.XMD.xml?/RM_Stand_Listen_3_01.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Normal.XMD?/RM_Stand_Listen_3_01.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Timid.XMD.xml?/RM_Stand_Talk_Timid_4.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Timid.XMD?/RM_Stand_Talk_Timid_4.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Timid.XMD.xml?/RM_Stand_Talk_Timid_2.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Timid.XMD?/RM_Stand_Talk_Timid_2.xmdtake](CutSequence).xbox360_animation
[assembly:/Materials/BasicMaterials/Effects/Trash_Overlay_02.mi].xbox360_mi
[assembly:/Textures/Overlays/Trash_Overlay_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Overlays/Trash_Overlay_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/Props/Alley_DumpsterB_01_ML.mi].xbox360_mi
[assembly:/Textures/props/outside/Alley_DumpsterB_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/outside/Alley_DumpsterB_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/outside/Alley_DumpsterB_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Templates/Effects/Impacts/Impact_Default_01.template?/Impact_Metal_SteamPipe_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/MaterialDescriptors/bgnd_metal_steampipe_01.template?/bgnd_metal_steampipe_01.entitytemplate].xbox360_entityresource
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[assembly:/Materials/Props/Inside/WoodPallet_A_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/WoodPallet_A_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/WoodPallet_A_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/WoodPallet_A_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_003a_hide_closet/HM_Closet_Enter.XMD.xml?/ClosetDoor_Open.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter.XMD?/ClosetDoor_Open.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_003a_hide_closet/HM_Closet_Exit.XMD.xml?/ClosetDoor_Close.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit.XMD?/ClosetDoor_Close.xmdtake](CutSequence).xbox360_animation
[assembly:/Textures/props/Inside/Laundry_cart_A_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Laundry_cart_A_XP.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Shaders/Generated/BasicMaterials/Basicmaterial_Vertex_SoftAlpha.fx](xbox360).xbox360_mate
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[assembly:/Materials/Props/Inside/Laundry_cart_B_XP.mi].xbox360_mi
[assembly:/Textures/props/Inside/Laundry_cart_A_XP.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/props/Inside/Laundry_cart_B_Decal_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Laundry_cart_B_Decal_XP.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/Environment/Ground/L02D_AsfaltGround.pc].xbox360_mc
[assembly:/Shaders/Generated/Environment/Ground/L02D_AsfaltGround.fx](xbox360).xbox360_mate
[assembly:/Materials/BasicMaterials/Stone/L02D_Concrete_Ground_01_ML.mi].xbox360_mi
[assembly:/Textures/Effects/reflectionmaps/Unique/L02D/L02D_Alley_01.texture?/Diffuse_a.tex](AsCubeMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Ground_01_v2.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Ground_01_v2.texture?/ReflMask_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Ground_01_v2.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Ground_01_v2.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/MaterialDescriptors/bgnd_paper_01.template?/bgnd_paper_01.entitytemplate].xbox360_entitytype
[assembly:/Materials/BasicMaterials/Effects/BulletHoles/FX_BulletHole_Paper_01.mi].xbox360_mi
[assembly:/Textures/Effects/BulletHoles/FX_Bullet_Hole_Paper_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/Effects/Impacts/Impact_Default_01.template?/Impact_Paper_01.entitytemplate].xbox360_entitytemplate
[assembly:/Sound/GlobalSfx/Physics/Impacts/Paper/Impact_Paper_Short_001.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/Impacts/Paper/Impact_Paper_Short_001.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/Impacts/Paper/Impact_Paper_Short_001.wavebank].xbox360_wavebank
[assembly:/Templates/MaterialDescriptors/bgnd_paper_01.template?/bgnd_paper_01.entitytemplate].xbox360_entityresource
[assembly:/Materials/BasicMaterials/Stone/L02D_Concrete_Wall_02_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_02_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/L02D_Concrete_Wall_03_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_03_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_03_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_03_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Effects/Fogplanes_small_1.wl2?/Fogplane_small_D.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Blackwater_HeavyMetalPipesA_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/Blackwater_HeavyMetalPipesA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Blackwater_HeavyMetalPipesA_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Blackwater_HeavyMetalPipesA_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Characters/Police/Police_Accessories/Police_Chicago_Cap_01.wl2?/Attach01.prim].xbox360_prim
[assembly:/Materials/Props/Gameplay/AmmoBox_Shader.pc].xbox360_mc
[assembly:/Shaders/Generated/Props/Gameplay/AmmoBox_Shader.fx](xbox360).xbox360_mate
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Earpiece_Talk.XMD.xml?/RM_Stand_Earpiece_Talk.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_StandIdle_LookDownAtBody.XMD.xml?/RM_StandIdle_To_StandIdle_LookDown.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_StandIdle_LookDownAtBody.XMD.xml?/RM_StandIdle_LookDown.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_StandIdle_LookDownAtBody.XMD.xml?/RM_StandIdle_LookDown_To_StandIdle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/MR_Stand_Smoke_Dispose_01.XMD.xml?/MR_Stand_Smoke_Pick_Up.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/MR_Stand_Smoke.XMD.xml?/MR_Stand_Smoke.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/MR_Stand_Smoke_Dispose_01.XMD.xml?/MR_Stand_Smoke_Dispose_02.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_StandIdle_Talk_On_Radio.XMD.xml?/RM_StandIdle_To_StandIdle_Talk_On_Radio.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_StandIdle_Talk_On_Radio.XMD.xml?/RM_StandIdle_Talk_On_Radio_Cycle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_StandIdle_Talk_On_Radio.XMD.xml?/RMStandIdle_Talk_On_Radio_To_StandIdle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/NR_Ambient_Stand_Sym_To_Ambient_Stand_Asym.XMD.xml?/NR_Ambient_StandSym_To_Ambient_Stand_LF.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Stand_Idle_Cops.aln].xbox360_rtn
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Angry.XMD.xml?/RM_Stand_Talk_Angry_2_v2.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Angry.XMD?/RM_Stand_Talk_Angry_2_v2.xmdtake](CutSequence).xbox360_animation
[assembly:/Textures/BasicSurface/Stone/Concrete_Rubble_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Rubble_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Rubble_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/Concrete_Rubble_02.mi].xbox360_mi
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_012_patrol/RM_Cop_Knock_Door.XMD.xml?/RM_Cop_Knock_Door.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Stand_Door_Knock.aln].xbox360_rtn
[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Indoor_01.texture?/Diffuse_d.tex](AsCubeMap).xbox360_tex
[assembly:/Textures/Effects/Water/Water_NormalMap_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Templates/MaterialDescriptors/bgnd_water_01.template?/bgnd_water_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/Impacts/Impact_Default_01.template?/Impact_Water_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/MaterialDescriptors/bgnd_water_01.template?/bgnd_water_01.entitytemplate].xbox360_entityresource
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/Basement_WoodpieceA_01.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_List_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Old_Metal_List_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_List_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_List_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/Basement_PipesA_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/Basement_StupidTableB_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Sewer_Props_01.wl2?/Trash_A_01.prim].xbox360_prim
[assembly:/Materials/Props/outside/Trash_A_01_ML.mi].xbox360_mi
[assembly:/Textures/props/outside/Trash_A_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/outside/Trash_A_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/outside/Trash_A_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/effects/Glows/Glow01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Alley_Chicago_01_ML.wl2?/Alley_GarbagebagB.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Outdoor_BackAlleys_01.wl2?/Outdoor01_Trashcan_Lid_01.prim].xbox360_prim
[assembly:/Materials/Props/Trashcan_Old_01.mi].xbox360_mi
[assembly:/Textures/props/outside/trashcan_old_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/outside/trashcan_old_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/outside/trashcan_old_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Outdoor_BackAlleys_01.wl2?/Outdoor01_Trashcan_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/VolumePlane_A.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Effects/L02D_VolumePlane_A.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/Outdoor_BackAlleys_01.wl2?/Outdoor01_Blanket_01.prim].xbox360_prim
[assembly:/Geometry/Characters/Animals/Cat_Dead/Cat_Dead_01.wl2?/Cat_dead_01.prim].xbox360_prim
[assembly:/Materials/Characters/Animals/Cat_Dead/Cat_Dead_Body_01.mi].xbox360_mi
[assembly:/Textures/Characters/Animals/Cat_Dead/Cat_Dead_Body_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Animals/Cat_Dead/Cat_Dead_Body_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Animals/Cat_Dead/Cat_Dead_Body_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Outdoor_BackAlleys_01.wl2?/Outdoor01_Newspaper_01.prim].xbox360_prim
[assembly:/Materials/Props/Images/Newspaper_Old_01.mi].xbox360_mi
[assembly:/Textures/props/outside/newspaper_old_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Sewer_Props_02.wl2?/Sewer_Rubble_B.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Sewer_Rubble_B.mi].xbox360_mi
[assembly:/Textures/props/Inside/Sewer_rubble_B.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Sewer_rubble_B.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Sewer_rubble_B.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Alley_Chicago_01_ML.wl2?/Alley_Flattened_GarbageboxA.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Stone/L02D_Bricks_02_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_02_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_Backyard_01_Buildings_01.wl2?/L02D_Backyard_Building_06_C.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_01_Buildings_01.wl2?/L02D_Backyard_Building_06_C_Top.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Stone/L02D_Concrete_Wall_04_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_04_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_04_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_04_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/L02D_Bricks_07_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_07_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_07_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_07_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Paper/Poster_Angryman_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Paper/Poster_Angryman_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/Poster_Angryman_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/Poster_Angryman_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Alley_Chicago_01_ML.wl2?/Alley_DumpsterB_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_01.wl2?/L02D_Backyard_01_Alley_B.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_01_Buildings_01.wl2?/L02D_Backyard_Building_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_01_Buildings_01.wl2?/L02D_Backyard_Building_01_Top.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Sewer_Props_01.wl2?/Trash_B_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Effects/Fogplanes_small_1.wl2?/Fogplane_small_F.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_Backyard_Building_02_B.prim].xbox360_prim
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Agree.XMD.xml?/RM_Stand_Listen_Agree_2_Dis.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Agree.XMD?/RM_Stand_Listen_Agree_2_Dis.xmdtake](CutSequence).xbox360_animation
[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Chicago_HDR_02.texture?/Diffuse_a.tex](AsCubeMap).xbox360_tex
[assembly:/Textures/BasicSurface/Fabric/Blanket_Fabric_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Fabric/Blanket_Fabric_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Fabric/Blanket_Fabric_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Fabric/Blanket_Fabric_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Enameled_Metal_02.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Enameled_Metal_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Enameled_Metal_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Enameled_Metal_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Doors/L02D_WoodDoor_01_ML.mi].xbox360_mi
[assembly:/Textures/Architecture/Doors/L02D_WoodDoor_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/L02D_WoodDoor_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/L02D_WoodDoor_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Buildings/L02D_Backyard_Building_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Detailmaps/Detailmap_Wall_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Outdoor_Chicago_03.wl2?/Outdoor_Chicago_03_ChainLinkGate_A_Static.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_PipeB_01.mi].xbox360_mi
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_019_homeless/Idle_Main_Bums_01.XMD.xml?/Idle_Main_Bums_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_019_homeless/IdleAct_Bum_Warminghands_01.XMD.xml?/IdleAct_Bum_Warminghands_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_019_homeless/IdleAct_Bum_ScratchNeck_01.XMD.xml?/IdleAct_Bum_ScratchNeck_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_019_homeless/IdleAct_Bum_LookRight_01.XMD.xml?/IdleAct_Bum_LookRight_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_019_homeless/IdleAct_Bum_LookLeft_01.XMD.xml?/IdleAct_Bum_LookLeft_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_019_homeless/IdleAct_Bum_ScratchArm_01.XMD.xml?/IdleAct_Bum_ScratchArm_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_019_homeless/IdleAct_Bum_ScratchNose_01.XMD.xml?/IdleAct_Bum_ScratchNose_01.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Stand_Barrel_Fire.aln].xbox360_rtn
[assembly:/Materials/Props/Inside/Hotel_SuitcaseA_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/Hotel_SuitcaseA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Hotel_SuitcaseA_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Hotel_SuitcaseA_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/MissingPersons_Overlay_01.mi].xbox360_mi
[assembly:/Textures/Overlays/MissingPersons_Overlay_01.texture?/Diffuse_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Overlays/MissingPersons_Overlay_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Window/Old_Window_05a.mi].xbox360_mi
[assembly:/Textures/Architecture/Windows/Old_Window_05.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Bricks_01.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_Ltrain_Bridge_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Old_Metal_LTrain_Bridge_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_Building_Deck_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Building_Deck_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Building_Deck_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Building_Deck_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/Concrete_07.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/Concrete_07.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_07.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_07.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_Housetop_02.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Housetop_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Housetop_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Housetop_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/L02D_Bricks_03_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_03_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_03_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_03_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/L02D_Bricks_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Outdoor_Chicago_03.wl2?/Alley_FogplaneC_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/FogplanesA_01.wl2?/FogplaneC_01.prim].xbox360_prim
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[assembly:/Geometry/Collections/Props/Alley_Chicago_01_ML.wl2?/Alley_GarbageboxA.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Alley_Chicago_01_ML.wl2?/Alley_GarbageboxB.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/JunkFood_01_ML.wl2?/PizzaboxB_01.prim].xbox360_prim
[assembly:/Materials/Furniture/Pizzabox_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Pizzabox_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Pizzabox_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Pizzabox_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/Collections/Props/JunkFood_01_ML.wl2?/PizzaboxC_01.prim].xbox360_prim
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[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/NeonLamp_Rusty_Glass_On.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Glass/SpotLightA_01a.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Glass/SpotLightA_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Glass/LightA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Detailmaps/Detailmap_Concrete_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Detailmaps/Detailmap_Rock_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Shaders/Generated/BasicMaterials/Basicmaterial_emissive_simple.fx](xbox360).xbox360_mate
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[assembly:/Materials/Props/Inside/BottleGlass_01a.mi].xbox360_mi
[assembly:/Materials/Props/Inside/Bottle_Label_01a.mi].xbox360_mi
[assembly:/Textures/props/Inside/Bottles_01.texture?/Normal_b.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Bottles_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_Beer_A_00.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_Beer_C_00.prim].xbox360_prim
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Angry.XMD.xml?/RM_Stand_Talk_Angry_1.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Angry.XMD?/RM_Stand_Talk_Angry_1.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_017_hotel_guest_salesman/RM_Talk_Mobil_01.XMD.xml?/RM_Talk_Mobil.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Stand_Talk_Mobile.aln].xbox360_rtn
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[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Angry.XMD?/RM_Stand_Listen_Angry_2.xmdtake](CutSequence).xbox360_animation
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[assembly:/Textures/BasicSurface/Stone/Alley_Waterpuddles_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_05_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_05_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/BasicMaterials/Wood/Floor_Wood_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/Floor_Wood_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Floor_Wood_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Floor_Wood_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/_TEST/janusk/L02D_Volume_HeadLights_test.mi].xbox360_mi
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[assembly:/Textures/BasicSurface/Stone/Concrete_Floor_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Geometry/L02D/L02D_ChinaMarket_Backalley.wl2?/L02D_Alley01_Building_10_Roof.prim].xbox360_prim
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_01.wl2?/Chicago_Police_06.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_01.wl2?/Chicago_Police_06.weightedprim].xbox360_weightedprim
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[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_01.wl2?/Chicago_Police_06_Nude.weightedprim].xbox360_weightedprim
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Timid.XMD.xml?/RM_Stand_Listen_Timid_1.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Timid.XMD?/RM_Stand_Listen_Timid_1.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Agree.XMD.xml?/RM_Stand_Listen_Agree_1.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Agree.XMD?/RM_Stand_Listen_Agree_1.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_LookAround.XMD?/RM_StandIdle_LookAround_NoPistol.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_Scratch_Head.XMD?/RM_StandIdle_Scratch_Head.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Timid.XMD.xml?/RM_Stand_Talk_Timid_1_v1.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Timid.XMD?/RM_Stand_Talk_Timid_1_v1.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Idle_Stand_HandsOnWaste.XMD.xml?/RM_StandIdle_HandsOnWaste.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Idle_Stand_HandsOnWaste.XMD?/RM_StandIdle_HandsOnWaste.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Idle_Stand_HandsOnWaste.XMD.xml?/RM_StandIdle_To_StandIdle_HandsOnWaste.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Idle_Stand_HandsOnWaste.XMD?/RM_StandIdle_To_StandIdle_HandsOnWaste.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Sewer_Impatient_Idle.XMD.xml?/RM_Sewer_Impatient_Idle.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Sewer_Impatient_Idle.XMD?/RM_Sewer_Impatient_Idle.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Agree.XMD.xml?/RM_Stand_Listen_Agree_2.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Agree.XMD?/RM_Stand_Listen_Agree_2.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Agree.XMD.xml?/RM_Stand_Listen_Agree_4.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Agree.XMD?/RM_Stand_Listen_Agree_4.xmdtake](CutSequence).xbox360_animation
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[assembly:/Materials/BasicMaterials/Wood/Old_Plank_Wood_04_Refl.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_04.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/Props/outside/AirCondition_04.mi].xbox360_mi
[assembly:/Textures/props/outside/AirCondition_04.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/Collections/Props/Hero_Props_B.wl2?/Hiding_Closet_Metal_A.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Hiding_Closet_Metal_A_XP.mi].xbox360_mi
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[assembly:/Materials/Props/Gameplay/Vent_A.mi].xbox360_mi
[assembly:/Textures/props/Gameplay/Vent_A.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Gameplay/Vent_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/BasicMaterials/Stone/L02D_Bricks_04_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_04_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_04_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_10_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Materials/BasicMaterials/Simple_Decal.pc].xbox360_mc
[assembly:/Shaders/Generated/BasicMaterials/Simple_Decal.fx](xbox360).xbox360_mate
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[assembly:/Textures/Overlays/Overlay_Dirt_A.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Overlays/Overlay_Dirt_A.texture?/Alpha_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/Props/Alley_DumpsterA_01_ML.mi].xbox360_mi
[assembly:/Textures/props/outside/Alley_DumpsterA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/outside/Alley_DumpsterA_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/outside/Alley_DumpsterA_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Basicmaterial_Parallax.pc].xbox360_mc
[assembly:/Shaders/Generated/BasicMaterials/Basicmaterial_Parallax.fx](xbox360).xbox360_mate
[assembly:/Materials/Props/Garbage_ML.mi].xbox360_mi
[assembly:/Textures/props/outside/Garbage_ML.texture?/Normal_a.tex](AsHeightMap).xbox360_tex
[assembly:/Textures/props/outside/Garbage_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/outside/Garbage_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/outside/Garbage_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/BasicMaterials/Effects/Fogplane_02_Glow.mi].xbox360_mi
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[assembly:/Materials/Props/outside/AirCondition_03.mi].xbox360_mi
[assembly:/Textures/props/outside/AirCondition_03.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/Collections/Effects/Fogplanes_small_1.wl2?/Fogplane_small_A.prim].xbox360_prim
[assembly:/Geometry/Collections/Effects/Fogplanes_small_1.wl2?/Fogplane_small_B.prim].xbox360_prim
[assembly:/Materials/Architecture/Buildings/L02D_Backyard_Building_11_ML.mi].xbox360_mi
[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_11_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_11_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Enter_High.XMD.xml?/Hatch_Open.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Enter_High.XMD?/Hatch_Open.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Enter_Low.XMD.xml?/Hatch_Open.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Enter_Low.XMD?/Hatch_Open.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Exit_Forwards_Low.XMD.xml?/Hatch_Open.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Exit_Forwards_Low.XMD?/Hatch_Open.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Exit_Forward_High.XMD.xml?/Hatch_Open.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Exit_Forward_High.XMD?/Hatch_Open.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Exit_Backwards_Low.XMD.xml?/Hatch_Open.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Exit_Backwards_Low.XMD?/Hatch_Open.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Exit_Backwards_High.XMD.xml?/Hatch_Close.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/029_Vents/HM_Vent_Exit_Backwards_High.XMD?/Hatch_Close.xmdtake](CutSequence).xbox360_animation
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_08_ML.wl2?/Old_BucketA.prim].xbox360_prim
[assembly:/Materials/Furniture/Old_BucketA_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Old_BucketA_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Old_BucketA_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Old_BucketA_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/BasicMaterials/Basicmaterial_SoftAlpha_Decal.pc].xbox360_mc
[assembly:/Shaders/Generated/BasicMaterials/Basicmaterial_SoftAlpha_Decal.fx](xbox360).xbox360_mate
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[assembly:/Shaders/Generated/BasicMaterials/Effects/FogPlanes/Emmisive_Fogplane_NearFarFade.fx](xbox360).xbox360_mate
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[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_05_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Stone/Concrete_Wall_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Stone/Concrete_Wall_04.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_07_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/Architecture/Buildings/L02D_Backyard_Building_07_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_01.wl2?/Chicago_Police_03_Nude.weightedprim].xbox360_weightedprim
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[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Timid.XMD?/RM_Stand_Talk_Timid_3_G.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Normal.XMD?/RM_Stand_Talk_3_G.xmdtake](CutSequence).xbox360_animation
[assembly:/Materials/Furniture/GasTankA_ML.mi].xbox360_mi
[assembly:/Textures/furniture/GasCookerA_GastankA_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_04.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_01.wl2?/Chicago_Police_01_Nude.weightedprim].xbox360_weightedprim
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_scratch.XMD?/RM_Stand_scratch.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_Talk_On_Radio.XMD?/RM_StandIdle_To_StandIdle_Talk_On_Radio.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_Talk_On_Radio.XMD?/RM_StandIdle_Talk_On_Radio_Cycle.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_StandIdle_Talk_On_Radio.XMD?/RMStandIdle_Talk_On_Radio_To_StandIdle.xmdtake](CutSequence).xbox360_animation
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[assembly:/Shaders/Generated/_TEST/janusk/WaterScrollCubemapHDRNoRefrac.fx](xbox360).xbox360_mate
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[assembly:/Materials/Environment/Ground/L02D_Water_Glitter_a.pc].xbox360_mc
[assembly:/Shaders/Generated/Environment/Ground/L02D_Water_Glitter_a.fx](xbox360).xbox360_mate
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[assembly:/Materials/Furniture/CowboyBoot_a_ML.mi].xbox360_mi
[assembly:/Textures/furniture/CowboyBoot_a_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/CowboyBoot_a_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/CowboyBoot_a_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_09_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Wood/L02D_Wood_03_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/L02D_Wood_03_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Wood/L02D_Wood_04_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Shaders/Generated/BasicMaterials/Basicmaterial_DiffuseSpecular.fx](xbox360).xbox360_mate
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[assembly:/Textures/furniture/OfficeChairD_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_04_ML.wl2?/RadiatorB_00.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Surveillance_Camera_Recorder_A.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Surveillance_Camera_Recorder_A_XP.mi].xbox360_mi
[assembly:/Textures/props/Inside/Surveillance_Camera_Recorder_A_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Camera_Recorder_A_XP.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Camera_Recorder_A_XP.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/Surveillance_Camera_Recorder_A_Emissive_XP.mi].xbox360_mi
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/Camera_Wire_A.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Other/L02D_StripClub_Camera_Wire.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Constants/Color_Green.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Surveillance_Monitor_A.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Surveillance_Monitor_A_XP.mi].xbox360_mi
[assembly:/Textures/props/Inside/Surveillance_Monitor_A_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Monitor_A_XP.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Monitor_A_XP.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/Surveillance_Monitor_A_Emissive_XP.mi].xbox360_mi
[assembly:/Textures/props/Inside/Surveillance_Monitor_A_Emissive_XP.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Monitor_A_Emissive_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Monitor_A_Emissive_XP.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/Surveillance_Monitor_A_Smashed_Glass_XP.mi].xbox360_mi
[assembly:/Textures/props/Inside/Surveillance_Monitor_A_Glass_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Monitor_A_Glass_XP.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Monitor_A_Glass_XP.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Surveillance_Monitor_A_Screen.prim].xbox360_prim
[assembly:/Materials/Effects_Classes/FX_TV_Screen.pc].xbox360_mc
[assembly:/Shaders/Generated/Effects_Classes/FX_TV_Screen.fx](xbox360).xbox360_mate
[assembly:/Materials/Props/Inside/Surveillance_Monitor_A_Glass_XP.mi].xbox360_mi
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripcub_Entrance_B.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Fabric/Carpet_Old_Patterned_02.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Fabric/carpet_old_patterned_02.texture?/Diffuse_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Fabric/carpet_old_patterned_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripcub_Entrance_C.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Other/L02D_StripClub_Girls_Sign_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_Girls_Sign_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_Girls_Sign_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_Girls_Sign_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_Girls_Sign_ML.texture?/ILL_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripcub_Entrance_D.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Other/L02D_StripClub_EroticGirls_Sign_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_EroticGirls_Sign_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_EroticGirls_Sign_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_EroticGirls_Sign_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_EroticGirls_Sign_ML.texture?/ILL_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Ad_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Ad_B.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Ad_C.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Ad_D.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Ad_F.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Counter.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Wood/L02D_Stripclub_Smallpodium_wood_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/L02D_Stripclub_Smallpodium_wood_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/L02D_Stripclub_Smallpodium_wood_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/L02D_Stripclub_Smallpodium_wood_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Other/L02D_StripClub_Illumination_ML.mi].xbox360_mi
[assembly:/Materials/Props/Inside/Stripclub_Bar.pc].xbox360_mc
[assembly:/Shaders/Generated/Props/Inside/Stripclub_Bar.fx](xbox360).xbox360_mate
[assembly:/Materials/BasicMaterials/Wood/L02D_Stripclub_Wood_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/L02D_Stripclub_Wood_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/L02D_Stripclub_Wood_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/L02D_Stripclub_Wood_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/L02D_Ref_Metal_01_ML.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Spotlight_Generic_A.prim].xbox360_prim
[assembly:/Materials/Props/lamps/Hospital_spotlight_A.mi].xbox360_mi
[assembly:/Textures/props/lamps/Hospital_spotlight_A.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/lamps/Hospital_spotlight_A.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/lamps/Hospital_spotlight_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/lamps/Hospital_spotlight_A_2.mi].xbox360_mi
[assembly:/Materials/BasicMaterials/Effects/Glows/Spotlight_Generic_A_glow.mi].xbox360_mi
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/L02D_Stripclub_ChampagneRoom.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Other/L02D_Carpet_04_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Other/L02D_Carpet_04_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Carpet_04_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Carpet_04_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Other/L02D_Stripclub_Smallpodium_cloth_Illuminated.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Other/L02D_Stripclub_Smallpodium_cloth_ML.texture?/Emissive.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/DecalMaps/Sperm_Decal_Set_01a.mi].xbox360_mi
[assembly:/Textures/Effects/DecalMaps/Urin_Stains_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Effects/DecalMaps/Urin_Stains_01.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Paper/L02D_Money_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Paper/L02D_Money_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/L02D_Money_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Window/L02D_Window_02_NoReflection.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_01.wl2?/HT_VendingmachineD_01.prim].xbox360_prim
[assembly:/Materials/Furniture/VendingmachineD_01.mi].xbox360_mi
[assembly:/Textures/furniture/VendingmachineD_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/VendingmachineD_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/VendingmachineD_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_06_ML.wl2?/BottleC_01.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Hotel_BottleA_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/Hotel_BottleA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Hotel_BottleA_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Hotel_BottleA_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_02_ML.wl2?/HO_VendingmachineC_01.prim].xbox360_prim
[assembly:/Materials/Furniture/VendingmachineC_01_ML.mi].xbox360_mi
[assembly:/Textures/furniture/VendingmachineC_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/VendingmachineC_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/VendingmachineC_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/ChampagneRoom_Sign.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Other/L02D_Backyard_Sign_03_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Other/L02D_Backyard_Sign_03_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Backyard_Sign_03_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Backyard_Sign_03_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Backyard_Sign_03_ML.texture?/Illumination_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Effects/GlowPlanes_1.wl2?/Template_GlowPlane_B.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Effects/Glowplane_template_material.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_07.wl2?/Wet_floor_Sign_A.prim].xbox360_prim
[assembly:/Materials/Props/Wet_floor_sign_A.mi].xbox360_mi
[assembly:/Textures/props/Inside/Wet_floor_sign_A.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Wet_floor_sign_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Wet_floor_sign_A.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Gameplay/Vent_A.wl2?/Vent_A_Straight_Grill.prim].xbox360_prim
[assembly:/Geometry/Collections/Gameplay/Vent_A.wl2?/Vent_A_Frame.prim].xbox360_prim
[assembly:/Geometry/Collections/Gameplay/Vent_A.wl2?/Vent_A_Straight_Grill_Bottom.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Bar_A.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Metal/L02D_Stripclub_Smallpodium_metal_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/L02D_Stripclub_Smallpodium_metal_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/L02D_Stripclub_Smallpodium_metal_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/L02D_Stripclub_Smallpodium_metal_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Other/L02D_StripClub_Illumination_ML_02.mi].xbox360_mi
[assembly:/Materials/BasicMaterials/Glass/WaterPump_Glass_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Glass/WaterPump_Glass_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Glass/WaterPump_Glass_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Glass/WaterPump_Glass_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Dancefloor_A.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Wood/L02D_Wood_02_Podium.mi].xbox360_mi
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Dancefloor_B.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Lounge_B.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Segment_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Segment_C.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Plateau_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/Spotlight_Crown_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/Spotlight_Rails_A.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_SmallCouch_A.prim].xbox360_prim
[assembly:/Materials/Furniture/Chesterfield_Sofa_B_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Chesterfield_Sofa_A_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Chesterfield_Sofa_A_ML.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/L02D_StripClub_SmallCouch_A_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/L02D_StripClub_SmallCouch_A_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_StripClub_SmallCouch_A_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_StripClub_SmallCouch_A_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_CornerCouch_A.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_EroticGirls_Sign.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_EroticTextBig_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_EroticTextBig_OFF_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsTextBig_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsTextBig_OFF_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L05B_Props_02.wl2?/Disco_Ball_A_00.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Disco_Ball_01a.mi].xbox360_mi
[assembly:/Textures/props/Inside/Disco_Ball_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Disco_Ball_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Disco_Ball_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/L05B_Props_02.wl2?/Disco_Ball_Motor_02.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/Disco_Spotlight_Glow_A.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Effects/Glows/Disco_Spot_Glow_A.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/Disco_Spotlight_Bloom_A.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Effects/Glows/Disco_Spot_Bloom_A.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/L05B_Props_01.wl2?/L05B_Ceiling_Spot_A_00.prim].xbox360_prim
[assembly:/Materials/Props/Inside/L05B_Celiling_Spot_A_00_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/L05B_Celiling_Spot_A_00_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/L05B_Celiling_Spot_A_00_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/L05B_Celiling_Spot_A_00_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/L05B_Celiling_Spot_A_00_ML.texture?/Ref_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Sky_03.texture?/Diffuse_a.tex](AsCubeMap).xbox360_tex
[assembly:/Materials/Props/Inside/L05B_Celiling_Spot_A_00_ON.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Lamp_Modern_B_Glass_00.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Lamp_Modern_B_Metal_OFF_02.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Lamp_Modern_B_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Lounge_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Segment_B.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Stone/L02D_Stripclub_Floor_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Stripclub_Floor_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Stripclub_Floor_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Stripclub_Floor_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Smallpodium.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Other/L02D_Stripclub_Sign_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Other/L02D_Stripclub_Sign_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Stripclub_Sign_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Stripclub_Sign_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Stripclub_Sign_01_ML.texture?/Ill_b.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Plateau_B.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_CornerCouch_B.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsGirlsGirls_Sign.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_02.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_03.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_OFF_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_OFF_02.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_OFF_03.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_Girls_Sign.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_Backyard_02.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Surveillance_Camera_A.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Surveillance_Camera_A_XP.mi].xbox360_mi
[assembly:/Textures/props/Inside/Surveillance_Camera_A_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Camera_A_XP.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Surveillance_Camera_A_XP.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Surveillance_Camera_Head_A.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Surveillance_Camera_A_Emissive_XP.mi].xbox360_mi
[assembly:/Materials/Props/Inside/Surveillance_Camera_A_Glass_XP.mi].xbox360_mi
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_StripClub.prim].xbox360_prim
[assembly:/Materials/Props/lamps/StripClub_Entrance_Spotlight_A.mi].xbox360_mi
[assembly:/Materials/BasicMaterials/Effects/Glows/Glow_RunningLights_Stripclub_L02D.mi].xbox360_mi
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_StripClub_Facade_A.prim].xbox360_prim
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[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_StripClub_Sign.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Wood/Painted_Old_Wood_02.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/Painted_Old_Wood_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Painted_Old_Wood_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/Architecture/Window/Terminus_window_A.mi].xbox360_mi
[assembly:/Textures/Architecture/Windows/Terminus_window_A.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Windows/Terminus_window_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Windows/Terminus_window_A.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_Blank.prim].xbox360_prim
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_Blank_BoardedUp.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/Camera_Wire_B.prim].xbox360_prim
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_BoardedUp.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_01_Buildings_01.wl2?/L02D_Backyard_Building_06_B.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_01_Buildings_01.wl2?/L02D_Backyard_Building_06_B_Top.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_Backyard_Building_02.prim].xbox360_prim
[assembly:/Materials/BasicMaterials/Paper/Commercial_Poster_01a.mi].xbox360_mi
[assembly:/Textures/Overlays/Grafitti_Overlay_01.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/outside/L02D_StripClub_Poster_A.mi].xbox360_mi
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_Backyard_Building_02_Top.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_Backyard_Building_04.prim].xbox360_prim
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_02.wl2?/Chicago_Police_01.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_02.wl2?/Chicago_Police_01.weightedprim].xbox360_weightedprim
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[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_02.wl2?/Chicago_Police_01_Nude.weightedprim].xbox360_weightedprim
[assembly:/Geometry/_TEST/tobiasb/Test_Cigarette_01.wl2?/Cigarette_01.prim].xbox360_prim
[assembly:/Materials/_TEST/tobiasb/Test_Grid_01a.mi].xbox360_mi
[assembly:/Textures/_TEST/tobiasb/Test_Grid_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Characters/SupportingCast/Stripper/Stripper_01.wl2?/Variation_01.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/SupportingCast/Stripper/Stripper_01.wl2?/Variation_01.weightedprim].xbox360_weightedprim
[assembly:/Materials/Characters/SupportingCast/Strippers/Strippers_Face_01.mi].xbox360_mi
[assembly:/Textures/Characters/SupportingCast/Strippers/Stripper_Face_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/SupportingCast/Strippers/Stripper_Face_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/SupportingCast/Strippers/Strippers_Eyes_01.mi].xbox360_mi
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_02.wl2?/Chicago_Police_04.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_02.wl2?/Chicago_Police_04.weightedprim].xbox360_weightedprim
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_02.wl2?/Chicago_Police_04_Nude.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_02.wl2?/Chicago_Police_04_Nude.weightedprim].xbox360_weightedprim
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[assembly:/Geometry/Characters/Civilians/Chicago/Chicago_Civilian_Male_02.wl2?/Variation_01.weightedprim].xbox360_weightedprim
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[assembly:/Textures/Characters/Civilians/Chicago/Chicago_Civilian_Pants_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Chicago/Chicago_Civilian_Pants_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Chicago/Chicago_Civilian_Pants_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Civilians/Hope/Civilian_Accessories_02b.mi].xbox360_mi
[assembly:/Textures/Characters/Civilians/Hope/Civilian_Accessories_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Hope/Civilian_Accessories_02.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Hope/Civilian_Accessories_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Civilians/Chicago/Chicago_Civilan_Male/Chicago_Civilian_Torso_02b.mi].xbox360_mi
[assembly:/Textures/Characters/Civilians/Chicago/Chiccgo_Civilian_Male_Torso_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Chicago/Chiccgo_Civilian_Male_Torso_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Chicago/Chiccgo_Civilian_Male_Torso_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Characters/Civilians/Chicago/Chicago_Civilian_Male_02.wl2?/Variation_02.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Civilians/Chicago/Chicago_Civilian_Male_02.wl2?/Variation_02.weightedprim].xbox360_weightedprim
[assembly:/Geometry/Characters/Civilians/Chicago/Chicago_Civilian_Male_02.wl2?/Variation_03.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Civilians/Chicago/Chicago_Civilian_Male_02.wl2?/Variation_03.weightedprim].xbox360_weightedprim
[assembly:/Materials/Characters/Civilians/Hope/Civilian_Male_Shoes_01.mi].xbox360_mi
[assembly:/Textures/Characters/Civilians/Hope/Civilian_Male_Shoes_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Hope/Civilian_Male_Shoes_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Hope/Civilian_Male_Shoes_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Civilians/Hope/Civilian_Male_Face_05.mi].xbox360_mi
[assembly:/Textures/Characters/Civilians/Hope/Civilian_Male_Face_05.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Hope/Civilian_Male_Face_05.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Civilians/Chicago/Chicago_Civilan_Male/Chicago_Civilian_Torso_02.mi].xbox360_mi
[assembly:/Textures/Characters/Civilians/Chicago/Chiccgo_Civilian_Male_Torso_02.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Characters/Civilians/Chicago/Chicago_Civilian_Male_02.wl2?/Variation_04.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Civilians/Chicago/Chicago_Civilian_Male_02.wl2?/Variation_04.weightedprim].xbox360_weightedprim
[assembly:/Materials/Characters/Civilians/Chicago/Chicago_Civilan_Male/Chicago_Civilian_Torso_02c.mi].xbox360_mi
[assembly:/Textures/Characters/Civilians/Chicago/Chiccgo_Civilian_Male_Torso_02.texture?/Diffuse_c.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Characters/Civilians/Chicago/Chicago_Civilian_Male_02.wl2?/Variation_05.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Civilians/Chicago/Chicago_Civilian_Male_02.wl2?/Variation_05.weightedprim].xbox360_weightedprim
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_027_stand_cheer/MR_Stand_Cheer.XMD.xml?/MR_Stand_Cheer_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_027_stand_cheer/MR_Stand_Cheer.XMD.xml?/MR_Stand_Cheer_02.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_027_stand_cheer/MR_Stand_Cheer.XMD.xml?/MR_Stand_Cheer_03.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_027_stand_cheer/MR_Stand_Cheer.XMD.xml?/MR_Stand_Cheer_04.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_027_stand_cheer/MR_Stand_Cheer.XMD.xml?/MR_Stand_Cheer_05.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_027_stand_cheer/MR_Stand_Cheer.XMD.xml?/MR_Stand_Cheer_06.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_027_stand_cheer/MR_Stand_Cheer.XMD.xml?/MR_Stand_Cheer_07.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_027_stand_cheer/MR_Stand_Cheer.XMD.xml?/MR_Stand_Cheer_08.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_027_stand_cheer/MR_Stand_Cheer.XMD.xml?/MR_Stand_Cheer_09.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Stand_Cheer.aln].xbox360_rtn
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_008_acts/LO2D_MR_Walk_TalkOnPhone.XMD.xml?/LO2D_MR_Walk_TalkOnPhone.eventtracks].xbox360_rtet
[assembly:/Animations/Actors/008_Acts/LO2D_MR_Walk_TalkOnPhone.XMD?/LO2D_MR_Walk_TalkOnPhone.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_Phon_Talk_Relaxed_01_02.XMD?/RM_Stand_Phon_Talk_Relaxed_01.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_025_animals_pigeon/Pigeon_animations.XMD.xml?/idle.eventtracks].xbox360_rtet
[assembly:/Geometry/Characters/Animals/Pigeon/pigeon_01.xml].xbox360_rtr
[assembly:/Animations/NPC Movements Specific/025_Animals/Pigeon/Pigeon_animations.XMD?/idle.xmdtake](CutSequence).xbox360_animation
[assembly:/Geometry/Characters/Animals/Pigeon/Pigeon_01.wl2?/Variation_01.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Animals/Pigeon/Pigeon_01.wl2?/Variation_01.weightedprim].xbox360_weightedprim
[assembly:/Materials/Characters/Animals/Pigeon/Pigeon_01.mi].xbox360_mi
[assembly:/Textures/Characters/Animals/Pigeon/Pigeon_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Animals/Pigeon/Pigeon_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Animals/Pigeon/Pigeon_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/AnimationNetworks/Actors/Animals/Pigeon/Pigeon.aln].xbox360_rtn
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_022_stripper/L02D_Pole_Dancer.XMD.xml?/L02D_Pole_Dancer_02.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Specific/022_Stripper/L02D_Pole_Dancer.XMD?/L02D_Pole_Dancer_02.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_022_stripper/L02D_Pole_Dancer.XMD.xml?/L02D_Pole_Dancer_01.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Specific/022_Stripper/L02D_Pole_Dancer.XMD?/L02D_Pole_Dancer_01.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_022_stripper/L02D_Dancer.XMD.xml?/L02D_Dancer_01.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/FemaleHeels/FH_Stand_Strip_Dance.aln].xbox360_rtn
[assembly:/AnimationNetworks/Actors/Acts/FullBody/FemaleHeels/FH_Stand_Pole_Dance.aln].xbox360_rtn
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/MR_Stand_Wash_Table_Bartender.XMD.xml?/MR_Stand_Wash_Table_Bartender.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/MR_Stand_Wash_Table_Bartender.XMD?/MR_Stand_Wash_Table_Bartender.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/NPC Movements Generic/023_Sit/RM_Sit_Sofa_Drink.XMD?/RM_Sit_Drink_Breathe.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Bar_2_Look_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Bar_2_Look_Left_Big.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Bar_2_Look_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Bar_2_Look_Right_Big.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Bar_2_Stand.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Bar_Bottle_Drink.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Bar_Breathe.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Bar_Music.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Look_Left_2_Bar.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Look_Right_2_Bar.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Look_Left_Big_Breathe.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Look_Left_Breathe.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Look_Right_Big_2_Bar.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Look_Right_Big_Breathe.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Look_Right_Breathe.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Stand_2_Bar.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Bar_bottle_Drink_10.XMD.xml?/RM_Look_Left_Big_Greet.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Stand_Bar_Drink_10.aln].xbox360_rtn
[assembly:/Sound/Animations/NPC/NPC_Movements_Generic/003_Stand_Idle/RM_Stand_ATM/ATM_button_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Movements_Generic/003_Stand_Idle/RM_Stand_ATM/ATM_button_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Movements_Generic/003_Stand_Idle/RM_Stand_ATM/ATM_button_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/NPC/NPC_Movements_Generic/003_Stand_Idle/RM_Stand_ATM/ATM_Deny_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Movements_Generic/003_Stand_Idle/RM_Stand_ATM/ATM_Deny_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Movements_Generic/003_Stand_Idle/RM_Stand_ATM/ATM_Deny_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_ATM.XMD.xml?/RM_Stand_ATM_01.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Stand_ATM.XMD?/RM_Stand_ATM_01.xmdtake](CutSequence).xbox360_animation
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_L02D_Stand_ATM.aln].xbox360_rtn
[assembly:/Animations/NPC Movements Specific/022_Stripper/Lapdance_Box.XMD?/Lapdance_Box.xmdtake](CutSequence).xbox360_animation
[assembly:/Materials/Furniture/Old_Piano_a_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Old_Piano_a_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Old_Piano_a_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Old_Piano_a_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Doors/L02D_Doors.wl2?/StripClub_Door_A.prim].xbox360_prim
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_Illumination_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/ATM_Machine_A.wl2?/ATM_machine_A.prim].xbox360_prim
[assembly:/Materials/Props/outside/ATM_machine_AB_XP.mi].xbox360_mi
[assembly:/Textures/props/outside/ATM_machine_AB_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/outside/ATM_machine_AB_XP.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/outside/ATM_machine_AB_XP.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/outside/ATM_machine_AB_Glass_XP.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/ATM_Machine_A.wl2?/ATM_machine_A_Broken.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Register_A.prim].xbox360_prim
[assembly:/Materials/Props/Inside/L02D_ChinaStore_Register_A_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/L02D_ChinaStore_Register_A_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaStore_Register_A_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaStore_Register_A_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/BasicMaterials/Wood/Old_Plank_Wood_06a.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_06.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_06.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_06.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_02.wl2?/Chicago_Police_02.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_02.wl2?/Chicago_Police_02.weightedprim].xbox360_weightedprim
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[assembly:/Textures/Characters/Civilians/Chicago/Chicago_Civilian_Face_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Civilians/Chicago/Chicago_Civilian_Face_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/Characters/Civilians/Chicago/Chicago_Civilian_Torso_01.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/BasicMaterials/Paper/Posters_Torn_01.mi].xbox360_mi
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[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Timid.XMD?/RM_Stand_Talk_Timid_4_G_v1.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Timid.XMD?/RM_Stand_Listen_Timid_4_v2.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/NR_Ambient_Stand_Asym_To_Ambient_Stand_Sym.XMD.xml?/NR_Ambient_Stand_RF_To_Ambient_Stand_Sym.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/NR_Ambient_Stand_Asym_To_Ambient_Stand_Sym.XMD.xml?/NR_Ambient_Stand_R_To_Ambient_Stand_Sym.eventtracks].xbox360_rtet
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[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Phone_All.XMD.xml?/RM_Stand_Phon_Put.eventtracks].xbox360_rtet
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[assembly:/Textures/BasicSurface/Wood/Wooden_wall_panels_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Wooden_wall_panels_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Wooden_wall_panels_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Shaders/Generated/Characters/Charactercloth_03_HardAlpha.fx](xbox360).xbox360_mate
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[assembly:/Textures/BasicSurface/Metal/L02D_Stripclub_Stairs_A_Metal_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Stone/L02D_Stairwell_Stone_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/Architecture/Stairs/Concrete_Stair_04_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/Architecture/Stairs/Concrete_Stair_04_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/BasicMaterials/Wood/L02D_Wood_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/L02D_Wood_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/L02D_Wood_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/L02D_Wood_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Furniture/Bed_Sleazy_A_03.mi].xbox360_mi
[assembly:/Textures/furniture/Bed_Sleazy_A_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Bed_Sleazy_A_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Bed_Sleazy_A_02_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/props/Inside/Blackwater_Laundromat_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Blackwater_Laundromat_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Blackwater_Laundromat_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Paper/L02D_Paper_Wall_03_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/L02D_Paper_Wall_03_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/L02D_Paper_Wall_03_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Other/L02D_Carpet_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Carpet_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_Carpet_02_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/Stripper_Dressing_Stool_A_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/Stripper_Dressing_Stool_A_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/props/Inside/Stripper_Dressing_Stool_A_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Office_Window_A.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/StripClub_PaperWall_Small_B.prim].xbox360_prim
[assembly:/Materials/Furniture/Bed_Sleazy_A_02_ML.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/StripClub_PaperWall_Small_A.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/StripClub_PaperWall_A.prim].xbox360_prim
[assembly:/Materials/Furniture/Bed_Sleazy_A_04.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/StripClub_PaperWall_Small_Smashed_B.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/StripClub_PaperWall_Small_Smashed_A.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Hospital_misc_props_B.wl2?/Plant_B.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Plant_B.mi].xbox360_mi
[assembly:/Textures/props/Inside/Plant_B.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Plant_B.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Plant_B.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/Furniture/OfficeChairA_01_ML.mi].xbox360_mi
[assembly:/Textures/furniture/OfficeChairA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/OfficeChairA_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/OfficeChairA_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/Furniture/Ornamented_PooltableA_01_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Ornamented_PooltableA_01_ML.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Ornamented_PooltableA_01_ML.texture?/Normal_b.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Ornamented_PooltableA_01_ML.texture?/Specular_b.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/Furniture/Ornamented_PooltableA_Table_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Ornamented_PooltableA_Table_ML.texture?/Normal_b.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Ornamented_PooltableA_Table_ML.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Ornamented_PooltableA_Table_ML.texture?/Specular_b.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/furniture/Ornamented_ShelfA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Ornamented_ShelfA_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Ornamented_ShelfA_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/Collections/Props/Bar_02_ML.wl2?/BilliardBall_White.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Bar_BilliardBall.mi].xbox360_mi
[assembly:/Textures/furniture/Billiard_Balls.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Billiard_Balls.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Billiard_Balls.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/furniture/Bed_Sleazy_A_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/furniture/Bed_Sleazy_A_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/Props/Inside/Strippers_Acccessories_A.mi].xbox360_mi
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[assembly:/Materials/Props/Inside/Strippers_Boots_01.mi].xbox360_mi
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[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/Hotpants_Floor_Fetich.prim].xbox360_prim
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[assembly:/Materials/Props/Inside/Stripper_Nun_Boots.mi].xbox360_mi
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[assembly:/Textures/props/Inside/Stripper_Dummy_A.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/props/Inside/Cardboard_Box_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/furniture/Old_Vase_A_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Shaders/Generated/_TEST/tobiasb/TV_Screen.fx](xbox360).xbox360_mate
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[assembly:/Animations/NPC Movements Specific/022_Stripper/RFH_Standing_Stripper_Mirror.XMD?/RFH_Breathe.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/022_Stripper/RFH_Standing_Stripper_Mirror.XMD?/RFH_Fix_Eye.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/022_Stripper/RFH_Standing_Stripper_Mirror.XMD?/RFH_Look_Left_Right.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/022_Stripper/RFH_Standing_Stripper_Mirror.XMD?/RFH_Stand_Look_Mirror.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/022_Stripper/RFH_Standing_Stripper_Mirror.XMD?/RFH_Stand_2_Mirror.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/022_Stripper/RFH_Standing_Stripper_Mirror.XMD?/RFH_Mirror_2_Stand.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/RFH_Stripper_Mirror.XMD?/Stripper_Bra.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/RFH_Stripper_Mirror.XMD?/Stripper_Eye.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/RFH_Stripper_Mirror.XMD?/Stripper_Cheek.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/RFH_Stripper_Mirror.XMD?/Stripper_Stocking.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/RFH_Stripper_Mirror.XMD?/Stripper_Shoe.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/RFH_Stripper_Mirror.XMD?/Stripper_Hip_R.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Specific/L02D/RFH_Stripper_Mirror.XMD?/Stripper_Hip_L.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Angry.XMD?/RM_Stand_Listen_Angry_4.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Disagree.XMD?/RM_Stand_Listen_Disagree_2.xmdtake](CutSequence).xbox360_animation
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[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Angry.XMD?/RM_Stand_Listen_Angry_4_G.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/Owner_Fire_Manager.XMD.xml?/MR_Kick_Balls_Lie_Pain.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Specific/L02D/Owner_Fire_Manager.XMD?/MR_Kick_Balls_Lie_Pain.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Normal.XMD.xml?/RM_Stand_Listen_2_01.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Normal.XMD?/RM_Stand_Listen_2_01.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/Owner_Fire_Manager.XMD.xml?/MR_Kick_Balls_React.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Specific/L02D/Owner_Fire_Manager.XMD?/MR_Kick_Balls_React.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Normal.XMD.xml?/RM_Stand_Talk_3_01.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Normal.XMD?/RM_Stand_Talk_3_01.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Angry.XMD.xml?/RM_Stand_Talk_Angry_2_v1.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Angry.XMD?/RM_Stand_Talk_Angry_2_v1.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Angry.XMD.xml?/RM_Stand_Talk_Angry_2_G.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Angry.XMD?/RM_Stand_Talk_Angry_2_G.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/Owner_Fire_Manager.XMD.xml?/FM_Kick_Balls.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Specific/L02D/Owner_Fire_Manager.XMD?/FM_Kick_Balls.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_023_sit/RM_Sit_Sleep_Wake_Up.XMD.xml?/RM_Sit_Back_Idle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_023_sit/RM_Arm_Chair_Up_Down.XMD.xml?/RM_Arm_Chair_Get_Up.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_023_sit/RM_Arm_Chair_Up_Down.XMD.xml?/RM_Arm_Chair_Get_Down.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Sit_Armchair_Idle.aln].xbox360_rtn
[assembly:/Materials/BasicMaterials/Stone/L02D_Concrete_Ground_02_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Ground_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Ground_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Ground_02_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Glass/Dirty_Window_01.texture?/Specular_b.tex](AsColorMap).xbox360_tex
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Timid.XMD.xml?/RM_Stand_Talk_Timid_4_G_v2.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Timid.XMD?/RM_Stand_Talk_Timid_4_G_v2.xmdtake](CutSequence).xbox360_animation
[assembly:/Materials/BasicMaterials/Wood/Wood_Tiling_Vertically_A.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/Wood_Tiling_Vertically_A.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Wood_Tiling_Vertically_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Wood_Tiling_Vertically_A.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_08_ML.wl2?/Old_SinkA.prim].xbox360_prim
[assembly:/Materials/Furniture/Old_SinkA_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Old_SinkA_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Old_SinkA_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Old_SinkA_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/Hotel_BathroomtubA_01_reflection.mi].xbox360_mi
[assembly:/Textures/props/Inside/Hotel_BathroomtubA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/_Nude/Nude_Female_Body_Regular_01.texture?/Detail_Mask.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Generic_volumeeffect.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_Corridors_Props.wl2?/Glass_Lamp_Shade_A_00.prim].xbox360_prim
[assembly:/Materials/Props/lamps/Broken_Glass_Lamp_A.mi].xbox360_mi
[assembly:/Textures/props/lamps/Broken_Glass_Lamp_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/lamps/Broken_Glass_Lamp_A_2.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/L02D_Corridors_Props.wl2?/Glass_Lamp_Broken_A_Cord_00.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_Corridors_Props.wl2?/Glass_Lamp_Broken_A_Bulb_00.prim].xbox360_prim
[assembly:/Materials/Props/lamps/Lamp_Broken_Glass_01.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/L02D_Corridors_Props.wl2?/Glass_Lamp_Broken_a.prim].xbox360_prim
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_09_ML.wl2?/Old_ArmChairA.prim].xbox360_prim
[assembly:/Materials/Furniture/Old_SleepingsofaA_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Old_SleepingsofaA_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/lamps/hanging_lightbulb.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/lamps/hanging_lightbulb.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/CharacterHair_01_HardAlpha.pc].xbox360_mc
[assembly:/Shaders/Generated/Characters/CharacterHair_01_HardAlpha.fx](xbox360).xbox360_mate
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Disagree.XMD.xml?/RM_Stand_Listen_Disagree_4_G.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Disagree.XMD?/RM_Stand_Listen_Disagree_4_G.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Talk_Angry.XMD.xml?/RM_Stand_Talk_Angry_4_G_v2.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Angry.XMD?/RM_Stand_Talk_Angry_4_G_v2.xmdtake](CutSequence).xbox360_animation
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Corridor_Pillar01.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Hero_Props_B.wl2?/Hiding_Closet_Metal_B.prim].xbox360_prim
[assembly:/Materials/Props/Inside/Hiding_Closet_Metal_B_XP.mi].xbox360_mi
[assembly:/Textures/props/Inside/Hiding_Closet_Metal_B_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Hiding_Closet_Metal_B_XP.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Hiding_Closet_Metal_B_XP.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Hero_Props_B.wl2?/Hiding_Closet_Metal_B_Door.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Hero_Props_B.wl2?/Hiding_Closet_Metal_B_Door_2.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_04_ML.wl2?/RadiatorA_01.prim].xbox360_prim
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Corridors_Window_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Door_Frame_Corridor_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Door_Corridor_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Door_Frame_Corridor_B.prim].xbox360_prim
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Corridors_Window_B.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Corridor_Rubble_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Ceiling_Piece_A01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Ceiling_Piece_B01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Wall_Chunk_A01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Wall_Chunk_B01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/L02D_Corridors_Room_01_A.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/L02D_Corridors_Room_01_B.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/L02D_Corridors_Room_01_C.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/L02D_Corridors_Room_01_D.prim].xbox360_prim
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[assembly:/Geometry/L02D/L02D_Corridors.wl2?/L02D_Corridors_Room_01_F.prim].xbox360_prim
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[assembly:/Materials/BasicMaterials/Paper/L02D_Paper_Wall_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Paper/L02D_Paper_Wall_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/L02D_Paper_Wall_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/L02D_Paper_Wall_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Paper/TarPaper_01a.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Paper/TarPaper_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/TarPaper_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Paper/TarPaper_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Paper/L02D_Paper_Wall_01_Alpha_ML.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/L02D_Corridors_Props.wl2?/L02D_WallLamp_A.prim].xbox360_prim
[assembly:/Geometry/Collections/Props/L02D_Corridors_Props.wl2?/WallLamp_Bulb.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Corridor_Rubble_A_Wide_01.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/L02D_Corridors_Room_a_04.prim].xbox360_prim
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/L02D_Corridors_Room_a_05.prim].xbox360_prim
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[assembly:/Materials/Props/lamps/Lamp_ChineseLantern_a_OFF.mi].xbox360_mi
[assembly:/Textures/props/outside/Chinese_Lantern_a.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/outside/Chinese_Lantern_a.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Animations/NPC Movements Generic/003_Stand Idle/RM_Combat_StandIdle_PistolReady.XMD?/NPC_RM_Combat_StandIdle_PistolReady.xmdtake](CutSequence).xbox360_animation
[assembly:/Materials/Architecture/Doors/ArtDeco_Door_02a.mi].xbox360_mi
[assembly:/Textures/Architecture/Doors/ArtDeco_Door_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/ArtDeco_Door_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/ArtDeco_Door_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/lamps/L02D_WallLamp_A.mi].xbox360_mi
[assembly:/Textures/props/lamps/L02D_Glass_WallLamp_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/Props/Inside/Fire_Escape_sign_A.mi].xbox360_mi
[assembly:/Textures/props/Inside/Fire_escape_sign_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Fire_escape_sign_A.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Fire_escape_sign_A.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Other/L02D_ChinaMarket_Ceiling_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Other/L02D_ChinaMarket_Ceiling_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/outside/Chinese_Lantern_a.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/Characters/Faces/Male/Face_William_C_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Other/L02D_ChinaMarket_Sign_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Other/L02D_ChinaMarket_Sign_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/Architecture/Windows/Old_Window_05.texture?/Reflection_a.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/L02D/L02D_ChinaMarket_Backalley.wl2?/L02D_Alley01_Building_06_Top.prim].xbox360_prim
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[assembly:/Geometry/L02D/L02D_ChinaMarket_Backalley.wl2?/L02D_Alley01_Building_09_Roof.prim].xbox360_prim
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[assembly:/Geometry/L02D/L02D_ChinaMarket_Backalley.wl2?/L02D_Alley01_Building_09_Side_B.prim].xbox360_prim
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[assembly:/Textures/Architecture/Doors/L02D_Door_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/Architecture/Doors/L02D_Door_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Other/L02D_ChinaMarket_Cloth_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/props/outside/StorageTanks_Big_A_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Metal/Old_Metal_Net_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Net_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_Net_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/BasicSurface/Stone/L02D_Roof_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Customer.XMD.xml?/MR_Customer_Stand_To_Look_Middle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Customer.XMD.xml?/MR_Customer_Look_Middle_To_Stand.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Customer.XMD.xml?/MR_Customer_Look_Low_To_Look_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Customer.XMD.xml?/MR_Customer_Look_High_To_Look_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Customer.XMD.xml?/MR_Customer_Look_High_To_Look_Middle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Customer.XMD.xml?/MR_Customer_Look_Middle_To_Look_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Customer.XMD.xml?/MR_Customer_Look_Middle_To_Look_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Customer.XMD.xml?/MR_Customer_Look_Low_To_Look_Midlle.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Stand_Look_Customer_China_Store.aln].xbox360_rtn
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Sharpen_Knife/RM_Sharpen_Knife.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Sharpen_Knife/RM_Sharpen_Knife.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Sharpen_Knife/RM_Sharpen_Knife.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Sharpen_Knief.XMD.xml?/RM_Sharpen_Knief.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Sharpen_Knief.XMD.xml?/RM_Feel_Knief.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Sharpen_Knief.XMD.xml?/RM_Feel_2_Sharpen.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Sharpen_Knife/RM_Stand_2_Sharpen.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Sharpen_Knife/RM_Stand_2_Sharpen.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Sharpen_Knife/RM_Stand_2_Sharpen.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Sharpen_Knief.XMD.xml?/RM_Stand_2_Sharpen.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Sharpen_Knief.XMD.xml?/RM_Sharpen_2_Feel_Knief.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Sharpen_Knife/RM_Sharpen_2_Stand.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Sharpen_Knife/RM_Sharpen_2_Stand.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Sharpen_Knife/RM_Sharpen_2_Stand.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Sharpen_Knief.XMD.xml?/RM_Sharpen_2_Stand.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Stand_Sharping_Knife.aln].xbox360_rtn
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Turn_Knife_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Turn_Knife_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Turn_Knife_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Place_Knife_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Place_Knife_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Place_Knife_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Store_Chop_Vegetables.XMD.xml?/RM_Chop_Place_Knife.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Pull_Knife_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Pull_Knife_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Pull_Knife_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Store_Chop_Vegetables.XMD.xml?/RM_Chop_Tag_Knif_2_Chop.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Grab_Vegetables_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Grab_Vegetables_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Grab_Vegetables_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Store_Chop_Vegetables.XMD.xml?/RM_Chop_New_Parsley.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Chop_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Chop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Chop_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Store_Chop_Vegetables.XMD.xml?/RM_Chop_Chop.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Knifescrape_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Knifescrape_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/023_StoreClerk/RM_Stand_Store_Chop_Vegetables/Chop_Vegetables_Knifescrape_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_023_store_clerk/RM_Stand_Store_Chop_Vegetables.XMD.xml?/RM_Chop_Chopet_Parsley.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Stand_Chop_Vegetables.aln].xbox360_rtn
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Cashier_Fireworks.XMD.xml?/Type_To_Count.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Cashier_Fireworks.XMD.xml?/Count_01.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/NPC/NPC_Specific/L02D/China_Store_Cashier_Fireworks/Cashier_Type_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/L02D/China_Store_Cashier_Fireworks/Cashier_Type_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/L02D/China_Store_Cashier_Fireworks/Cashier_Type_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/NPC/NPC_Specific/L02D/China_Store_Cashier_Fireworks/Cashier_Register_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/NPC/NPC_Specific/L02D/China_Store_Cashier_Fireworks/Cashier_Register_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/NPC/NPC_Specific/L02D/China_Store_Cashier_Fireworks/Cashier_Register_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Cashier_Fireworks.XMD.xml?/Type_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Cashier_Fireworks.XMD.xml?/Count_To_Type.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Cashier_Fireworks.XMD.xml?/Count_Turn_Look.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Cashier_Fireworks.XMD.xml?/Type_Turn_Look.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_l02d/China_Store_Cashier_Fireworks.XMD.xml?/Type_02.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/Acts/FullBody/FemaleRegular/FR_Stand_Cashier_Fireworks.aln].xbox360_rtn
[assembly:/Materials/BasicMaterials/Stone/L02D_Bricks_08_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_08_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_08_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_08_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/Concrete_Ground_05_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/Concrete_Ground_05_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Ground_05_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Ground_05_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Window/L02D_Window_03_ML.mi].xbox360_mi
[assembly:/Textures/Architecture/Windows/L02D_Window_03_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Windows/L02D_Window_03_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Windows/L02D_Window_03_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Metal_Conduit_05_ML.mi].xbox360_mi
[assembly:/Materials/BasicMaterials/Wood/Old_Plank_Wood_03.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_03.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_03.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_03.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Stairs/Concrete_Stair_02_ML.mi].xbox360_mi
[assembly:/Textures/Architecture/Stairs/Concrete_Stair_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Stairs/Concrete_Stair_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Stairs/Concrete_Stair_02_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/Concrete_Wall_05a.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/Concrete_Wall_05.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Wall_05.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Wall_05.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/Blackwater_WaterPipesA_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/Blackwater_WaterPipesA_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Blackwater_WaterPipesA_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/Blackwater_WaterPipesA_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/Bricks_Stone_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/Bricks_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Bricks_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/PlasterWall_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/Concrete_02.texture?/Diffuse_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/Bricks_02_ML.mi].xbox360_mi
[assembly:/Materials/Architecture/Decor/Terminus_Outside_01.mi].xbox360_mi
[assembly:/Textures/Architecture/ornaments/terminus_01_outside.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/ornaments/terminus_01_outside.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/ornaments/terminus_01_outside.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Window/Dirty_Opaque_Window_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Glass/Dirty_Window_01.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/L02D_Bricks_09_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_09_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_09_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Bricks_09_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/L02D_Concrete_Wall_07_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_07_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Concrete_Wall_07_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Architecture/Window/Dirty_Transparent_Window_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Glass/Dirty_Window_01.texture?/Diffuse_d.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Glass/Dirty_Window_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/Concrete_Ground_02_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/Concrete_Ground_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Ground_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Concrete_Ground_02_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Metal_Rust_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Metal_Rust_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_Pipe_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/L02D_Roof_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/L02D_Roof_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Metal_Conduit_01.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Matal_Conduit_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Matal_Conduit_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Matal_Conduit_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Machine_Metal_01_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Machine_Metal_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Machine_Metal_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Machine_Metal_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_05.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_05.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_05.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Images/Shopfronts_01.mi].xbox360_mi
[assembly:/Textures/props/outside/Shopfronts_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/outside/Shopfronts_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/L02D_ChinaTown_KitchenProps_02_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenProps_02_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenProps_02_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenProps_02_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_01.wl2?/Lamp_ChineseLantern_a_Glow.prim].xbox360_prim
[assembly:/Materials/Props/lamps/Lamp_ChineseLantern_glow_a.pc].xbox360_mc
[assembly:/Shaders/Generated/Props/lamps/Lamp_ChineseLantern_glow_a.fx](xbox360).xbox360_mate
[assembly:/Materials/BasicMaterials/Effects/Glows/Glow_ChineseLantern.mi].xbox360_mi
[assembly:/Textures/Effects/Glows/Glow_ChineseLantern.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_01.wl2?/Lamp_ChineseLantern_b.prim].xbox360_prim
[assembly:/Materials/Props/lamps/Lamp_ChineseLantern_a.pc].xbox360_mc
[assembly:/Shaders/Generated/Props/lamps/Lamp_ChineseLantern_a.fx](xbox360).xbox360_mate
[assembly:/Materials/Props/lamps/Lamp_ChineseLantern_a.mi].xbox360_mi
[assembly:/Textures/props/outside/Chinese_Lantern_a.texture?/Illum_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Stone/Tiles_Ceramic_04_ML.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Stone/Tiles_Ceramic_04_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Tiles_Ceramic_04_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Stone/Tiles_Ceramic_04_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/L02D_ChinaStore_Counter_A_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/L02D_ChinaStore_Counter_A_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaStore_Counter_A_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaStore_Counter_A_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/L02D_ChinaTown_KitchenProps_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenProps_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenProps_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenProps_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/Inside/L02D_ChinaTown_KitchenSink_01_ML.mi].xbox360_mi
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenSink_01_ML.texture?/Diffuse_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenSink_01_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenSink_01_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/L02D_ChinaTown_KitchenSink_01_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_HangarWall_01a.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Metal/Old_Metal_HangarWall_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_HangarWall_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/BasicSurface/Metal/Old_Metal_HangarWall_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Metal/Old_Metal_Pipe_02.mi].xbox360_mi
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[assembly:/Sound/GlobalSfx/GameFX/Fire/SmallFire/FireSmall_02.wavebank].xbox360_wavebank
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Sparks_01.template?/R_Sparks_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/_TEST/tobiasb/FX_Par_Sparks_01a.mi].xbox360_mi
[assembly:/Textures/_TEST/tobiasb/FX_Par_Glow_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/Sound/Explosions/GasTank_01.template?/GasTank_Explosion.entitytemplate].xbox360_entitytype
[assembly:/Sound/GlobalSfx/Explosions/GasTank/GasTankExplosion_01_mono.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Explosions/GasTank/GasTankExplosion_01_mono.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Explosions/GasTank/GasTankExplosion_01_mono.wavebank].xbox360_wavebank
[assembly:/Templates/Collections/Props/Exploding_Props_01.template?/Template_Exploding_GasTank_A_00.entitytemplate].xbox360_entitytype
[assembly:/Materials/BasicMaterials/Effects/DecalMaps/Ground_BlastMark_01a.mi].xbox360_mi
[assembly:/Textures/Effects/DecalMaps/Ground_BlastMark_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/_TEST/toreb/teamtestmaterial.mi].xbox360_mi
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[assembly:/Textures/_TEST/toreb/TeamTestTexture.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Shaders/Generated/BasicMaterials/Basicmaterial_cubereflection_Fresnel.fx](xbox360).xbox360_mate
[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Main_01.texture?/Diffuse_a.tex](AsCubeMap).xbox360_tex
[assembly:/Geometry/Collections/Architecture/Pillars/Concrete_Pillar_A.wl2?/Concrete_Pillar_A.prim].xbox360_entitytype
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[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Main_02.texture?/Diffuse_a.tex](AsCubeMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Sewer_Props_01.wl2?/Trash_A_01.prim].xbox360_entitytype
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[assembly:/Materials/BasicMaterials/Effects/FogPlanes/DustPlane_01a.mi].xbox360_entitytype
[assembly:/Templates/Collections/Effects/Fogplanes_small_A.template?/Template_Dustplane_A.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Collections/Effects/L02D_Volumelights.template?/Template_L02D_Volume_02.entitytemplate].xbox360_entitytype
[assembly:/Materials/BasicMaterials/Effects/Glowplane_01.mi].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/GlowPlane.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_BasementA_01.wl2?/GlowPlane_B.prim].xbox360_entitytype
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[assembly:/Templates/Gameplay/Body Containers/HideBodyContainers.template?/Laundry_Cart_A.entitytemplate].xbox360_entitytype
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[assembly:/Geometry/Collections/Architecture/Pillars/Concrete_Pillar_A.wl2?/Wall_Overgrown_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Architecture/Pillars/Concrete_Pillar_A.wl2?/Wall_Overgrown_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Plants/Sunflowers_A.wl2?/Sunflower_Big_A.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Plants/Sunflowers_A.wl2?/Sunflower_Big_B.prim].xbox360_entitytype
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[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Explosion_Car_01.template?/E_Car_Fire_Front_00.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Explosion_Car_01.template?/E_Car_Fire_Inside_00.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Explosion_Car_01.template?/B_Car_Fire_00.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Sound/VisualFX/Explotions/ExplodingVehicle.template?/ExplodingVehicle.entitytemplate].xbox360_entitytype
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[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_InitFireStart.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_InitFireLoop.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_InitFireLoop.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_InitFireLoop.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_Explotion.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_Explotion.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_Explotion.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_PostFire.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_PostFire.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_PostFire.wavebank].xbox360_wavebank
[assembly:/Templates/Sound/VisualFX/Explotions/ExplodingVehicle.template?/ExplodingVehicleBounce.entitytemplate].xbox360_entitytype
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_CarBounce.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_CarBounce.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/GameFX/CarExplode/CarExplode_CarBounce.wavebank].xbox360_wavebank
[modules:/hitman5.moduleinfo?ZHM5DamageCounterEntity.class].xbox360_entitytype
[assembly:/Geometry/Vehicles/ChicagoPoliceCarA_01_ML.wl2?/ChicagoPoliceCarA_Glass_01.prim].xbox360_entitytype
[modules:/runtime.testlogic.moduleinfo?ZValueEntity_int32.class].xbox360_entitytype
[assembly:/Materials/Vehicles/ChicagoPoliceCarA_01_Lights_ML.mi].xbox360_entitytype
[assembly:/Materials/Vehicles/ChicagoPoliceCarA_01_Lights_B.mi].xbox360_entitytype
[assembly:/Materials/Vehicles/ChicagoPoliceCarA_01_Wheel_ML.mi].xbox360_entitytype
[assembly:/Materials/Vehicles/ChicagoPoliceCarA_01_Tires_ML.mi].xbox360_entitytype
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Steam_01.template?/B_Steam_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Steam_01.template?/R_Steam_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/BasicMaterials/Effects/Particles/Steam/FX_Par_Steam_01.mi].xbox360_mi
[modules:/runtime.sound.moduleinfo?ZSoundChannelGroupProxy.class].xbox360_entitytype
[assembly:/Templates/Sound/Props/Vehicles/Sound_ChicagoPoliceCar.template?/Sound_Engine_Back.entitytemplate].xbox360_entitytype
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_Idle_Back_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_Idle_Back_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_Idle_Back_01.wavebank].xbox360_wavebank
[assembly:/Templates/Sound/Props/Vehicles/Sound_ChicagoPoliceCar.template?/Sound_Engine_Front.entitytemplate].xbox360_entitytype
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_Idle_Front_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_Idle_Front_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_Idle_Front_01.wavebank].xbox360_wavebank
[assembly:/Templates/Sound/Props/Vehicles/Sound_ChicagoPoliceCar.template?/Sound_PoliceRadio.entitytemplate].xbox360_entitytype
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_WalkieChat_Speaks.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_WalkieChat_Speaks.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_WalkieChat_Speaks.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_WalkieChat_Start.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_WalkieChat_Start.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_WalkieChat_Start.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_WalkieChat_Stop.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_WalkieChat_Stop.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Vehicles/PoliceCar/PoliceCar_WalkieChat_Stop.wavebank].xbox360_wavebank
[assembly:/Templates/Collections/Vehicles/Chicago_Vehicles.template?/Template_ChicagoPoliceCarA_01.entitytemplate].xbox360_entitytype
[assembly:/Textures/Effects/projectormaps/Unique/policecar_headlights_a.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Geometry/Collections/Props/MineFactoryProps_04_ML.wl2?/OilDrumA_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/MineFactoryProps_04_ML.wl2?/OilDrumA_01.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/MineFactoryProps_04_ML.wl2?/OilDrumA_Bottom_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/MineFactoryProps_04_ML.wl2?/OilDrumA_Bottom_01.prim].xbox360_coll
[modules:/hitman5.moduleinfo?ZHM5ShatterEntity.class].xbox360_entitytype
[assembly:/Geometry/Collections/Props/MineFactoryProps_04_ML.wl2?/OilDrumA_Shatter_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/MineFactoryProps_04_ML.wl2?/OilDrumA_Shatter_01.prim].xbox360_coll
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[assembly:/Geometry/Collections/Props/MineFactoryProps_04_ML.wl2?/OilDrumA_Shatter_02.prim].xbox360_coll
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[assembly:/Geometry/Collections/Props/MineFactoryProps_04_ML.wl2?/OilDrumA_Shatter_04.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Props/Exploding_Props_01.template?/Template_E_BarrelExplosion_00.entitytemplate].xbox360_entitytype
[assembly:/Templates/Collections/Props/Exploding_Props_01.template?/Template_B_PostFire_00.entitytemplate].xbox360_entitytemplate
[assembly:/templates/aspectdummy.aspect]([modules:/runtime.sound.moduleinfo?ZSoundEntity.class].entitytype,[modules:/runtime.sound.moduleinfo?ZSoundSpatialParameter.class].entitytype,[modules:/runtime.sound.moduleinfo?ZSoundSpeakerLevelParameter.class].entitytype).xbox360_entitytype
[assembly:/Templates/Sound/SoundEntities.template?/HybridSound.entitytemplate].xbox360_entitytype
[modules:/runtime.sound.moduleinfo?ZListenerDistanceMeasurer.class].xbox360_entitytype
[modules:/runtime.sound.moduleinfo?ZCurveEvaluator.class].xbox360_entitytype
[assembly:/Templates/Sound/CustomSoundTemplates.template?/Hybrid_Distance_Curve.entitytemplate].xbox360_entitytype
[assembly:/Templates/Sound/Explosions/Barrel_01.template?/Barrel_Explosion.entitytemplate].xbox360_entitytype
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[assembly:/Sound/GlobalSFX/Explosions/Barrel/BarrelImpact_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Explosions/Barrel/BarrelImpact_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Explosions/PetrolCan/PetrolFirePreExplode_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Explosions/PetrolCan/PetrolFirePreExplode_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Explosions/PetrolCan/PetrolFirePreExplode_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Explosions/Barrel/BarrelExplode_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Explosions/Barrel/BarrelExplode_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Explosions/Barrel/BarrelExplode_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Explosions/PetrolCan/PertrolFirePostExplode_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Explosions/PetrolCan/PertrolFirePostExplode_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Explosions/PetrolCan/PertrolFirePostExplode_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Explosions/Barrel/BarrelPreExplode_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Explosions/Barrel/BarrelPreExplode_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Explosions/Barrel/BarrelPreExplode_01.wavebank].xbox360_wavebank
[assembly:/Templates/Collections/Props/Exploding_Props_01.template?/Template_Exploding_Barrel_A_00.entitytemplate].xbox360_entitytype
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[assembly:/templates/aspectdummy.aspect]([modules:/runtime.entity.moduleinfo?ZCompositeEntity.class].entitytype,[modules:/runtime.entity.moduleinfo?ZNonStreamingRootEntity.class].entitytype).xbox360_entitytype
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[assembly:/Geometry/Collections/Gameplay/FirstAid_Station_A.wl2?/FirstAid_Station_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Gameplay/FirstAid_Station_A.wl2?/FirstAid_Station_A.prim].xbox360_prim
[assembly:/Materials/Props/Inside/FirstAid_Station_A_XP.mi].xbox360_mi
[assembly:/Textures/props/Inside/FirstAid_Station_A_XP.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/FirstAid_Station_A_XP.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/Inside/FirstAid_Station_A_XP.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Blood_01.texture?/Diffuse_a.tex](AsCubeMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Basicmaterial_cubereflection_softalpha.pc].xbox360_mc
[assembly:/Shaders/Generated/BasicMaterials/Basicmaterial_cubereflection_softalpha.fx](xbox360).xbox360_mate
[assembly:/Materials/Props/Inside/FirstAid_Station_A_GLASS_XP.mi].xbox360_mi
[assembly:/Textures/props/Inside/FirstAid_Station_A_XP.texture?/Mask_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Sky_02.texture?/Diffuse_a.tex](AsCubeMap).xbox360_tex
[assembly:/Materials/Props/Inside/FirstAid_Station_A_Light.mi].xbox360_mi
[assembly:/templates/aspectdummy.aspect]([assembly:/Geometry/Collections/Gameplay/FirstAid_Station_A.wl2?/FirstAid_Station_A.prim].entitytype,[modules:/runtime.entity.moduleinfo?ZNonStreamingRootEntity.class].entitytype).xbox360_entitytype
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[assembly:/Templates/Gameplay/Health Station/FirstAid_Station_A.template?/FirstAid_Station_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Backyard_01_Buildings_01.wl2?/L02D_Backyard_Building_01.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Sewer_Lamp_Red_A_ON_00.prim].xbox360_entitytype
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[assembly:/Materials/Props/lamps/Lamp_Sewer_02_glass.mi].xbox360_mi
[assembly:/Textures/props/lamps/Lamp_Sewer_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/lamps/Lamp_Sewer_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/lamps/Lamp_Sewer_02.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/Glows/Sewer_lamp_glow_red.mi].xbox360_mi
[assembly:/Textures/Effects/Glows/Sewer_lamp_glow_2.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Sewer_Lamp_Red_A_OFF_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Sewer_Lamp_Red_A_OFF_00.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Sewer_Lamp_Red_A_OFF_00.prim].xbox360_prim
[assembly:/Materials/Props/lamps/Lamp_Sewer_02_glass_OFF.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Sewer_Lamp_Red_A_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Sewer_Lamp_Red_A_00.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Sewer_Lamp_Red_A_00.prim].xbox360_prim
[assembly:/Materials/Props/lamps/Lamp_Sewer_02.mi].xbox360_mi
[assembly:/Templates/Collections/Lamps/Modern_Lamps_01.template?/Template_Sewer_lamp_red.entitytemplate].xbox360_entitytype
[assembly:/Textures/Effects/projectormaps/projectormap_cube_sewer_lamp.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Templates/Effects/ShotActivate/Shatter_Particles_01.template?/B_Smoke_Glass_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Particles_01.template?/R_Debris_Glass_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Particles_01.template?/B_Debris_Glass_01.entitytemplate].xbox360_entitytemplate
[assembly:/Sound/GlobalSFX/Props/Lamps/SewerLamp/LampBuzz_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Props/Lamps/SewerLamp/LampBuzz_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Props/Lamps/SewerLamp/LampBuzz_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Props/GlassBreaks/GlassBreaks.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Props/GlassBreaks/GlassBreaks.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Props/GlassBreaks/GlassBreaks.wavebank].xbox360_wavebank
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Streetlight_wall_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Streetlight_wall_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Streetlight_wall_A_Glass.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Streetlight_wall_A_Glass_Glow.prim].xbox360_entitytype
[assembly:/Templates/Collections/Lamps/Modern_Lamps_01.template?/Template_Streetlight_wall_A.entitytemplate].xbox360_entitytype
[assembly:/Textures/Effects/projectormaps/projectormap_cube_lamp_04.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Sound/GlobalSfx/Props/Lamps/Streetlight_Wall/Streetlight_Hum_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/Lamps/Streetlight_Wall/Streetlight_Hum_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/Lamps/Streetlight_Wall/Streetlight_Hum_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/Lamps/Streetlight_Wall/Streetlight_Break_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/Lamps/Streetlight_Wall/Streetlight_Break_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/Lamps/Streetlight_Wall/Streetlight_Break_01.wavebank].xbox360_wavebank
[assembly:/Geometry/Collections/Props/Lamps_Modern_02.wl2?/Outside_Wall_Lamp_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Lamps_Modern_02.wl2?/Outside_Wall_Lamp_01.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Generic_volumeeffect_big.prim].xbox360_entitytype
[assembly:/Templates/Collections/Lamps/Modern_Lamps_01.template?/Generic_volumeeffect_big.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/AirConditionersA_01.wl2?/Aircondition_Vent_Fan_B_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/AirConditionersA_01.wl2?/Aircondition_Vent_B_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/AirConditionersA_01.wl2?/Aircondition_Vent_B_00.prim].xbox360_coll
[assembly:/Templates/Collections/Props/AirConditioners_01.template?/Aircondition_Vent_B_00.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Sewer_Props_01.wl2?/Trash_B_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Sewer_Props_01.wl2?/Trash_B_01.prim].xbox360_coll
[assembly:/Geometry/L02B/L02B_Outside_01.wl2?/L02B_Manhole_A.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/Outdoor_Chicago_03.wl2?/Outdoor_Chicago_03_ChainLinkFence_B_00.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Outdoor_Chicago_03.wl2?/Outdoor_Chicago_03_ChainLinkGate_A_Static.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/Bar_03_ML.wl2?/StripClub_Flyers_Wall.prim].xbox360_entitytype
[assembly:/Templates/Collections/Props/MiscProps_03.template?/Template_StripClub_Flyers_Wall.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Effects/DustPlanes_small_01.wl2?/DustPlane_small_B.prim].xbox360_entitytype
[assembly:/Materials/BasicMaterials/Effects/FogPlanes/Dustplane_02a.mi].xbox360_entitytype
[assembly:/Templates/Collections/Effects/Fogplanes_small_A.template?/Template_Dustplane_B.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripcub_Entrance_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripcub_Entrance_A.prim].xbox360_coll
[assembly:/Textures/BasicSurface/Detailmaps/Detailmap_Stone_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Geometry/Collections/Doors/L02D_Doors.wl2?/StripClub_Door_A_Frame.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Doors/L02D_Doors.wl2?/StripClub_Door_A_Frame.prim].xbox360_coll
[assembly:/Materials/Architecture/Doors/L06B_Hotsauce_Kitchen_Door_A.mi].xbox360_mi
[assembly:/Textures/Architecture/Doors/Single_Door_A_00_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/Single_Door_A_00_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/Single_Door_A_00_ML.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
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[assembly:/Templates/Collections/Doors/L02D_Doors.template?/Template_StripClub_Door_A.entitytemplate].xbox360_entitytype
[assembly:/Sound/SoundDefinitions/Props/Doors/Doors_Double_01.sdefs].xbox360_sdefs
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Double_Open_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Double_Open_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Double_Open_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Double_Close_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Double_Close_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Double_Close_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Double_Slam_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Double_Slam_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Double_Slam_01.wavebank].xbox360_wavebank
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[assembly:/Templates/Collections/Effects/Fogplanes_small_A.template?/Template_Fogplane_small_E.entitytemplate].xbox360_entitytype
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[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_11_ML.wl2?/Old_StandingLampA_01.prim].xbox360_entitytype
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[assembly:/Textures/Effects/projectormaps/projectormap_cube_lamp_01.texture?/Diffuse_a.tex].xbox360_tex
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[assembly:/Geometry/Collections/Doors/Factory_Doors.wl2?/SingleDoorA_00.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Doors/Factory_Doors.wl2?/SingleDoorA_00.prim].xbox360_prim
[assembly:/Materials/Architecture/Doors/Doorknob_Ornamented_01.mi].xbox360_mi
[assembly:/Textures/Architecture/Doors/Doorknob_Ornamented_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/Doorknob_Ornamented_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/Doorknob_Ornamented_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/Architecture/Doors/Terminus_Door_01.texture?/Normal_b.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/Terminus_Door_01.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/Terminus_Door_01.texture?/Specular_b.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Wood/Old_Plank_Wood_02.mi].xbox360_mi
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_02.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/BasicSurface/Wood/Old_Plank_Wood_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Templates/Doors/SingleDoorTemplate.template?/SingleDoor.entitytemplate].xbox360_entitytype
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[assembly:/Shaders/Generated/_TEST/Stephan/color_glass_3_test.fx](xbox360).xbox360_mate
[assembly:/Textures/props/Inside/Bottles_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/Inside/Bottles_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Materials/BasicMaterials/Effects/Particles/Misc/FX_Par_Misc_Money_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Misc/FX_Par_Misc_Money_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/Collections/Props/Street_Props_05.template?/Template_BB_SmokeParticles_01.entitytemplate].xbox360_entitytemplate
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_Broken_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_Broken_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_Broken_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_GlitchBeep_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_GlitchBeep_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_GlitchBeep_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_Voltage_Sparks_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_Voltage_Sparks_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_Voltage_Sparks_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ATM/DONOTUSE_ATM_PleaseRememberYourCash_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ATM/DONOTUSE_ATM_PleaseRememberYourCash_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ATM/DONOTUSE_ATM_PleaseRememberYourCash_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_Explosion_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_Explosion_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ATM/ATM_Explosion_01.wavebank].xbox360_wavebank
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Register_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Register_A.prim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/ChinaStore_Register_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/L02D_Stripclub_ChampagneRoom.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/L02D_Stripclub_ChampagneRoom.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_01.wl2?/HT_VendingmachineD_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_01.wl2?/HT_VendingmachineD_01.prim].xbox360_coll
[assembly:/Templates/Effects/ShotActivate/Shatter_Particles_01.template?/ParticleEmitterBoxEntity.entitytemplate].xbox360_entitytype
[modules:/runtime.physics.moduleinfo?ZCollisionListenerEntity.class].xbox360_entitytype
[assembly:/Templates/Collections/Props/Hotel_Props_02.template?/Template_HT_VendingmachineD_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Collections/Props/Hotel_Props_02.template?/Template_ParticleDust_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/BasicMaterials/Effects/Particles/Smoke/FX_Par_Smoke_Flour_01a.mi].xbox360_mi
[assembly:/Textures/_TEST/tobiasb/FX_Par_Dust_02.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/Collections/Props/Hotel_Props_02.template?/Template_ParticleCondoms_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/_TEST/tobiasb/SpriteParticleLighting.pc].xbox360_mc
[assembly:/Shaders/Generated/_TEST/tobiasb/SpriteParticleLighting.fx](xbox360).xbox360_mate
[assembly:/Materials/_TEST/tobiasb/FX_Par_Condoms_4x1_01a.mi].xbox360_mi
[assembly:/Textures/_TEST/tobiasb/FX_Par_Condoms_4x1_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/_TEST/tobiasb/FX_Par_Condoms_4x1_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_06_ML.wl2?/BottleC_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_06_ML.wl2?/BottleC_01.prim].xbox360_coll
[assembly:/Templates/Collections/Props/Hotel_Props_02.template?/Template_BottleC_01.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_02_ML.wl2?/HO_VendingmachineC_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_02_ML.wl2?/HO_VendingmachineC_01.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/ChampagneRoom_Sign.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/ChampagneRoom_Sign.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/ChampagneRoom_Couch.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/ChampagneRoom_Couch.prim].xbox360_coll
[assembly:/Geometry/Collections/Effects/GlowPlanes_1.wl2?/Template_GlowPlane_B.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_07.wl2?/Wet_floor_Sign_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_07.wl2?/Wet_floor_Sign_A.prim].xbox360_coll
[assembly:/Templates/Collections/Props/MiscProps_05.template?/Template_Wet_floor_Sign_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Gameplay/Vent_A.wl2?/Vent_A_Straight_25cm.prim].xbox360_entitytype
[assembly:/Templates/Gameplay/Vents/Vent_A.template?/Vent_A_Straight_25cm.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Gameplay/Vent_A.wl2?/Vent_A_Straight_Grill.prim].xbox360_entitytype
[assembly:/Templates/Gameplay/Vents/Vent_A.template?/Vent_A_Straight_Grill.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Gameplay/Vent_A.wl2?/Vent_A_Frame.prim].xbox360_entitytype
[assembly:/Templates/Gameplay/Vents/Vent_A.template?/Vent_A_Frame.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Gameplay/Vent_A.wl2?/Vent_A_Straight_Grill_Bottom.prim].xbox360_entitytype
[assembly:/Templates/Gameplay/Vents/Vent_A.template?/Vent_A_Straight_Grill_Bottom.entitytemplate].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZRoomPropertiesAspect.class].xbox360_entitytype
[assembly:/templates/aspectdummy.aspect]([modules:/runtime.entity.moduleinfo?ZRoomEntity.class].entitytype,[modules:/hitman5.moduleinfo?ZRoomPropertiesAspect.class].entitytype).xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Bar_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Bar_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_B_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_B_00.prim].xbox360_coll
[assembly:/Templates/Collections/Props/Bottles_Props_01.template?/Template_Bottles_B_00.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_Beer_A_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_Beer_A_00.prim].xbox360_coll
[assembly:/Templates/Collections/Props/Bottles_Props_01.template?/Template_Bottles_Beer_A_00.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_Beer_C_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_Beer_C_00.prim].xbox360_coll
[assembly:/Templates/Collections/Props/Bottles_Props_01.template?/Template_Bottles_Beer_C_00.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_C_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_C_00.prim].xbox360_coll
[assembly:/Templates/Collections/Props/Bottles_Props_01.template?/Template_Bottles_C_00.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_D_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Bottles_01.wl2?/Bottles_D_00.prim].xbox360_coll
[assembly:/Templates/Collections/Props/Bottles_Props_01.template?/Template_Bottles_D_00.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Dancefloor_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Dancefloor_A.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Dancefloor_B.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Dancefloor_B.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Lounge_B.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Lounge_B.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Segment_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Segment_A.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Segment_C.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Segment_C.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Plateau_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Plateau_A.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/Spotlight_Crown_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/Spotlight_Rails_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_SmallCouch_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_SmallCouch_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_CornerCouch_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_CornerCouch_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_EroticGirls_Sign.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_EroticGirls_Sign.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_EroticTextBig_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_EroticTextBig_OFF_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsTextBig_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsTextBig_OFF_01.prim].xbox360_entitytype
[assembly:/Templates/Collections/Props/StripClub_Props_01.template?/Template_StripClub_EroticGirls_Sign.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L05B_Props_02.wl2?/Disco_Ball_A_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L05B_Props_02.wl2?/Disco_Ball_Motor_02.prim].xbox360_entitytype
[assembly:/Templates/Collections/Lamps/Disco_Ball_Stripclub.template?/Template_Disco_Ball_A_00.entitytemplate].xbox360_entitytype
[assembly:/Textures/Effects/projectormaps/Projectormap_Cube_Disco.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/Disco_Spotlight_A_Spot.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/Disco_Spotlight_A_Spot.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/Disco_Spotlight_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/Disco_Spotlight_Glow_A.prim].xbox360_entitytype
[assembly:/Materials/BasicMaterials/Effects/Glows/Disco_Spot_Glow_A.pc].xbox360_mc
[assembly:/Shaders/Generated/BasicMaterials/Effects/Glows/Disco_Spot_Glow_A.fx](xbox360).xbox360_mate
[assembly:/Textures/Effects/Glows/Disco_Spot_A.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/Glows/Disco_Spot_Glow_A.mi].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/Disco_Spotlight_Bloom_A.prim].xbox360_entitytype
[assembly:/Textures/Effects/Glows/Glow_Star_01.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/Glows/Disco_Spot_Bloom_A.mi].xbox360_entitytype
[assembly:/Templates/Collections/Props/StripClub_Props_01.template?/Template_Disco_Spotlight_A.entitytemplate].xbox360_entitytype
[assembly:/Textures/Effects/projectormaps/projectormap_Spot_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Geometry/Collections/Props/L05B_Props_01.wl2?/L05B_Ceiling_Spot_A_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L05B_Props_01.wl2?/L05B_Ceiling_Spot_A_00.prim].xbox360_coll
[assembly:/Templates/Collections/Lamps/Modern_Lamps_01.template?/Template_Ceiling_Spot_B.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Lamp_Modern_B_Glass_00.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Lamp_Modern_B_Glass_00.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Lamp_Modern_B_Metal_OFF_02.prim].xbox360_entitytype
[assembly:/Materials/Props/lamps/Lamp_Fluorecent_01a.mi].xbox360_mi
[assembly:/Textures/props/lamps/Lamp_Fluorecent_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/props/lamps/Lamp_Fluorecent_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/props/lamps/Lamp_Fluorecent_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Props/lamps/Lamp_FluorecentGlass_01a_ON.mi].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Lamps_Modern_01.wl2?/Lamp_Modern_B_01.prim].xbox360_entitytype
[assembly:/Templates/Collections/Lamps/Modern_Lamps_01.template?/Template_Lamp_Modern_B_01.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Lounge_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Lounge_A.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Segment_B.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Segment_B.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Smallpodium.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_Stripclub_Smallpodium.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Plateau_B.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/L02D_StripClub_Plateau_B.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_CornerCouch_B.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_CornerCouch_B.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsGirlsGirls_Sign.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsGirlsGirls_Sign.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_02.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_03.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_OFF_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_OFF_02.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_GirlsText_OFF_03.prim].xbox360_entitytype
[assembly:/Templates/Collections/Props/StripClub_Props_01.template?/Template_StripClub_GirlsGirlsGirls_Sign.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_Girls_Sign.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_Girls_Sign.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_SmallTable_B.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/StripClub_SmallTable_B.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_Backyard_02.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_Backyard_02.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Surveillance_Camera_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Surveillance_Camera_Head_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Surveillance_Camera_Head_A.prim].xbox360_coll
[assembly:/Templates/Collections/Props/Hero_props_A.template?/Template_Surveillance_Camera_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_StripClub.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_StripClub.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_StripClub_Facade_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_StripClub_Top.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_StripClub_Sign.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_Open.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_Open.prim].xbox360_coll
[assembly:/Templates/Collections/Windows/Chicago_Windows_01.template?/Template_L02D_Window_A_Open.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_Blank.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_Blank.prim].xbox360_coll
[assembly:/Templates/Collections/Windows/Chicago_Windows_01.template?/Template_L02D_Window_A_Blank.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_Blank_BoardedUp.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_Blank_BoardedUp.prim].xbox360_coll
[assembly:/Templates/Collections/Windows/Chicago_Windows_01.template?/Template_L02D_Window_A_Blank_BoardedUp.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_Inside.wl2?/Camera_Wire_B.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_BoardedUp.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Window_A_BoardedUp.prim].xbox360_coll
[assembly:/Templates/Collections/Windows/Chicago_Windows_01.template?/Template_L02D_Window_A_BoardedUp.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Backyard_01_Buildings_01.wl2?/L02D_Backyard_Building_06_B.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Backyard_01_Buildings_01.wl2?/L02D_Backyard_Building_06_B_Top.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_Backyard_Building_02.prim].xbox360_entitytype
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[assembly:/Geometry/L02D/L02D_Backyard_02.wl2?/L02D_Backyard_Building_04.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Hero_Props_C.wl2?/Body_Container_Crate_A_Lid.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hero_Props_C.wl2?/Body_Container_Crate_A_Lid.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Hero_Props_C.wl2?/Body_Container_Crate_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hero_Props_C.wl2?/Body_Container_Crate_A.prim].xbox360_coll
[assembly:/Templates/Gameplay/Body Containers/HideBodyContainers.template?/Crate.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/L02D_Stripclub_Stairwell.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/L02D_Stripclub_Stairwell.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/L02D_Stripclub_Stairs_A.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/Stripper_Dummy_Head_A.prim].xbox360_coll
[assembly:/Templates/Collections/Props/StripClub_Props_02.template?/Template_Stripper_Dummy_Head_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/Stripper_Hat_Nurse.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/Stripper_Hat_Nurse.prim].xbox360_coll
[assembly:/Templates/Collections/Props/StripClub_Props_02.template?/Template_Stripper_Hat_Nurse.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/Stripper_Silver_Hotpants.prim].xbox360_entitytype
[assembly:/Templates/Collections/Props/StripClub_Props_02.template?/Template_Dummy_Stripper_Hotpants_Silver.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/Stripper_Hat_A.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Props/StripClub_Props_02.template?/Template_Stripper_Hat_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/Stripper_HotPants_Fetich.prim].xbox360_entitytype
[assembly:/Templates/Collections/Props/StripClub_Props_02.template?/Template_Dummy_Stripper_HotPants_Fetich.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/Stripper_Dummy_Nun_A.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Props/Hospital_misc_props_A.template?/Template_Arseline_A.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Collections/Props/StripClub_Props_01.template?/Template_StripClub_DressingTable_Mirror.entitytemplate].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_StripClubA.wl2?/Clothes_Hanging_A.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Props/StripClub_Props_01.template?/Template_Clothes_Hanging_A.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Collections/Props/StripClub_Props_01.template?/Template_Clothes_Hanging_B.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Collections/Props/Hotel_Props_01.template?/Template_Old_SinkA01.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Gameplay/Closets/Wood_Closet_C.template?/Wood_Closet_C.entitytemplate].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/Junkfood_01.wl2?/Junkfood_PapercupA_01.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_08_ML.wl2?/Old_DrawersA.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/Stripper_Boots_White_Left.prim].xbox360_entitytype
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[modules:/hitman5.moduleinfo?ZWaypointEntity.class].xbox360_entitytype
[modules:/runtime._shared.moduleinfo?ZSpatialEntity.class].xbox360_entitytype
[assembly:/Templates/Markup/ActorAmbience.template?/Waypoint.entitytemplate].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Fusebox_A_Door.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Fusebox_A_Door.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Hero_Props_A.wl2?/Fusebox_A_Components.prim].xbox360_entitytype
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[modules:/hitman5.moduleinfo?ZFuseBoxEntity.class].xbox360_entitytype
[modules:/runtime.testlogic.moduleinfo?ZVoidSignalOnceEntity.class].xbox360_entitytype
[assembly:/Templates/Gameplay/AI2/FuseBox.template?/FuseBox.entitytemplate].xbox360_entitytype
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_PowerOffSpark_1s.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_PowerOffSpark_1s.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_PowerOffSpark_1s.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_PowerOffSpark_2s.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_PowerOffSpark_2s.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_PowerOffSpark_2s.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Sparks.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Sparks.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Sparks.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Off_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Off_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Off_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Close_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Close_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Close_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Open_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Open_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_Open_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_PowerOn_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_PowerOn_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/FuseBox/Fuse_Box_PowerOn_01.wavebank].xbox360_wavebank
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_04_ML.wl2?/Old_TV_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_04_ML.wl2?/Old_TV_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_04_ML.wl2?/TV_Screen01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Furniture/Hotel_Oldfashioned_04_ML.wl2?/TV_Screen01.prim].xbox360_coll
[assembly:/Materials/Furniture/Old_TV_A_Glass_ML.mi].xbox360_entitytype
[assembly:/Templates/Collections/Props/Hotel_Props_01.template?/Template_Old_TV_A_01.entitytemplate].xbox360_entitytype
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/TV/TV_Break_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/TV/TV_Break_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/TV/TV_Break_01.wavebank].xbox360_wavebank
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/16_Room_Stripclub_DressingRoom_BackRoom.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/16_Room_Stripclub_DressingRoom_BackRoom.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Hospital_misc_props_A.wl2?/Cardboard_box_A.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Props/Hospital_misc_props_A.template?/Template_Cardboard_box_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hospital_misc_props_A.wl2?/Cardboard_box_A2.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Props/Hospital_misc_props_A.template?/Template_Cardboard_box_A2.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_StripClubB.wl2?/L02D_Sign_ManagersOffice.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Effects/DustPlanes_small_01.wl2?/DustPlane_C.prim].xbox360_entitytype
[assembly:/Materials/BasicMaterials/Effects/FogPlanes/Dustplane_02b.mi].xbox360_entitytype
[assembly:/Templates/Collections/Effects/Fogplanes_small_A.template?/Template_Dustplane_C.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/16_Room_Stripclub_DressingRoom_BackRoom_2.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Stripclub_inside_2ndfloor.wl2?/16_Room_Stripclub_DressingRoom_BackRoom_2.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Corridor_Pillar01.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Corridor_Pillar01.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/Hero_Props_B.wl2?/Hiding_Closet_Metal_B.prim].xbox360_entitytype
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[assembly:/Templates/Gameplay/Closets/Metal_Closet_B.template?/Metal_Closet_B.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Hotel_Terminus_Inside_04_ML.wl2?/RadiatorA_01.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Props/Hotel_Props_02.template?/Template_RadiatorA_01.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Corridors_Window_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Corridors_Window_A.prim].xbox360_coll
[assembly:/Templates/Collections/Windows/Chicago_Windows_01.template?/Template_L02D_Corridors_Window_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Door_Frame_Corridor_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Door_Frame_Corridor_A.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Door_Corridor_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Door_Corridor_A.prim].xbox360_coll
[assembly:/Templates/Collections/Doors/L02D_Doors.template?/Template_Door_Corridor_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Door_Frame_Corridor_B.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Door_Frame_Corridor_B.prim].xbox360_coll
[assembly:/Templates/Collections/Doors/L02D_Doors.template?/Template_Door_Frame_Corridor_B.entitytemplate].xbox360_entitytype
[assembly:/Templates/Collections/Lamps/Oldfashioned_Lamps_01.template?/Template_Glass_Lamp_Broken_a_OFF.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Corridors_Window_B.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Windows/Chicago_Windows_01.wl2?/L02D_Corridors_Window_B.prim].xbox360_coll
[assembly:/Templates/Collections/Windows/Chicago_Windows_01.template?/Template_L02D_Corridors_Window_B.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Corridor_Rubble_A.prim].xbox360_entitytype
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[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Ceiling_Piece_A01.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Ceiling_Piece_A01.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Ceiling_Piece_B01.prim].xbox360_entitytype
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[assembly:/Geometry/L02D/L02D_Corridors.wl2?/Wall_Chunk_A01.prim].xbox360_entitytype
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[assembly:/Templates/Gameplay/Body Containers/HideBodyContainers.template?/Freezer.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Inside_Chinamarket_Room_03.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Inside_Chinamarket_Room_03.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Chinatown_Kitchen_Shelf_03.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Chinatown_Kitchen_Shelf_03.prim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Kitchen_01.template?/Chinatown_Kitchen_Shelf_03.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Chinatown_Kitchen_Shelf_02.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Chinatown_Kitchen_Shelf_02.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Teapot_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Teapot_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_TrashBag_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_TrashBag_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Basket_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Basket_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Bag_Flour_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Bag_Flour_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_BambooSteamer.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_BambooSteamer.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Basket_B.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Basket_B.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Basket_C.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Basket_C.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Vegetable_Spinach_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Vegetable_Spinach_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Pot_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Pot_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Scales_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_Scales_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_01.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_02.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_02.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_03.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_03.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_04.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_04.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_05.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_05.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_06.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitchen_SpiceBottles_06.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitche_Spice_Box_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Kitche_Spice_Box_01.prim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Kitchen_01.template?/Chinatown_Kitchen_Shelf_02.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Chinatown_Kitchen_Table_B.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Chinatown_Kitchen_Table_B.prim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Kitchen_01.template?/Chinatown_Kitchen_Table_B.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/L02D_Kitchen_RobberySign.prim].xbox360_entitytype
[assembly:/Templates/Collections/Furniture/Chinatown_Kitchen_01.template?/Template_Kitchen_RobberySign.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Doors/L02D_Doors.wl2?/StripClub_Door_A_Frame_V2.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Doors/L02D_Doors.wl2?/StripClub_Door_A_Frame_V2.prim].xbox360_coll
[assembly:/Templates/Collections/Doors/L02D_Doors.template?/Template_StripClub_Door_A2_00.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaMarket_Backalley.wl2?/L02D_Chinamarket_Backside_SideBuilding_Topfloor.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Yellow_Shatter01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Yellow_Shatter01.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Yellow_Shatter03.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Yellow_Shatter03.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Yellow_Shatter02.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Yellow_Shatter02.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Glass_Piece04.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Glass_Piece04.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Glass_Piece02.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Glass_Piece02.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Glass_Piece03.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Glass_Piece03.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Glass_Piece01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Glass_Piece01.prim].xbox360_coll
[assembly:/Templates/Effects/Impacts/Impact_Particles_01.template?/E_Smoke_Flour_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/Impacts/Impact_Particles_01.template?/B_Smoke_Flour_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/Impacts/Impact_Particles_01.template?/E_Debris_Flour_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/Impacts/Impact_Particles_01.template?/B_Debris_Flour_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_ChineseBeer_Particles_01.template?/E_Shatter_ChineseBeer_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/ShotActivate/Shatter_ChineseBeer_Particles_01.template?/B_Shatter_Beer_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_ChineseBeer_Particles_01.template?/R_Shatter_Beer_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/BasicMaterials/Effects/Particles/Fluids/FX_Par_Fluid_Beer_8x4_01a.mi].xbox360_mi
[assembly:/Templates/Effects/ShotActivate/Shatter_ChineseBeer_Particles_01.template?/B_Shatter_Glass_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_ChineseBeer_Particles_01.template?/R_Shatter_Glass_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/BasicMaterials/Effects/Particles/Debris/FX_Par_Debris_Glass_Beer_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Debris/FX_Par_Debris_Glass_02.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/DecalMaps/Beer_Splat_01a.mi].xbox360_mi
[assembly:/Textures/Effects/DecalMaps/Beer_Splat_Array_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Effects/DecalMaps/Beer_Splat_Array_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Blood_HDR_01.texture?/Diffuse_b.tex](AsCubeMap).xbox360_tex
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Yellow.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_Dyn01.wl2?/Beer_Box_Yellow.prim].xbox360_coll
[modules:/runtime.testlogic.moduleinfo?ZRandomBoolEntity.class].xbox360_entitytype
[assembly:/Templates/Collections/Props/LO2D_ChinaTown_StoreProps_01.template?/Beer_Box_Yellow.entitytemplate].xbox360_entitytype
[assembly:/Sound/GlobalSfx/GameFX/CornflakesShatter/CornflakesShatter_02.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/GameFX/CornflakesShatter/CornflakesShatter_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/GameFX/CornflakesShatter/CornflakesShatter_02.wavebank].xbox360_wavebank
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/Chinastore_HangingSign_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/Chinastore_HangingSign_A_Shatter.linkedprim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/Chinastore_HangingSign_A_Shatter.linkedprim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/Chinastore_HangingSign_A.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/ShotActivate/Shatter_Sign_Small_01.template?/E_Shatter_Sign_Small_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Sign_Small_01.template?/B_Shatter_Paper_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Sign_Small_01.template?/R_Shatter_Paper_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Sign_Small_01.template?/B_Shatter_Wood_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Sign_Small_01.template?/R_Shatter_Wood_01.entitytemplate].xbox360_entitytemplate
[assembly:/Sound/GlobalSfx/Physics/Impacts/Paper/Impact_Paper_001.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/Impacts/Paper/Impact_Paper_001.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/Impacts/Paper/Impact_Paper_001.wavebank].xbox360_wavebank
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Inside_Chinamarket_Room_04.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Inside_Chinamarket_Room_04.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Counter_A.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/ChinaStore_Counter_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Fooditems_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Fooditems_A.prim].xbox360_coll
[assembly:/Templates/Effects/Impacts/Impact_Particles_01.template?/E_Debris_Milk_01.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Effects/Impacts/Impact_Particles_01.template?/R_Debris_Milk_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/SpriteParticleLiquidOpaque.pc].xbox360_mc
[assembly:/Shaders/Generated/SpriteParticleLiquidOpaque.fx](xbox360).xbox360_mate
[assembly:/Materials/BasicMaterials/Effects/Particles/Fluids/FX_Par_Fluid_MilkSpray_8x4_01a.mi].xbox360_mi
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/BeerCrate_RidigBody_B.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/BeerCrate_RidigBody_B.prim].xbox360_coll
[assembly:/Templates/Effects/Impacts/Impact_Particles_01.template?/E_Debris_Beer_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/Impacts/Impact_Particles_01.template?/B_Debris_Beer_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/Impacts/Impact_Particles_01.template?/R_Debris_Beer_01.entitytemplate].xbox360_entitytemplate
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/WC_Box_RigidBody_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/WC_Box_RigidBody_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_SignShotActivate_B_00.linkedprim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_SignShotActivate_B_00.linkedprim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/ChinaStore_SignShotActivate_B_00.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/CornFlakes_RidigBody_A_00.linkedprim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/CornFlakes_RidigBody_A_00.linkedprim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/CornFlakes_RidigBody_A_00.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/ShotActivate/Shatter_Cornflakes_01.template?/E_Shatter_Cornflakes_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Cornflakes_01.template?/B_Debris_Cornflakes_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Cornflakes_01.template?/R_Debris_Cornflakes_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/BasicMaterials/Effects/Particles/Debris/FX_Par_Debris_Cornflake_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Debris/FX_Par_Debris_Cornflake_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Effects/Particles/Debris/FX_Par_Debris_Cornflake_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/ChinaStore_Fooditems_A.entitytemplate].xbox360_entitytype
[assembly:/Materials/BasicMaterials/Effects/Particles/Misc/FX_Par_Misc_Flags_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Misc/FX_Par_Misc_Flags_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Effects/Particles/Misc/FX_Par_Misc_Flags_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Sound/GlobalSfx/GameFX/SirenWhistle/DO_NOT_USE_SirenWhistle_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/GameFX/SirenWhistle/DO_NOT_USE_SirenWhistle_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/GameFX/SirenWhistle/DO_NOT_USE_SirenWhistle_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/GameFX/PaperShatter/PaperShatter_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/GameFX/PaperShatter/PaperShatter_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/GameFX/PaperShatter/PaperShatter_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/GameFX/PaperShatter/PaperShatter_02.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/GameFX/PaperShatter/PaperShatter_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/GameFX/PaperShatter/PaperShatter_02.wavebank].xbox360_wavebank
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Fooditems_B.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_SignShotActivate_A_00.linkedprim].xbox360_entitytype
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[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/ChinaStore_SignShotActivate_A_00.entitytemplate].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/CornFlakes_RidigBody_B_00.linkedprim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/CornFlakes_RidigBody_B_00.entitytemplate].xbox360_entitytype
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/ChinaStore_Fooditems_B.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/Chinastore_FrozenFoods_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/Chinastore_HangingSign_B.prim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/Chinastore_HangingSign_B_Shatter.linkedprim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/Chinastore_HangingSign_B.entitytemplate].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/Chinastore_HangingSign_C_Shatter.linkedprim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/Chinastore_HangingSign_C.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_NoodleCounter_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_NoodleCounter_A.prim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/ChinaStore_NoodleCounter_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Shelf_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Shelf_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/Beer_Bottle_ShotActivate_00.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/ChinaStore_BeerBottle_ShotActivate_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Bottles_A_00.linkedprim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Bottles_A_00.linkedprim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Shelf_Crates_A_00.linkedprim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_SideShelfBoxes_A_00.linkedprim].xbox360_coll
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Cornflakes_Shatter_B_00.linkedprim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_ShelfBoxes_B2_00.linkedprim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_Bottles_A4_00.linkedprim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_StoreRefrigerator_B_Bottles_00.linkedprim].xbox360_entitytype
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[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChinaStore_StoreRefrigerator_C_Bottles_00.linkedprim].xbox360_entitytype
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[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/ChinaStore_StoreRefrigerator_A.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Chinatown_Kitchen_NoodleStand_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_KitchenProps_01.wl2?/Chinatown_Kitchen_NoodleStand_01.prim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Kitchen_01.template?/Chinatown_Kitchen_NoodleStand_01.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Firework_Box_01.wl2?/Firework_Box_01.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/Firework_Box_01.wl2?/Firework_Box_01.prim].xbox360_coll
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[assembly:/Geometry/Collections/Props/Firework_Box_01.wl2?/Firework_Box_01_Flap_02.prim].xbox360_coll
[assembly:/Materials/Props/Inside/Fireworks_Box_01.mi].xbox360_entitytype
[modules:/runtime.entity.moduleinfo?ZParticleModifierSizeCurveEntity.class].xbox360_entitytype
[assembly:/Templates/Collections/Props/Fireworks_Box_01.template?/Tmpl_Fireworks_Box_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Sound/VisualFX/Fireworks/Fireworks.template?/Fireworks_Trail.entitytemplate].xbox360_entitytype
[assembly:/Sound/GlobalSfx/Props/Fireworks/Rocket_TakeOff_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/Fireworks/Rocket_TakeOff_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/Fireworks/Rocket_TakeOff_01.wavebank].xbox360_wavebank
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Fireworks_01.template?/E_Fireworks_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/_TEST/tobiasb/Test_Fireworks_01.template?/B_Fireworks_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/_TEST/tobiasb/FX_Par_BlastTest_4x2_01a.mi].xbox360_mi
[assembly:/Textures/_TEST/tobiasb/FX_Par_BlastTest_4x2_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/_TEST/tobiasb/Test_Fireworks_01.template?/B_Sparks_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/_TEST/tobiasb/FX_Par_BlastTest_8x2_01a.mi].xbox360_mi
[assembly:/Textures/_TEST/tobiasb/FX_Par_BlastTest_8x2_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/Particles/Glow/FX_Par_Glow_Blue_Flicker_4x1_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Glow/FX_Par_Glow_Blue_Flicker_4x1_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/SpriteParticleSoftStretchBlendFade.pc].xbox360_mc
[assembly:/Shaders/Generated/SpriteParticleSoftStretchBlendFade.fx](xbox360).xbox360_mate
[assembly:/Materials/BasicMaterials/Effects/Particles/Smoke/FX_Par_Smoke_Atmosphere_8x8_01a.mi].xbox360_mi
[assembly:/Templates/Sound/VisualFX/Fireworks/Fireworks.template?/Fireworks_Explosion.entitytemplate].xbox360_entitytemplate
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Soft_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Soft_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Soft_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Rain_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Rain_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Rain_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Hard_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Hard_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Hard_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Whine_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Whine_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/Fireworks/Explotion_Whine_01.wavebank].xbox360_wavebank
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[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/ChinaStore_Pillar_Concrete_01_geom01.linkedprim].xbox360_coll
[assembly:/Templates/_TEST/tobiasb/Test_PillarShatter_01.template?/Pillar_Concrete_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/ShotActivate/Shatter_Concrete_01.template?/E_Shatter_Concrete_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Concrete_01.template?/B_Debris_Concrete_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Concrete_01.template?/R_Debris_Concrete_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Concrete_01.template?/B_Smoke_Concrete_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/ShotActivate/Shatter_Concrete_01.template?/R_Smoke_Concrete_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/BasicMaterials/Effects/Particles/Smoke/FX_Par_Smoke_Falling_Loop_8x3_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Smoke/FX_Par_Smoke_Falling_Loop_8x3_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Sound/GlobalSfx/GameFX/ConcreteShatter/ConcreteShatterSet_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/GameFX/ConcreteShatter/ConcreteShatterSet_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/GameFX/ConcreteShatter/ConcreteShatterSet_01.wavebank].xbox360_wavebank
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Chinese_Market_Glass_Wall.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Chinese_Market_Glass_Wall.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Chinese_Market_Glass_Door_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Chinese_Market_Glass_Door_A.prim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/Template_ChinaStore_EndGlassWall.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Inside_Chinamarket_Room_05.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_Inside_Chinamarket_Room_05.prim].xbox360_coll
[assembly:/Geometry/Collections/Props/L02D_Corridors_Props.wl2?/L02D_WallLamp_B.prim].xbox360_entitytype
[assembly:/Templates/Collections/Lamps/Oldfashioned_Lamps_01.template?/Template_WallLamp_B.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/MineFactoryProps_04_ML.wl2?/Lamp_Factory_B_01.prim].xbox360_entitytype
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[assembly:/Templates/Collections/Lamps/Modern_Lamps_01.template?/Template_Lamp_Factory_B_01.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChineseMarket_FramedPoster_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Props/L02D_ChinaTown_StoreProps_01.wl2?/ChineseMarket_FramedPoster_A.prim].xbox360_coll
[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/Template_ChineseMarket_FramedPoster_A.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/Template_ChineseMarket_FramedPoster_B.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/Template_ChineseMarket_FramedPoster_C.entitytemplate].xbox360_entitytype
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[assembly:/Templates/Collections/Furniture/Chinatown_Store_01.template?/Template_ChineseMarket_FramedPoster_D.entitytemplate].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_Bench.prim].xbox360_entitytype
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[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_Flowers_A.prim].xbox360_entitytype
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[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_Barber_DoorFrame.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_Barber_Door.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_Gallery_Window.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_Gallery_Window.prim].xbox360_coll
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[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_Gallery_Door.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_ShopA_Door.prim].xbox360_entitytype
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[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMarket_RandomSign_A_01.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_ShopA_Sign.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_ShuttersDoorClosed_A.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_ShuttersDoorClosed_A.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_ExitGate.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_ExitGate.prim].xbox360_coll
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_ExitGate_Door.prim].xbox360_entitytype
[assembly:/Geometry/L02D/L02D_ChinaStore_Inside.wl2?/L02D_MiniMall_ExitGate_Door.prim].xbox360_coll
[assembly:/Materials/Architecture/Doors/FireEscape_door_01a.mi].xbox360_mi
[assembly:/Textures/Architecture/Doors/FireEscape_door.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/FireEscape_door.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Architecture/Doors/FireEscape_door.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/Collections/Doors/L02D_Doors.template?/Template_MiniMall_ExitGate.entitytemplate].xbox360_entitytype
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[assembly:/Materials/Architecture/Buildings/L02D_Backyard_Building_06_ML.mi].xbox360_mi
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[assembly:/Templates/Effects/WeaponEffects/WE_HG_Default_01.template?/B_WE_HG_Sparks_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/WeaponEffects/WE_HG_Default_01.template?/E_WE_HG_Smoke_Default_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/WeaponEffects/WE_HG_Default_01.template?/B_WE_HG_Smoke_Default_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/WeaponEffects/WE_HG_Default_01.template?/R_WE_HG_Smoke_Default_01.entitytemplate].xbox360_entitytemplate
[modules:/hitman5.moduleinfo?ZHM5ItemWeapon.class].xbox360_entitytype
[assembly:/Templates/WeaponTemplates/WeaponCoreTemplate.template?/WeaponCore.entitytemplate].xbox360_entitytype
[assembly:/Materials/Weapons/Gun_Glock22.mi].xbox360_entitytype
[assembly:/Materials/Weapons/Gun_Glock22.pc].xbox360_mc
[assembly:/Shaders/Generated/Weapons/Gun_Glock22.fx](xbox360).xbox360_mate
[assembly:/Materials/Weapons/Gun_Glock22.mi].xbox360_mi
[assembly:/Textures/Weapons/Mineloader/Gun_Glock22.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Weapons/Mineloader/Gun_Glock22.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Weapons/Mineloader/Gun_Glock22.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Effects/reflectionmaps/Unique/Terminus_Street_A.texture?/Diffuse_b.tex](AsCubeMap).xbox360_tex
[assembly:/Templates/WeaponTemplates/WeaponsAndAmmo.template?/Gun_Glock.entitytemplate].xbox360_entitytype
[assembly:/Templates/WeaponTemplates/Clips/PistolClip.template?/GeomEntity01.entitytemplate].xbox360_entitytemplate
[assembly:/Geometry/Weapons/ShellCasings/ShellCasings_01.wl2?/W_ShellCasing_556mm_01.prim].xbox360_prim
[assembly:/Materials/Weapons/ShellCasings/W_ShellCasing_556mm_01a.mi].xbox360_mi
[assembly:/Textures/Weapons/ShellCasings/W_ShellCasing_556mm_01.texture?/Diffuse_A.tex](AsColorMap).xbox360_tex
[assembly:/Sound/SoundDefinitions/Basic_Gun.sdefs].xbox360_sdefs
[assembly:/Sound/GlobalSfx/Weapons/Gun_Default/desserteagle_shot.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/Gun_Default/desserteagle_shot.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/Gun_Default/desserteagle_shot.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/Gun_Default/empty.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/Gun_Default/empty.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/Gun_Default/empty.wavebank].xbox360_wavebank
[assembly:/Geometry/Weapons/Gun_Glock22.wl2?/Gun_Glock22.linkedprim].xbox360_coll
[assembly:/Geometry/Weapons/Gun_Glock22.wl2?/Gun_Glock22.linkedprim].xbox360_bonerig
[assembly:/Geometry/Weapons/Gun_Glock22.wl2?/Gun_Glock22.linkedprim].xbox360_linkedprim
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/Glock_22.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/Glock_22.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/Glock_22.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/Glock_22/Swoosh_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/Glock_22/Swoosh_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/Glock_22/Swoosh_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/TriggerSnap_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/TriggerSnap_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/TriggerSnap_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/Ricochets_a.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/Ricochets_a.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/Ricochets_a.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/ShellsConcrete_a.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/ShellsConcrete_a.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Weapons/Glock_22/ShellsConcrete_a.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/Glock_22/EmptyShot_Glock_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/Glock_22/EmptyShot_Glock_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/Glock_22/EmptyShot_Glock_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Inventory/WeaponPickUp_Glock_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Inventory/WeaponPickUp_Glock_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Inventory/WeaponPickUp_Glock_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/Reload/Reload_Glock_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/Reload/Reload_Glock_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/Reload/Reload_Glock_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/WeaponPickup/PickUp_Glock_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/WeaponPickup/PickUp_Glock_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/WeaponPickup/PickUp_Glock_01.wavebank].xbox360_wavebank
[modules:/hitman5.moduleinfo?ZTriggeredCondition.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZChildNetworkActEntity.class].xbox360_entitytype
[modules:/runtime.morpheme.moduleinfo?ZChildNetworkEntity.class].xbox360_entitytype
[assembly:/Templates/Markup/ActorAmbience.template?/ChildNetworkAct.entitytemplate].xbox360_entitytype
[assembly:/Templates/Sound/SoundEntities.template?/Footstep.entitytemplate].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5FootstepEventConsumer.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5BodySoundEventConsumer.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5HandSoundEventConsumer.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5SpecialSoundEventConsumer.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5Sound2DEventConsumer.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5Sound3DEventConsumer.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5EventConsumerCollection.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZCharacterTemplateAspect.class].xbox360_entitytype
[modules:/runtime.morpheme.moduleinfo?ZMorphemeEntity.class].xbox360_entitytype
[assembly:/templates/aspectdummy.aspect]([modules:/runtime.entity.moduleinfo?ZLinkedEntity.class].entitytype,[modules:/hitman5.moduleinfo?ZCharacterTemplateAspect.class].entitytype,[modules:/runtime.morpheme.moduleinfo?ZMorphemeEntity.class].entitytype).xbox360_entitytype
[assembly:/Templates/Characters/Core.template?/CharacterTemplate.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_01.wl2?/Chicago_Police_01.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Police/Police_Chicago_Regular_01.wl2?/Chicago_Police_01.weightedprim].xbox360_weightedprim
[assembly:/Materials/Characters/CharacterFace_01.pc].xbox360_mc
[assembly:/Shaders/Generated/Characters/CharacterFace_01.fx](xbox360).xbox360_mate
[assembly:/Materials/Characters/Faces/Male/Face_Jesper_A_01.mi].xbox360_mi
[assembly:/Textures/Characters/Faces/Male/Face_Jesper_A_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Detailmaps/Skin_01.texture?/Normal_Regular.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Detailmaps/Skin_01.texture?/Normal_Face.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/_Nude/Face_Spec_n_Trans_01.texture?/Detail_Mask.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Detailmaps/Skin_01.texture?/Normal_Lips.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/_Nude/Face_Spec_n_Trans_01.texture?/Spec_n_Trans.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Faces/Male/Face_Jesper_A_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Faces/Male/Face_Alfred_F_01.mi].xbox360_mi
[assembly:/Textures/Characters/Faces/Male/Face_Alfred_F_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Faces/Male/Face_Alfred_F_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/CharacterEyes_01.pc].xbox360_mc
[assembly:/Shaders/Generated/Characters/CharacterEyes_01.fx](xbox360).xbox360_mate
[assembly:/Materials/Characters/_Nude/Eyes_outer.mi].xbox360_mi
[assembly:/Textures/Characters/_Nude/Eyes_Outer_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/Characters/Charactercloth_01.pc].xbox360_mc
[assembly:/Shaders/Generated/Characters/Charactercloth_01.fx](xbox360).xbox360_mate
[assembly:/Materials/Characters/Police/Police_Chicago_Regular_Pants_Combat.mi].xbox360_mi
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_Pants_Combat_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_Pants_Combat_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_Pants_Combat_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Police/Police_Chicago_Regular_Boots_Combat.mi].xbox360_mi
[assembly:/Textures/Characters/Detailmaps/Leather_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/Characters/Police/Police_Chicago_Regular_Sweater.mi].xbox360_mi
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_Sweater_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_Sweater_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_Sweater_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Police/Police_Chicago_Jacket.mi].xbox360_mi
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_Jacket_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_Jacket_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_Jacket_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Charactercloth_02_HardAlpha.pc].xbox360_mc
[assembly:/Shaders/Generated/Characters/Charactercloth_02_HardAlpha.fx](xbox360).xbox360_mate
[assembly:/Materials/Characters/Police/Police_Chicago_Accessories.mi].xbox360_mi
[assembly:/Textures/Characters/Police/Police_Chicago_Accessories_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Accessories_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Accessories_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Police/Police_Chicago_Regular_LOD_01.mi].xbox360_mi
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_LOD_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_LOD_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_Chicago_Regular_LOD_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_Stand_Idle.XMD.xml?/RM_Stand_Idle_parallel.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_001_walk/RM_Walk_Forward.XMD.xml?/RM_Walk_Forward.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_024_base_locomotion/RM_Marcus_Run.XMD.xml?/RM_Marcus_Run.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Stand_TurnR.XMD.xml?/MR_Stand_TurnR_90.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Stand_TurnR.XMD.xml?/MR_Stand_TurnR_180.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_WalkToStand_TurnR_LegL.XMD.xml?/MR_Ambient_WalkToStand_TurnR_LegL_0.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_WalkToStand_TurnR_LegL.XMD.xml?/MR_Ambient_WalkToStand_TurnR_LegL_90.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_WalkToStand_TurnR_LegR.XMD.xml?/MR_Ambient_WalkToStand_TurnR_LegR_0.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_WalkToStand_TurnR_LegR.XMD.xml?/MR_Ambient_WalkToStand_TurnR_LegR_90.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_StandToWalk_TurnR.XMD.xml?/MR_Ambient_StandToWalk_TurnR_0.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_StandToWalk_TurnR.XMD.xml?/MR_Ambient_StandToWalk_TurnR_90.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Stand_TurnR.XMD.xml?/MR_Stand_TurnR_00_Two_Steps.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Stand_TurnR.XMD.xml?/MR_Stand_TurnR_135_Two_Steps.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_IntimidatingStand_ArmsCrossed.XMD.xml?/MF_Alerted_IntimidatingStandArmsCrossed_Loop01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_IntimidatingStand_ArmsCrossed.XMD.xml?/MF_Alerted_IntimidatingStandArmsCrossed_Loop02.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_WaveOff.XMD.xml?/MF_Alerted_QuickWaveOff_ArmsCrossed.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_IntimidatingStand_ArmsCrossed.XMD.xml?/MF_Alerted_Idle_Relaxed_To_IntimidatingStandArmsCrossed.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_WaveOff.XMD.xml?/MF_Alerted_WaveOff_ArmsCrossed.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_StopGesture.XMD.xml?/MF_Alerted_IntimitatingStandArmsCrossed_StopGesture_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_StopGesture.XMD.xml?/MF_Alerted_IntimitatingStandArmsCrossed_StopGesture_Both.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_ShakeFist.XMD.xml?/MF_Alerted_IntimitatingStand_ShakeFist_ArmsCrossed.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_IntimidatingStand_ArmsCrossed.XMD.xml?/MF_Alerted_IntimidatingStandArmsCrossed_To_Idle_Relaxed.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_IntimidatingStand.XMD.xml?/MF_Alerted_IntimidatingStand_Loop01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_IntimidatingStand.XMD.xml?/MF_Alerted_IntimidatingStand_Loop02.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_WaveOff.XMD.xml?/MF_Alerted_QuickWaveOff.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_IntimidatingStand.XMD.xml?/MF_Alerted_Idle_Relaxed_To_IntimidatingStand.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_WaveOff.XMD.xml?/MF_Alerted_WaveOff.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_StopGesture.XMD.xml?/MF_Alerted_IntimitatingStand_StopGesture_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_StopGesture.XMD.xml?/MF_Alerted_IntimitatingStand_StopGesture_Both.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_ShakeFist.XMD.xml?/MF_Alerted_IntimitatingStand_ShakeFist.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_002_alerted/MF_Alerted_IntimidatingStand.XMD.xml?/MF_Alerted_IntimidatingStand_To_Idle_Relaxed.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Stand_TurnR.XMD.xml?/MR_Stand_TurnR_00.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_Stand.XMD.xml?/MR_Ambient_Stand_M.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_KneelDown_Idle_LookAtBody.XMD.xml?/RM_StandIdle_To_KneelDown_NoWeapon.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_KneelDown_Idle_LookAtBody.XMD.xml?/RM_Kneel_Idle_NoWeapon.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_003_stand idle/RM_KneelDown_Idle_LookAtBody.XMD.xml?/RM_Kneel_Idle_To_StandIdle_No_Weapon.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_Stand.XMD.xml?/RF_Scared_Stand_Idle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_024_base_locomotion/RM_RunStop_ToIdleStand.XMD.xml?/RM_RunStop_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_StandTurn.XMD.xml?/RF_Scared_StandTurn_090L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_StandTurn.XMD.xml?/RF_Scared_StandTurn_090R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_StandTurn.XMD.xml?/RF_Scared_StandTurn_000R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_React_Act.XMD.xml?/RF_Scared_Stand_PointAt.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_React_Act.XMD.xml?/RF_Scared_Stand_Yielding.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_Stand_Event.XMD.xml?/RF_Scared_Stand_Event_Freeze.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_Sneakoff.XMD.xml?/RF_Scared_Sneakoff_Back_LegR.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_Sneakoff.XMD.xml?/RF_Scared_Sneakoff_L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_004_scared/RF_Scared_Sneakoff.XMD.xml?/RF_Scared_Sneakoff_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_020_miscellaneous/NPC_FearIdleStand_HandsUp000.XMD.xml?/HandsUpIdle01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_020_miscellaneous/NPC_FearIdleStand_HandsUp90L.XMD.xml?/NPC_FearIdle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_020_miscellaneous/NPC_FearIdleStand_HandsUp90L.XMD.xml?/NPC_StandIdle_To_FearIdle_L90.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_020_miscellaneous/NPC_FearIdleStand_HandsUp000.XMD.xml?/RM_StandIdle_to_HandsUpIdle01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_020_miscellaneous/NPC_FearIdleStand_HandsUp000.XMD.xml?/HandsUpIdle01_to_RM_StandIdle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_020_miscellaneous/NPC_FearIdleStand_HandsUp90L.XMD.xml?/NPC_FearIdle_To_StandIdle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_006_combat/MR_Combat_Cover_LowL_Base.XMD.xml?/MR_Combat_Cover_LowL_Base.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_006_combat/MR_Combat_Cover_LowR_Base.XMD.xml?/MR_Combat_Cover_LowR_Base.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_006_combat/MR_Combat_CautiousStand.XMD.xml?/MR_Combat_CautiousStand_HipsL.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_006_combat/MR_Combat_Cover_High_Blindfire.XMD.xml?/MR_Combat_Cover_HighL_Blindfire.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_006_combat/MR_Combat_Cover_LowL_Lean.XMD.xml?/MR_Combat_Cover_LowL_Lean.eventtracks].xbox360_rtet
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[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Pull_RegMale_Out_with_Slam_left.XMD.xml?/HM_Window_Pull_RegMale_Out_with_Slam_RM_left.eventtracks].xbox360_rtet
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[assembly:/Sound/Animations/Hitman/CloseCombat/Swoosh/Swoosh.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Fist.wavebank].xbox360_fsb
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[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Fist.wavebank].xbox360_wavebank
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[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Ennemy_RightKick_RightPunch.XMD.xml?/NPC_Attack_RightKick_RightPunch.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Stretch.wavebank].xbox360_fsb
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[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Stretch.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/CloseCombat/Skull_ForeHead/Skull_Crack.wavebank].xbox360_fsb
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[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Grab.wavebank].xbox360_fsb
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[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Grab.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/CloseCombat/Neck/Neck_Crack.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Neck/Neck_Crack.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Neck/Neck_Crack.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Side_Attack_Left_High_S.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Body_Cloth.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Body_Cloth.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Body_Cloth.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Body_Fist.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Body_Fist.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Body_Fist.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Side_Attack_Left_Low_S.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Side_Attack_Right_High_S.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Side_Attack_Right_Low_S.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Kick/Kick_01/Kick.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Kick/Kick_01/Kick.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Kick/Kick_01/Kick.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Back_Attack_Kick_then_Punch.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Low_S.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Rustle.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Rustle.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Rustle.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Righ Punch Stomach Step In No Reaction.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Enemy _R-Punch.XMD.xml?/HM_Reaction_R-Punch.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Side_Attack_Right_High_S.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Side_Attack_Left_High_S.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Back_Attack_Kick_then_Punch.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Low_S_Left.XMD.xml?/HM_Attack_Low_S_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Two_Elbow.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Low_S_Right.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_High_S_Right.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_High_S_Left.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Low_S.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Side_Attack_Left_Low_S.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Side_Attack_Right_Low_S.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_BigTakeDown_R_Punch.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_2_Punch_Left_Right.XMD.xml?/NPC_Reaction_2_Punch_Left_Right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/002_In_Cover/Cloth_Fastmove/InCover_Cloth_Fastmove_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/002_In_Cover/Cloth_Fastmove/InCover_Cloth_Fastmove_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/002_In_Cover/Cloth_Fastmove/InCover_Cloth_Fastmove_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Stomachpuch_Kneekick.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Special_Attack_S.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_High.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Special_Attack.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Elbow_Attack_Right.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Grab_Push_02.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Grab_Push_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Grab_Push_02.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_ NPC_Elbow_Attack_Left_001.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Elbow_Attack_Back001.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Elbow_Attack_Back_Two.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Elbow_Attack_Back_Three.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Head-Punch_ Knee.XMD.xml?/NPC_Reaction_Head_Punch_Knee.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Take_Down_S_Two.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Body_Fall/Body_Fall.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Body_Fall/Body_Fall.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Body_Fall/Body_Fall.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_RPunch-Break-Arm.XMD.xml?/NPC_Reaction_Counter_RPunch-Break-Arm.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Left_Punch_Counter_Two.XMD.xml?/NPC_Left_Punch_Counter_Two.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Grab_Push.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Grab_Push.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Cloth/Cloth_Grab_Push.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Succed-Combo 3 Punch Right Stomach Upper.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combo_L-L-R.XMD.xml?/NPC_Attack_Combo_L-L-R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Righ Punch Stomach Step In No Reaction.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Limp/Limp_Break.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Limp/Limp_Break.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Limp/Limp_Break.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Disarm_Fail_Two.XMD.xml?/NPC_Disarm_Fail_Two.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Disarm_Small_Gun.XMD.xml?/NPC_Disarm_Small_Gun.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Disarm_Fail.XMD.xml?/NPC_Disarm_Succeed.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Disarm_Rifle002.XMD.xml?/NPC_Disarm_Rifle002.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_LP_Above.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_LP_Below.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Above_Fail.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Below_Fail.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Above_Takedown.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Below_Takedown.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_RP_Above.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_RP_Below.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Above_Special.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Below_Special.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Stab_Front.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Stab_Left.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Stab_Right.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Stab_Back.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_003_stand idle/Stand_Idle_Fast_Breating.XMD.xml?/Stand_Fast_Breathing.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/NPC_Left_001_Pacify.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Enemy _R-Punch.XMD.xml?/CC_Idle_Temp.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Push_Victim_Out.XMD.xml?/RM_Fall.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_special kills/HM_NPC_FibreWire_Distant_Behind_Drag.XMD.xml?/NPC_FibreWire_Distant_Behind_To_Drag.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_special kills/HM_NPC_FibreWire_Close_Behind_Drag.XMD.xml?/NPC_FibreWire_Close_Behind_To_Drag.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Actors/actor.aln].xbox360_rtn
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_StandToWalk_TurnR.XMD.xml?/MR_Ambient_StandToWalk_TurnR_180.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_WalkToStand_TurnR_LegL.XMD.xml?/MR_Ambient_WalkToStand_TurnR_LegL_180.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_WalkToStand_TurnR_LegR.XMD.xml?/MR_Ambient_WalkToStand_TurnR_LegR_180.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_Walk.XMD.xml?/MR_Ambient_Walk_1.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_actors_001_ambient/MR_Ambient_Walk.XMD.xml?/MR_Ambient_Walk_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_011_ avoid react_fear_running_of/Fear_Flee_forward_R_0.XMD.xml?/Fear_Flee_Forward_R_0.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_011_ avoid react_fear_running_of/Fear_Flee_R_90.XMD.xml?/Fear_Flee_R_90.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_011_ avoid react_fear_running_of/Fear_Flee_R_180.XMD.xml?/Fear_Flee_R_180.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_024_base_locomotion/RM_RunFTurnR180.XMD.xml?/RM_RunFTurnR180_LegR.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_024_base_locomotion/RM_RunFTurnR90.XMD.xml?/RM_RunFTurnR90_LegR.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_024_base_locomotion/RM_IdleToRunTR90.XMD.xml?/RM_IdleToRun90_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_024_base_locomotion/RM_IdleToRunTR180.XMD.xml?/RM_IdleToRun180_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements specific_015_big_security/BigMan_DenyAccess_01.XMD.xml?/BigMan_DenyAccess_01.eventtracks].xbox360_rtet
[assembly:/Animations/AnimationDataBases/hm5_animations.animdb?/Male Regular.chartype].xbox360_chartype
[assembly:/Sound/GlobalSfx/FS/Temp2/FS_Temp2.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/FS/Temp2/FS_Temp2.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/FS/Temp2/FS_Temp2.wavebank].xbox360_wavebank
[modules:/runtime.entity.moduleinfo?ZBoneAttachEntity.class].xbox360_entitytype
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Flies_Char_01.template?/E_Flies_01.entitytemplate].xbox360_entitytype
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Flies_Char_01.template?/R_Flies_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Characters/Homeless.template?/Homeless_Male_15.entitytemplate].xbox360_entitytype
[assembly:/Materials/Characters/Characterskin_01.pc].xbox360_mc
[assembly:/Shaders/Generated/Characters/Characterskin_01.fx](xbox360).xbox360_mate
[assembly:/Materials/Characters/_Nude/Nude_Male_Body_Underwear_Skin_Regular_African_American01.mi].xbox360_mi
[assembly:/Textures/Characters/_Nude/Nude_Male_Underwear_Skin_Regular_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Characters/_Nude/Nude_Male_Underwear_Skin_Regular_01.texture?/Detail_Mask.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/_Nude/Nude_Male_Underwear_Skin_Regular_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/_Nude/Nude_Male_Underwear_Skin_Regular_African_American_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[modules:/hitman5.moduleinfo?ZCloseCombatSensor.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHitmanSensor.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZTrespassingSensor.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZDeadBodySensor.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZCoverSensor.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZFuseBoxSensor.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZSpawnPointSensor.class].xbox360_entitytype
[modules:/runtime.facefx.moduleinfo?ZAnimSetEntity.class].xbox360_entitytype
[modules:/runtime.facefx.moduleinfo?ZActorInstanceEntity.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5Animator.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZActor.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZPerceptibleAspect.class].xbox360_entitytype
[assembly:/templates/aspectdummy.aspect]([modules:/hitman5.moduleinfo?ZActor.class].entitytype,[modules:/hitman5.moduleinfo?ZPerceptibleAspect.class].entitytype).xbox360_entitytype
[assembly:/Templates/Gameplay/AI2/Actors.template?/AI Base.entitytemplate].xbox360_entitytype
[assembly:/AI/BehaviorTrees/dummy.aibt].xbox360_aibt
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieOpen.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieOpen.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieOpen.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieFirst.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieFirst.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieFirst.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieSecond.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieSecond.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieSecond.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieClose.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieClose.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieClose.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieThird 1.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieThird 1.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieThird 1.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieDie.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieDie.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/OfficerDie/OfficerDie_WalkieDie.wavebank].xbox360_wavebank
[assembly:/FaceFX/Police/Police_Chicago_Regular_01.facefx].xbox360_facefx
[assembly:/AnimationFaceFX/Moods/Moods.animset].xbox360_animset
[assembly:/AnimationFaceFX/Reactions/Reactions.animset].xbox360_animset
[assembly:/Templates/Gameplay/AI2/Actors.template?/Male Civilian.entitytemplate].xbox360_entitytype
[assembly:/AI/BehaviorTrees/civilian.aibt].xbox360_aibt
[assembly:/Sound/SoundDefinitions/male_civilian.sdefs].xbox360_sdefs
[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/civilians/suspicious/warntrespass/firstwarning.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Civilians/Suspicious/WarnTrespass/FirstWarning/All_OCS_WarnTrespass_01-05_Civilian_Male.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Civilians/Suspicious/WarnTrespass/FirstWarning/All_OCS_WarnTrespass_01-05_Civilian_Male.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/civilians/suspicious/warntrespass/secondwarning.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Civilians/Suspicious/WarnTrespass/SecondWarning/All_OCS_WarnTrespass_04-10_Civilian_Male.wavebank].xbox360_wavebankfx
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[assembly:/Sound/Debug_ding.wavebank].xbox360_wavebankfx
[assembly:/Sound/Debug_ding.wavebank].xbox360_wavebank
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[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/civilians/threaten/gethelp.animSet].xbox360_animset
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[assembly:/Sound/Test/fransq/TEMP_FallOutOfWindow_Man.wavebank].xbox360_wavebank
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[assembly:/Shaders/Generated/Characters/Character_SoftAlpha_01_Linked.fx](xbox360).xbox360_mate
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[assembly:/Templates/Characters/Police.template?/Police_Chicago_Regular_02.entitytemplate].xbox360_entitytype
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[assembly:/Shaders/Generated/Characters/CharacterGlas_01.fx](xbox360).xbox360_mate
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[assembly:/Shaders/Generated/Characters/CharacterAccessories_01.fx](xbox360).xbox360_mate
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[assembly:/Textures/Characters/Police/Police_General_Accessories_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Police/Police_General_Accessories_01.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Textures/Characters/Hitman/Hitman_01_Accessories.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Shaders/Generated/Characters/CharacterFace_Wrinkles_01.fx](xbox360).xbox360_mate
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[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/guards/investigate/seebody.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Investigate/SeeBody/All_OGD_SeeBody_01-04_Guard.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Investigate/SeeBody/All_OGD_SeeBody_01-04_Guard.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Dangerous/Pain/All_OGD_Pain_01-02_Guard_02.wavebank].xbox360_fsb
[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/guards/dangerous/pain.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Dangerous/Pain/All_OGD_Pain_01-02_Guard_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Dangerous/Pain/All_OGD_Pain_01-02_Guard_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Dangerous/Pain/All_OGD_Pain_03_Guard_02-07.wavebank].xbox360_fsb
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Dangerous/Pain/All_OGD_Pain_03_Guard_02-07.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Dangerous/Pain/All_OGD_Pain_03_Guard_02-07.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/guards/investigate/fuseboxsabotaged.animSet].xbox360_animset
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[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/guards/investigate/fuseboxfixstart.animSet].xbox360_animset
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[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Investigate/FuseboxFixStart/All_OGI_FuseboxFix_01-04_Guard.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/guards/investigate/fuseboxfixdone.animSet].xbox360_animset
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[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Suspicious/WarnTrespass/Barks/All_OGSWT_Barks_All_Guard.wavebank].xbox360_wavebankfx
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[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Threaten/Standoff/All_OGT_Standoff_07_Guard.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/guards/dangerous/hunt.animSet].xbox360_animset
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[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Dangerous/Hunt/All_OGD_Hunt_01-02-04_Guard.wavebank].xbox360_wavebank
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[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Dangerous/Hunt/All_OGD_Hunt_07_Guard.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/guards/dangerous/fight/respotted.animSet].xbox360_animset
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[assembly:/Textures/Characters/Faces/Male/Face_Dennis_M_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
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[assembly:/Shaders/Generated/Weapons/Gun_Hardballers.fx](xbox360).xbox360_mate
[assembly:/Materials/Weapons/Gun_Hardballers.mi].xbox360_mi
[assembly:/Textures/Weapons/gun_hardballer.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Weapons/gun_hardballer.texture?/Specular_a.tex](AsColorMap).xbox360_tex
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[assembly:/Geometry/Weapons/Gun_Hardballers.wl2?/Ground01.linkedprim].xbox360_linkedprim
[assembly:/Sound/GlobalSfx/Weapons/HardBaller/TriggerSnap_02_mono.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/HardBaller/TriggerSnap_02_mono.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/HardBaller/TriggerSnap_02_mono.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/HardBaller/HardBaller_02.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/HardBaller/HardBaller_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/HardBaller/HardBaller_02.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/HardBaller/EmptyShot_HardBaller_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/HardBaller/EmptyShot_HardBaller_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/HardBaller/EmptyShot_HardBaller_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Inventory/WeaponPickUp_HardBaller_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Inventory/WeaponPickUp_HardBaller_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Inventory/WeaponPickUp_HardBaller_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/WeaponPickup/PickUp_HardBaller_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/WeaponPickup/PickUp_HardBaller_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/WeaponPickup/PickUp_HardBaller_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/Reload/Reload_HardBaller_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/Reload/Reload_HardBaller_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/Reload/Reload_HardBaller_01.wavebank].xbox360_wavebank
[modules:/hitman5.moduleinfo?ZHM5ItemAmmo.class].xbox360_entitytype
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[assembly:/Templates/WeaponTemplates/CCWeaponCoreTemplate.template?/CCWeaponCore.entitytemplate].xbox360_entitytype
[assembly:/Materials/Weapons/CC_ChefsKnife.mi].xbox360_entitytype
[assembly:/Materials/Weapons/CC_KitchenKnife.pc].xbox360_mc
[assembly:/Shaders/Generated/Weapons/CC_KitchenKnife.fx](xbox360).xbox360_mate
[assembly:/Materials/Weapons/CC_ChefsKnife.mi].xbox360_mi
[assembly:/Textures/Weapons/Melee/CC_ChefsKnife.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/Weapons/Melee/CC_ChefsKnife.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Weapons/Melee/CC_ChefsKnife.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/WeaponTemplates/CC_KitchenKnife.template?/Item_KitchenKnife.entitytemplate].xbox360_entitytype
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[assembly:/Geometry/Weapons/CC_KitchenKnife.wl2?/CC_KitchenKnife.linkedprim].xbox360_bonerig
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[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_003_stand idle/Crouch_idle_M4.XMD.xml?/HM_Crouch_Idle_Aim_m4.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/HM_SneakIdle.XMD.xml?/SneakIdle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_003_stand idle/Crouch_idle_DualGuns.XMD.xml?/HM_Crouch_Idle_Aim_2Pistols.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_003_stand idle/Stand_idle_DualGuns.XMD.xml?/HM_Stand_Idle_Aim_2Pistols.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/HM_SneakIdle_Right.XMD.xml?/SneakIdle_-Right_Foot_Forward.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_003_stand idle/Stand_idle_SingleGun.XMD.xml?/HM_Stand_Idle_Aim_SingleGun.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_003_stand idle/Crouch_idle_SingleGun.XMD.xml?/HM_Crouch_Idle_Aim_SingleGun.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_021_drag/Drag_Ambiend.XMD.xml?/Drag_Ambiend.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_021_drag/Drag_Idle_TwoHands.XMD.xml?/Drag_Idle_TwoHands.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/HM_ToSneakIdle.XMD.xml?/ToSneakIdle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/Sneak_Right_To_Stand_Right.XMD.xml?/Stand_Right_to_Sneak_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_014_transitions/HM_Sprint_Stop_01.XMD.xml?/Run_Sprint_Stop.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_014_transitions/Run_Stop_Right_to_Angry.XMD.xml?/Run_Stop_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/HM_SneakSlowToSneakIdle_LegL.XMD.xml?/HM_SneakLowToSneakIdle_LegL.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_014_transitions/HM_Sprint_Stop_Mirror_01.XMD.xml?/Run_Sprint_Stop_Mirror.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_014_transitions/Run_Stop_Left_to_Angry.XMD.xml?/Run_Stop_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/HM_SneakSlowToSneakIdle_LegR.XMD.xml?/HM_SneakSlowToSneakIdle_LegR.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_001_walk/HM_Walk_Long.XMD.xml?/HM_Walk_Long.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/HM_Sneak_Slow.XMD.xml?/HM_Sneak_Slow.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_008_strafe normal/HM_Strafe_Forward_Walk.XMD.xml?/HM_Strafe_Forward_Walk.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_021_drag/Drag_Forward.XMD.xml?/Drag_Forward.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_021_drag/Drag_Backwards_TwoHands.XMD.xml?/Drag_Backwards_TwoHands.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_002_run/Run_Sprint_01.XMD.xml?/Run_Sprint_01.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_002_run/HM_Run_Long.XMD.xml?/HM_Run_Long.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/HM_Sneak_Fast.XMD.xml?/HM_Sneak_Fast.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_008_strafe normal/HM_Strafe_Forward_Run.XMD.xml?/HM_Strafe_Forward_Run.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_004_strafe mp5/HM_Strafe_Forward_Run_MP5.XMD.xml?/HM_Strafe_Forward_Run_MP5.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_004_strafe mp5/HM_Strafe_Forward_Walk_MP5.XMD.xml?/HM_Strafe_Forward_Walk_MP5.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_004_strafe mp5/HM_CrouchStrafe_Forward_Run_M4.XMD.xml?/HM_Strafe_Forward_Run_M4.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_004_strafe mp5/HM_CrouchStrafe_Forward_Walk_M4.XMD.xml?/HM_Strafe_Forward_Walk_M4.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols/HM_CrouchStrafe_Forward_Run_2Pistols.XMD.xml?/HM_Strafe_Forward_Run_2Pistols.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols/HM_CrouchStrafe_Forward_Walk_2Pistols.XMD.xml?/HM_Strafe_Forward_Walk_M4.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols/HM_Strafe_Forward_Run_2Pistols.XMD.xml?/HM_Strafe_Forward_Run_2Pistols.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols/HM_Strafe_Forward_Walk_2Pistols.XMD.xml?/HM_Strafe_Forward_Walk_MP5.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols_singlepistol/HM_Strafe_Forward_Walk_1Pistol.XMD.xml?/HM_Strafe_Forward_Walk_1Pistol.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols_singlepistol/HM_Strafe_Forward_Run_1Pistol.XMD.xml?/HM_Strafe_Forward_Run_1Pistol.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols_singlepistol/HM_CrouchStrafe_Forward_Run_1Pistol.XMD.xml?/HM_Strafe_Forward_Run_1Pistol.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols_singlepistol/HM_CrouchStrafe_Forward_Walk_1Pistol.XMD.xml?/HM_Strafe_Forward_1Pistol.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_004_strafe mp5/HM_Strafe_Right_Walk_MP5.XMD.xml?/HM_Strafe_Right_Walk_MP5.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_004_strafe mp5/HM_Strafe_Right_Run_MP5.XMD.xml?/HM_Strafe_Right_Run_MP5_.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_004_strafe mp5/HM_CrouchStrafe_Right_Walk_M4.XMD.xml?/HM_CrouchStrafe_Right_Walk_M4.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_004_strafe mp5/HM_CrouchStrafe_Right_Run_M4.XMD.xml?/HM_Strafe_Right_Run_M4.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/HM_SneakStrafeR.XMD.xml?/HM_SneakStrafeR.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_009_sneak/HM_SneakStrafeR_fast.XMD.xml?/HM_SneakStrafeR_fast.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols/HM_CrouchStrafe_Right_Run_2Pistols.XMD.xml?/HM_Strafe_Right_Run_2Pistols.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols/HM_CrouchStrafe_Right_Walk_2Pistols.XMD.xml?/HM_CrouchStrafe_Right_Walk_2Pistols.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols/HM_Strafe_Right_Run_2Pistols.XMD.xml?/HM_Strafe_Right_Run_2Pistols.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols/HM_Strafe_Right_Walk_2Pistols.XMD.xml?/HM_Strafe_Right_Walk_2Pistols.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols_singlepistol/HM_Strafe_Right_Walk_1Pistol.XMD.xml?/HM_Strafe_Right_Walk_1Pistol.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols_singlepistol/HM_Strafe_Right_Run_1Pistol.XMD.xml?/HM_Strafe_Right_Run_1Pistol.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols_singlepistol/HM_CrouchStrafe_Right_Walk_1Pistol.XMD.xml?/HM_CrouchStrafe_Right_Walk_1Pistol.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_005_stafe pistols_singlepistol/HM_CrouchStrafe_Right_Run_1Pistol.XMD.xml?/HM_Strafe_Right_Run_1Pistol.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_008_strafe normal/HM_Strafe_Right_Walk.XMD.xml?/HM_Strafe_Right_Walk.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_008_strafe normal/HM_Strafe_Right_Run.XMD.xml?/HM_Strafe_Right_Run.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_027_humanshield/Shield_Walk_Forward.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_027_humanshield/Shield_Strafe_Left.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_027_humanshield/Shield_Strafe_Right.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_027_humanshield/Shield_Walk_Backwards.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_027_humanshield/Shield_Grab.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_027_humanshield/Shield_Stand_Idle.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Steal_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Steal_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Steal_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Slap_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Slap_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Slap_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Tie_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Tie_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Tie_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Slap_02.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Slap_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Slap_02.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Slap_03.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Slap_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/Change_Clothes/Change_Clothes_Slap_03.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous/Change_Clothes.XMD.xml?/Change_Clothes.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Cloth_Slide/Climb_Cloth_Slide_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Cloth_Slide/Climb_Cloth_Slide_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Cloth_Slide/Climb_Cloth_Slide_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Swoosh/Climb_Swoosh_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Swoosh/Climb_Swoosh_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Swoosh/Climb_Swoosh_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_4m_Land.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_4m_Land.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_4m_Land.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump4m_Straight_Roll.XMD.xml?/Jump4m_Straight_Roll.max.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_6m_2Up_Whoosh.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_6m_2Up_Whoosh.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_6m_2Up_Whoosh.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_6m_2Up_Land.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_6m_2Up_Land.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_6m_2Up_Land.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump6m_2Up_Grab.XMD.xml?/Jump6m_2Up_Grab.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_6m_Land.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_6m_Land.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_6m_Land.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump6m_Stumble_2mDown.XMD.xml?/Jump6m_2mDown.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_8m_Whoosh.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_8m_Whoosh.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_8m_Whoosh.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_8m_Land.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_8m_Land.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_8m_Land.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump8m_4m-Down_Hard_01.XMD.xml?/Jump8m_4m-Down_Hard.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_Late_Hang_Land.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_Late_Hang_Land.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/018_Jumps/Jump_Late_Hang_Land.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump_Late_Hang.XMD.xml?/Jump_Late_Hang.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump4m_Straight_Roll_Mirror.XMD.xml?/Jump4m_Straight_Roll_Mirror.max.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump6m_2Up_Grab_Mirror.XMD.xml?/Jump6m_2Up_Grab_Mirror.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump6m_Stumble_2mDown_Mirror.XMD.xml?/Jump6m_2mDown_Mirror.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump8m_4m-Down_Hard_Mirror.XMD.xml?/Jump8m_4m-Down_Hard_Mirror.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump_Late_Hang_Mirror.XMD.xml?/Jump_Late_Hang_Mirror.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Land/Climb_Land_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Land/Climb_Land_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Land/Climb_Land_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Jump_Down_to_Ground_280cm.XMD.xml?/HM_Ledge_Jump_Down_to_Ground_280cm.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Jump_Down_to_Ground_320.XMD.xml?/HM_Ledge_Jump_Down_to_Ground_320cm.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Step_Off_Ledge.XMD.xml?/HM_Ledge_Step_Off_Ledge_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Step_Off_Ledge.XMD.xml?/HM_Ledge_Step_Off_Ledge_Right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Cloth_Stretch/Climb_Cloth_Stretch_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Cloth_Stretch/Climb_Cloth_Stretch_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Cloth_Stretch/Climb_Cloth_Stretch_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Cloth_Release/Climb_Cloth_Release_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Cloth_Release/Climb_Cloth_Release_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Cloth_Release/Climb_Cloth_Release_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_018_jumps/Jump6m_2Up_Grab.XMD.xml?/Pull_Up_From_Hang.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Enter_from_Ledge/WindowIn_SFX_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Enter_from_Ledge/WindowIn_SFX_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Enter_from_Ledge/WindowIn_SFX_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Enter_from_Ledge/WindowIn_Foley_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Enter_from_Ledge/WindowIn_Foley_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Enter_from_Ledge/WindowIn_Foley_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Enter_from_Ledge.XMD.xml?/HM_Window_Enter_from_Ledge_Left.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Exit_to_Ledge/WindowOut_SFX_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Exit_to_Ledge/WindowOut_SFX_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Exit_to_Ledge/WindowOut_SFX_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Exit_to_Ledge/WindowOut_Foley_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Exit_to_Ledge/WindowOut_Foley_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Exit_to_Ledge/WindowOut_Foley_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Enter_from_Ledge.XMD.xml?/HM_Window_Enter_from_Ledge_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_022_shooting ballet/S-Ballet_02.XMD.xml?/Last_Shot.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tagging.XMD.xml?/HM_ShootingBallet_Stand_Idle_To_Tagging_Idle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tagging.XMD.xml?/HM_ShootingBallet_Tagging_L_180_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Bl_R_HighHigh.XMD.xml?/HM_Ballet_B_HighLeft_to_R_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Bl_R_HighHigh.XMD.xml?/HM_Ballet_R_High_to_B_HighLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Br_L_HighHigh.XMD.xml?/HM_Ballet_B_HighRight_to_L_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Br_L_HighHigh.XMD.xml?/HM_Ballet_L_High_to_B_HighRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_High_High_L.XMD.xml?/HM_ShootingBallet_F_B_High_High_L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_High_High_L.XMD.xml?/HM_ShootingBallet_B_F_High_High_L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_High_High_R.XMD.xml?/HM_F_High_to_B_High_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_High_High_R.XMD.xml?/HM_B_High_R_to_F_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_L_High_High.XMD.xml?/HM_F_High_to_L_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_L_High_High.XMD.xml?/HM_L_High_to_F_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_R_High_High.XMD.xml?/HM_ShootingBallet_F_R_High_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_R_High_High.XMD.xml?/HM_ShootingBallet_R_F_High_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_R_High_High.XMD.xml?/HM_L_High_to_R_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_R_High_High.XMD.xml?/HM_R_High_to_L_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_R_B_High_High.XMD.xml?/HM_Ballet_B_High_to_R_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_R_B_High_High.XMD.xml?/HM_Ballet_R_High_to_B_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_B_High_High.XMD.xml?/HM_Ballet_L_High_to_B_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_B_High_High.XMD.xml?/HM_Ballet_B_High_to_L_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_R_Low_High.XMD.xml?/HM_F_Low_to_R_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_R_Low_High.XMD.xml?/HM_R_High_to_F_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_L_Low_High.XMD.xml?/HM_F_Low_to_L_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_L_Low_High.XMD.xml?/HM_L_High_to_F_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_L_Low_Low.XMD.xml?/HM_L_Low_to_F_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_L_Low_Low.XMD.xml?/HM_F_Low_to_L_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_L_High_Low.XMD.xml?/HM_ShootingBallet_F_L_High_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_L_High_Low.XMD.xml?/HM_ShootingBallet_L_F_Low_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_R_High_Low.XMD.xml?/HM_F_High_to_R_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_R_High_Low.XMD.xml?/HM_R_Low_to_F_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_R_Low_Low.XMD.xml?/HM_F_Low_to_L_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_R_Low_Low.XMD.xml?/HM_R_Low_to_F_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_R_High_Low.XMD.xml?/HM_Ballet_L_High_to_R_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_R_High_Low.XMD.xml?/HM_Ballet_R_Low_to_L_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_R_L_High_Low.XMD.xml?/HM_Ballet_L_Low_to_R_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_R_L_High_Low.XMD.xml?/HM_Ballet_R_High_to_L_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_R_Low_Low.XMD.xml?/HM_L_Low_To_R_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_R_Low_Low.XMD.xml?/HM_R_Low_To_L_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_High_Low_L.XMD.xml?/HM_F_High_to_B_Low_L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_High_Low_L.XMD.xml?/HM_B_Low_L_to_F_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_Low_Low_L.XMD.xml?/HM_F_Low_to_B_Low_L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_Low_Low_L.XMD.xml?/HM_B_Low_L_to_F_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_High_Low_R.XMD.xml?/HM_B_Low_R_to_F_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_High_Low_R.XMD.xml?/HM_F_High_to_B_Low_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_Low_Low_R.XMD.xml?/HM_B_Low_R_to_F_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_F_B_Low_Low_R.XMD.xml?/HM_F_Low_to_B_Low_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_R_B_High_Low.XMD.xml?/HM_Ballet_R_High_to_B_Low_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_R_B_High_Low.XMD.xml?/HM_Ballet_B_Low_Right_to_R_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_R_B_Low_Low.XMD.xml?/HM_Ballet_B_Low_Right_to_R_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_R_B_Low_Low.XMD.xml?/HM_Ballet_R_Low_to_B_Low_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_B_R_High_Low.XMD.xml?/HM_Ballet_R_Low_to_B_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_B_R_High_Low.XMD.xml?/HM_Ballet_B_High_to_R_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Bl_R_LowLow.XMD.xml?/HM_Ballet_R_Low_to_B_LowLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Bl_R_LowLow.XMD.xml?/HM_Ballet_B_LowLeft_to_R_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Br_L_LowLow.XMD.xml?/HM_Ballet_B_LowRight_to_L_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Br_L_LowLow.XMD.xml?/HM_Ballet_L_Low_to_B_LowRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_B_High_Low.XMD.xml?/HM_Ballet_L_High_to_B_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_B_High_Low.XMD.xml?/HM_Ballet_B_Low_to_L_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_B_L_High_Low.XMD.xml?/HM_Ballet_B_High_Left_to_L_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_B_L_High_Low.XMD.xml?/HM_Ballet_L_Low_to_B_High_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_B_Low_Low.XMD.xml?/HM_Ballet_L_Low_to_B_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_L_B_Low_Low.XMD.xml?/HM_Ballet_B_Low_to_L_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Poses_transit.XMD.xml?/F_Hight_to_F_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Poses_transit.XMD.xml?/R_High_to_R_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Poses_transit.XMD.xml?/Br_High_to_Br_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Poses_transit.XMD.xml?/Bl_High_to_Bl_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Poses_transit.XMD.xml?/L_High_to_L_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tagging.XMD.xml?/HM_ShootingBallet_Tagging_Pose.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_F_High_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_F_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_R_High_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_R_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_L_High_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_L_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_B_High_L_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_B_High_L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_B_High_R_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_B_High_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_F_Low_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_F_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_R_Low_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_R_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_L_Low_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_L_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_B_Low_L_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_B_Low_L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_026_shootingballet/HM_ShootingBallet_Tag_To_B_Low_R_To_Stand_Idle.XMD.xml?/HM_ShootingBallet_Tag_To_B_Low_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Stand_to_Hang.XMD.xml?/HM_Ledge_Stand_Drop_To_Hang.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Jump/Climb_Jump_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Jump/Climb_Jump_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Jump/Climb_Jump_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Grab/Climb_Grab_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Grab/Climb_Grab_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Grab/Climb_Grab_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Jump_Up_To.XMD.xml?/HM_Ledge_Jump_Up_To.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Jump_Up_To_280cm.XMD.xml?/Ledge_Jump_Up_To_280cm.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Step_Onto_Ledge.XMD.xml?/HM_Ledge_Step_Onto_Ledge_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Exit_to_Ledge.XMD.xml?/HM_Window_Exit_to_Ledge_left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Step_Onto_Ledge.XMD.xml?/HM_Ledge_Step_Onto_Ledge_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Exit_to_Ledge.XMD.xml?/HM_Window_Exit_to_Ledge_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_IntoHighCloseRight.XMD.xml?/HM_IntoHighCloseRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_IntoLowCloseRight.XMD.xml?/HM_IntoLowCloseRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_IntoLowCloseLeft.XMD.xml?/HM_IntoLowCloseLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_IntoHighCloseLeft.XMD.xml?/HM_IntoHighCloseLeft.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/002_In_Cover/Cloth_Soft/InCover_Cloth_Soft_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/002_In_Cover/Cloth_Soft/InCover_Cloth_Soft_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/002_In_Cover/Cloth_Soft/InCover_Cloth_Soft_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_InOutCloseCrouchLeft.XMD.xml?/HM_OutCloseCrouchLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_InOutCloseHighLeft.XMD.xml?/HM_OutCloseHighLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_InOutCloseCrouchRight.XMD.xml?/HM_OutCloseCrouchRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_InOutCloseHighRight.XMD.xml?/HM_OutCloseHighRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Ennemy_RightKick_RightPunch.XMD.xml?/HM_Reaction_RightKick_RightPunch.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_BigTakeDown_R_Punch.XMD.xml?/NPC.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Elbow.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Elbow.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Elbow.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Recover_then_Counter_Punches.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_2_Punch_Left_Right.XMD.xml?/HM_Attack_2_Punch_Left_Right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Kick/Kick_Knee.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Kick/Kick_Knee.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Kick/Kick_Knee.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Stomachpuch_Kneekick.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Fist_D/Punch_Face_Fist_D.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Fist_D/Punch_Face_Fist_D.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Fist_D/Punch_Face_Fist_D.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Special_Attack_S.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_High.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Special_Attack.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Low_S_Left.XMD.xml?/NPC_Attack_Low_S_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Two_Elbow.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Low_S_Right.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_High_S_Right.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_High_S_Left.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Elbow_Attack_Back001.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Elbow_Attack_Right.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_ NPC_Elbow_Attack_Left_001.XMD.xml?/HM.eventtracks].xbox360_rtet
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[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Elbow_Attack_Back_Three.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Attack_Head-Punch_ Knee.XMD.xml?/HM_Attack_Head_Punch_Knee.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Take_Down_S_Two.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Neck/Neck_Hit_Break.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Neck/Neck_Hit_Break.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Neck/Neck_Hit_Break.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_RPunch-Break-Arm.XMD.xml?/HM_Attack_Counter_RPunch-Break-Arm.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Fist_Female.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Fist_Female.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/Punch/Punch_Face_Fist_Female.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Left_Punch_Counter_Two.XMD.xml?/HM_Left_Punch_Counter_Two.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Succed-Combo 3 Punch Right Stomach Upper.XMD.xml?/HM.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combo_L-L-R.XMD.xml?/HM_Attack_Combo_L-L-R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_Idle_to_Surrender_Idle.XMD.xml?/HM_Idle_to_Surrender_Idle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_Idle_to_Surrender_Turn90_L.XMD.xml?/HM_Idle_to_Surrender_Turn90_L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_Idle_to_Surrender_Turn180_L.XMD.xml?/HM_Idle_to_Surrender_Turn180_L.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_Idle_to_Surrender_Turn90_R.XMD.xml?/HM_Idle_to_Surrender_Turn90_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_Idle_to_Surrender_Turn180_R.XMD.xml?/HM_Idle_to_Surrender_Turn180_R.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Disarm_Fail_Two.XMD.xml?/HM_Disarm_Fail_Two.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Disarm_Small_Gun.XMD.xml?/HM_Disarm_Small_Gun.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Disarm_Fail.XMD.xml?/HM_Disarm_Fail.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Disarm_Rifle002.XMD.xml?/HM_Disarm_Rifle002.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_LP_Above.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_LP_Below.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Above_Fail.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Below_Fail.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Above_Takedown.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Below_Takedown.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_RP_Above.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_RP_Below.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Above_Special.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Combat_Stairs_Below_Special.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Front_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Front_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Front_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Stab_Front.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Back_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Back_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Back_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Stab_Back.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Left_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Left_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Left_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Stab_Left.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Right_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Right_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/028_CloseCombat/KnifeStabs/HM_KnifeAttack_Right_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_028_closecombat/HM_NPC_Stab_Right.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Mount_from_Ground.XMD.xml?/HM_Ladder_Mount_From_Ground.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Mount_from_Roof.XMD.xml?/HM_Ladder_Mount_from_Roof.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Dismount_to_Ground.XMD.xml?/HM_Ladder_Dismount_to_Ground.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Dismount_to_Roof.XMD.xml?/HM_Ladder_Dismount_to_Roof.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Idle.XMD.xml?/HM_Ladder_Idle_Left_SlowHands.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Idle.XMD.xml?/HM_Ladder_Idle_Left_FastHands.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Mount_and_Dismount_Ledge_Right.XMD.xml?/HM_Ladder_Dismount_to_Ledge_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Mount_and_Dismount_Ledge_Left.XMD.xml?/HM_Ladder_Dismount_to_Ledge_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Idle.XMD.xml?/HM_Ledge_Idle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Mount_and_Dismount_Ledge_Right.XMD.xml?/HM_Ledge_Mount_Ladder_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Mount_and_Dismount_Ledge_Left.XMD.xml?/HM_Ledge_Mount_Ladder_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Idle.XMD.xml?/HM_Ladder_Idle_Right_SlowHands.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Idle.XMD.xml?/HM_Ladder_Idle_Right_FastHands.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Climb_Up_cycle_slow.XMD.xml?/HM_Ladder_Climb_Up_Cycle_slow_Full.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Climb_Up_cycle_fast.XMD.xml?/HM_Ladder_Climbh_Up_cycle_Fast_Full.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Climb_Down_cycle_slow.XMD.xml?/HM_Ladder_Climb_Down_Cycle_Slow_Full.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Climb_Down_cycle_fast.XMD.xml?/HM_Ladder_Climb_Down_cycle_Fast_Full.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ladder_Climb_Down_cycle_SuperSlide.XMD.xml?/HM_Ladder_Climb_Down_cycle_SuperSlide.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Hang_Idle_cycle.XMD.xml?/HM_Hang_Idle_Cycle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb_feedbackposes/HM_Ledge_HangIdle_Feedback_Poses.XMD.xml?/Look_Up.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb_feedbackposes/HM_Ledge_HangIdle_Feedback_Poses.XMD.xml?/Look_Down.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb_feedbackposes/HM_Ledge_HangIdle_Feedback_Poses.XMD.xml?/Look_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb_feedbackposes/HM_Ledge_HangIdle_Feedback_Poses.XMD.xml?/Look_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Hang_Move_Left_Slow.XMD.xml?/HM_Hang_Move_Left_Slow_cycle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Hang_Move_Left.XMD.xml?/HM_Hang_Move_Left_cycle_Fast.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Hang_Move_Right_Slow.XMD.xml?/HM_Hang_Move_Right_Slow_cycle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Hang_Move_Right.XMD.xml?/HM_Hang_Move_Right_cycle_Fast.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_JumpUp_to_Next_Ledge.XMD.xml?/HM_Ledge_JumpUp_to_Next_Ledge_280cm.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Idle_Poses_Left_Right.XMD.xml?/LookLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Idle_Poses_Left_Right.XMD.xml?/LookRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb_feedbackposes/HM_Ledge_StandIdle_Feedback_Poses.XMD.xml?/Look_Down.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb_feedbackposes/HM_Ledge_StandIdle_Feedback_Poses.XMD.xml?/Look_Up.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb_feedbackposes/HM_Ledge_StandIdle_Feedback_Poses.XMD.xml?/Look_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb_feedbackposes/HM_Ledge_StandIdle_Feedback_Poses.XMD.xml?/Look_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Idle_Next_To_Window.XMD.xml?/HM_Window_Idle_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Idle_Next_To_Window.XMD.xml?/HM_Window_Left_Up_Pose.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Idle_Next_To_Window.XMD.xml?/HM_Window_Left_Down_Pose.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Idle_Next_To_Window.XMD.xml?/HM_Window_Idle_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Idle_Next_To_Window.XMD.xml?/HM_Window_Right_Down_Pose.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Idle_Next_To_Window.XMD.xml?/HM_Window_Right_Up_Pose.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/HM_Ledge_WalkLeft_cycle/SneakingClothesLoop_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/HM_Ledge_WalkLeft_cycle/SneakingClothesLoop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/HM_Ledge_WalkLeft_cycle/SneakingClothesLoop_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_WalkLeft_cycle.XMD.xml?/HM_Ledge_WalkLeft_Fast.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_WalkLeft_Slow_cycle.XMD.xml?/HM_Ledge_WalkLeft_Slow.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_WalkRight_cycle.XMD.xml?/HM_Ledge_WalkRight_Fast.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_WalkRight_Slow_cycle.XMD.xml?/HM_Ledge_WalkRight_Slow.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Drop_Down_to_Next_Ledge.XMD.xml?/HM_Ledge_Drop_Down_to_Next_Ledge_300cm.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Hanging_Jump_from_Idle_Left.XMD.xml?/HM_Ledge_Hanging_Jump_from_Idle_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Hanging_Jump_from_Idle_Right.XMD.xml?/HM_Ledge_Hanging_Jump_from_Idle_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Standing_Jump_Left_from_Idle.XMD.xml?/HM_Ledge_Standing_Jump_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Standing_Jump_Right_from_Idle.XMD.xml?/HM_Ledge_Standing_Jump_Right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Pull_RegMale_Out_with_Slam/WindowKill_Grab_ForeHead_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Pull_RegMale_Out_with_Slam/WindowKill_Grab_ForeHead_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Pull_RegMale_Out_with_Slam/WindowKill_Grab_ForeHead_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Pull_RegMale_Out_with_Slam/WindowKill_GrabThrow_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Pull_RegMale_Out_with_Slam/WindowKill_GrabThrow_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Pull_RegMale_Out_with_Slam/WindowKill_GrabThrow_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Pull_RegMale_Out_with_Slam.XMD.xml?/HM_Window_Pull_RegMale_Out_with_Slam_HM_Right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Pull_RegMale_Out_with_Slam_left.XMD.xml?/HM_Window_Pull_RegMale_Out_with_Slam_HM_left.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Sneak_Past/WindowsSneakClothes_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Sneak_Past/WindowsSneakClothes_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Sneak_Past/WindowsSneakClothes_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Sneak_Past/WindowsSneakWhoosh_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Sneak_Past/WindowsSneakWhoosh_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_Windows/HM_Window_Sneak_Past/WindowsSneakWhoosh_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Sneak_Past.XMD.xml?/Sneak_past_window_Right_to_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Sneak_Past.XMD.xml?/Sneak_past_window_Left_to_Right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Ledge_Kill/Ledgekill_Grab_Victim_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Ledge_Kill/Ledgekill_Grab_Victim_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Ledge_Kill/Ledgekill_Grab_Victim_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Ledge_Kill/Ledgekill_Arm_Swoosh_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Ledge_Kill/Ledgekill_Arm_Swoosh_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Ledge_Kill/Ledgekill_Arm_Swoosh_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Ledge_Kill/Ledgekill_Pull_Throw_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Ledge_Kill/Ledgekill_Pull_Throw_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/010_Climb/Ledge_Kill/Ledgekill_Pull_Throw_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Pull_Victim_Off_Edge_Forwards.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Pull_Victim_Off_Edge_Left.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Pull_Victim_Off_Edge_Right.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_010_climb/HM_Ledge_Pull_Victim_Off_Edge_Backwards.XMD.xml?/Hitman.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_special kills/HM_FibreWire.XMD.xml?/HM_Fibre.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Push_Victim_Out.XMD.xml?/HM_Push.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/023_SpecialKills/HM_NPC_FibreWire_Distant_Behind_To_Drag_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_SpecialKills/HM_NPC_FibreWire_Distant_Behind_To_Drag_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_SpecialKills/HM_NPC_FibreWire_Distant_Behind_To_Drag_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_special kills/HM_NPC_FibreWire_Distant_Behind_Drag.XMD.xml?/HM_FibreWire_Distant_Behind_To_Drag.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/023_SpecialKills/HM_NPC_FibreWire_Close_Behind_Drag_Set.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/023_SpecialKills/HM_NPC_FibreWire_Close_Behind_Drag_Set.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/023_SpecialKills/HM_NPC_FibreWire_Close_Behind_Drag_Set.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_special kills/HM_NPC_FibreWire_Close_Behind_Drag.XMD.xml?/HM_FibreWire_Close_Behind_To_Drag.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_special kills/HM_NPC_FibreWire_Distant_Behind_Drag.XMD.xml?/HM_FibreWire_Distant_Behind_To_Stand.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_special kills/HM_NPC_FibreWire_Close_Behind_Drag.XMD.xml?/HM_FibreWire_Close_Behind_To_Stand.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_windows/HM_Window_Exit_to_Ground.XMD.xml?/HM_Window_Exit_to_Ground.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_HighRunLeft.XMD.xml?/HM_HighRunLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_HighWalkLeft.XMD.xml?/HM_HighWalkLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_LowCrouchLeft.XMD.xml?/HM_LowCrouchLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_LowFastCrouchLeft.XMD.xml?/HM_LowFastCrouchLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_HighRunRight.XMD.xml?/HM_HighRunRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_HighWalkRight.XMD.xml?/HM_HighWalkRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_LowCrouchRight.XMD.xml?/HM_LowCrouchRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_LowFastCrouchRight.XMD.xml?/HM_LowFastCrouchRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_WalkStopLeftFoot.XMD.xml?/HM_WalkStopLeftFoot.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_CrouchStopLeftFoot.XMD.xml?/HM_CrouchStopLeftFoot.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_CrouchStopLeftFoot_Center.XMD.xml?/HM_CrouchStopLeftFoot_center.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_WalkStopLeftFoot_Center.XMD.xml?/HM_WalkStopRightFoot_Center.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_CrouchStopRight.XMD.xml?/HM_CrouchStopRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_WalkStopRight.XMD.xml?/HM_WalkStopRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_CrouchStopRight_Center.XMD.xml?/HM_CrouchStopRight_Center.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_WalkStopRight_Center.XMD.xml?/HM_WalkStopRight_Center.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_CrouchStopLeft.XMD.xml?/HM_CrouchStopLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_WalkStopLeft.XMD.xml?/HM_WalkStopLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_CrouchStopLeft_Center.XMD.xml?/HM_CrouchStopLeft_Center.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_WalkStopLeft_Center.XMD.xml?/HM_WalkStopLeft_Center.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_WalkStopRightFoot.XMD.xml?/HM_WalkStopRightFoot.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_CrouchStopRightFoot.XMD.xml?/HM_CrouchStopRightFoot.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_CrouchStopRightFoot_Center.XMD.xml?/HM_CrouchStopRightFoot_center.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_WalkStopRightFoot_Center.XMD.xml?/HM_WalkStopRightFoot_Center.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_CrouchCentreIdleRight.XMD.xml?/HM_CrouchCentreIdleRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_StandCentreIdleRight.XMD.xml?/HM_StandCentreIdleRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_CrouchIdleRight.XMD.xml?/HM_CrouchIdleRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_StandIdleRight.XMD.xml?/HM_StandIdleRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_CrouchCentreIdleLeft.XMD.xml?/HM_CrouchCentreIdleLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_StandCentreIdleLeft.XMD.xml?/HM_StandCentreIdleLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_CrouchIdleLeft.XMD.xml?/HM_CrouchIdleLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_StandIdleLeft.XMD.xml?/HM_StandIdleLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_LowSwitchCrouchRight.XMD.xml?/HM_LowSwitchCrouchRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_HighSwitchRight.XMD.xml?/HM_HighSwitchRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_HighCornerSwitchRight.XMD.xml?/HM_HighCornerSwitchRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_LowSwitchCornerRight.XMD.xml?/HM_LowSwitchCornerRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_HighSwitchLeft.XMD.xml?/HM_HighSwitchLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_LowSwitchCrouchLeft.XMD.xml?/HM_LowSwitchCrouchLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_HighCornerSwitchLeft.XMD.xml?/HM_HighCornerSwitchLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_LowSwitchCornerLeft.XMD.xml?/HM_LowSwitchCornerLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_AroundHighRight.XMD.xml?/HM_AroundHighRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers/HM_AroundLowRight.XMD.xml?/HM_AroundLowRight.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_AroundHighLeft.XMD.xml?/HM_AroundHighLeft.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_002_in_cover_version2covers_mirrors/HM_AroundLowLeft.XMD.xml?/HM_AroundLowLeft.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_150cm_Spin_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_150cm_Spin_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_150cm_Spin_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_low_to_low_spin_100cm.XMD.xml?/HM_low_to_low_spin_100cm_Right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Spin_100cm_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Spin_100cm_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Spin_100cm_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_high_to_high_spin_100cm.XMD.xml?/HM_high_to_high_spin_100cm_right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_200cm_Spin_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_200cm_Spin_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_200cm_Spin_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_low_to_low_spin_200cm.XMD.xml?/HM_low_to_low_spin_200cm_Right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Spin_200cm_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Spin_200cm_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Spin_200cm_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_high_to_high_spin_200cm.XMD.xml?/HM_high_to_high_spin_200cm_right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_300cm_Roll_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_300cm_Roll_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_300cm_Roll_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_low_to_low_roll_300cm.XMD.xml?/HM_low_to_low_roll_300cm_Right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Roll_300cm_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Roll_300cm_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Roll_300cm_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_high_to_high_roll_300cm.XMD.xml?/HM_high_to_high_roll_300cm_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_low_to_low_spin_100cm.XMD.xml?/HM_low_to_low_spin_100cm_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_high_to_high_spin_100cm.XMD.xml?/HM_high_to_high_spin_100cm_left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_low_to_low_spin_200cm.XMD.xml?/HM_low_to_low_spin_200cm_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_high_to_high_spin_200cm.XMD.xml?/HM_high_to_high_spin_200cm_left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_low_to_low_roll_300cm.XMD.xml?/HM_low_to_low_roll_300cm_Left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_high_to_high_roll_300cm.XMD.xml?/HM_high_to_high_roll_300cm_left.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_Low_150cm_run.XMD.xml?/Forwards_right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Spin_150cm_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Spin_150cm_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Spin_150cm_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_High_150cm_run.XMD.xml?/Forwards_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_High_150cm_run.XMD.xml?/Sideways_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_Low_150cm_run.XMD.xml?/Sideways_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_High_300cm_run.XMD.xml?/Forwards_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_Low_300cm_run.XMD.xml?/Forwards.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Roll_450cm_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Roll_450cm_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_High_To_High_Roll_450cm_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_High_450cm_roll.XMD.xml?/Forwards_right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_450cm_Roll_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_450cm_Roll_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_450cm_Roll_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_Low_450cm_roll.XMD.xml?/Forwards_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_High_600cm_roll.XMD.xml?/Sideways_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_Low_600cm_roll.XMD.xml?/Sideways_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_High_450cm_roll.XMD.xml?/Sideways_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_Low_450cm_roll.XMD.xml?/Sideways_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_High_300cm_run.XMD.xml?/Sideways_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_Low_300cm_run.XMD.xml?/Sideways.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_450cm_Roll_02.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_450cm_Roll_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/016_Cover/004_Cover_to_Cover/Cover_To_Cover_Low_To_Low_450cm_Roll_02.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_High_600cm_roll.XMD.xml?/Forwards_right.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_016_cover_004_cover_to_cover/HM_Forwards_Low_600cm_roll.XMD.xml?/Forwards_right.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Clothes_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Clothes_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Clothes_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Door_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Door_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Door_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Whoosh_02.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Whoosh_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Whoosh_02.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Whoosh_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Whoosh_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HIC_WalkIn_Whoosh_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_003a_hide_closet/HM_Closet_Enter.XMD.xml?/HM_Closet_Enter.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit/HIC_WalkOut_DoorClick_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit/HIC_WalkOut_DoorClick_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit/HIC_WalkOut_DoorClick_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit/HIC_WalkOut_Door_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit/HIC_WalkOut_Door_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit/HIC_WalkOut_Door_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit/HIC_WalkOut_Clothes_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit/HIC_WalkOut_Clothes_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Exit/HIC_WalkOut_Clothes_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_003a_hide_closet/HM_Closet_Exit.XMD.xml?/HM_Closet_Exit.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_002_fusebox/HM_Fusebox_Open.XMD.xml?/HM_Fusebox_Open.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/LighterOn_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/LighterOn_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/LighterOn_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/ClothesLedgeHigh_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/ClothesLedgeHigh_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/ClothesLedgeHigh_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/OpenLedgeHigh_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/OpenLedgeHigh_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/OpenLedgeHigh_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/MetalScrapes.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/MetalScrapes.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/MetalScrapes.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Enter_High.XMD.xml?/HM_Vent_Enter_High.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/ClothesEnterVent_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/ClothesEnterVent_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/ClothesEnterVent_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Enter_Low.XMD.xml?/HM_Vent_Enter_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Idle.XMD.xml?/HM_Vent_Idle.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Idle.XMD.xml?/HM_Look_Down_delta.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/LighterFlameWhooshes.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/LighterFlameWhooshes.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/LighterFlameWhooshes.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Idle.XMD.xml?/HM_Look_Left_delta.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Idle.XMD.xml?/HM_Look_Right_delta.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Idle.XMD.xml?/HM_Look_Up_delta.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Crawl_Forward_Slow/CrawlVentSlow_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Crawl_Forward_Slow/CrawlVentSlow_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Crawl_Forward_Slow/CrawlVentSlow_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Crawl_Forward_Slow/CrawlVentCreaks.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Crawl_Forward_Slow/CrawlVentCreaks.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Crawl_Forward_Slow/CrawlVentCreaks.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Crawl_Forward_fast.XMD.xml?/HM_Vent_Crawl_Forward_fast.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Exit_Forward_High/LandExitLedgeHigh_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Exit_Forward_High/LandExitLedgeHigh_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Exit_Forward_High/LandExitLedgeHigh_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Exit_Forward_High/JumpExitLedgeHigh_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Exit_Forward_High/JumpExitLedgeHigh_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Exit_Forward_High/JumpExitLedgeHigh_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/VentLedgeRattle.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/VentLedgeRattle.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/VentLedgeRattle.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Exit_Forward_High.XMD.xml?/HM_Vent_Enter_High.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/ClothesEnterVent_02.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/ClothesEnterVent_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Enter_High/ClothesEnterVent_02.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Exit_Forwards_Low.XMD.xml?/HM_Vent_Exit_Forwards_Low.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Exit_Backwards_High.XMD.xml?/HM_Vent_Exit_Backwards_High.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_029_vents/HM_Vent_Exit_Backwards_Low.XMD.xml?/HM_Vent_Exit_Backwards_Low.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_Pull_Out_Picks_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_Pull_Out_Picks_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_Pull_Out_Picks_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_ConnectToLock_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_ConnectToLock_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_ConnectToLock_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_004_checkpoints/HM_Pick_Lock.XMD.xml?/Pick_Lock_start.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_02.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_02.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_03.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_03.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_04.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PickLock_04.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_004_checkpoints/HM_Pick_Lock.XMD.xml?/Pick_Lock_cycle.eventtracks].xbox360_rtet
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_Unlocked_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_Unlocked_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_Unlocked_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PutAwayPick_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PutAwayPick_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/004_CheckPoints/HM_Pick_Lock/PickLock_PutAwayPick_01.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_004_checkpoints/HM_Pick_Lock.XMD.xml?/Pick_Lock_finish.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_019_weapon actions_recoil/HM_Recoil_M4.XMD.xml?/HM_Recoil_M4.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_019_weapon actions_recoil/HM_Recoil_SinglePistol.XMD.xml?/HM_Recoil_SinglePistol.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_019_weapon actions_recoil/HM_Recoil_DualPistols.XMD.xml?/HM_Recoil_DualPistols.eventtracks].xbox360_rtet
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_023_special kills/HM_FibreWire_Hint_Pose.XMD.xml?/HM_FibreWire_Hint_Pose.eventtracks].xbox360_rtet
[assembly:/AnimationNetworks/Hitman01/Hitman01.aln].xbox360_rtn
[assembly:/Templates/ClothBundleTemplate.template?/ClothBundleTemplate.entitytemplate].xbox360_entitytemplate
[assembly:/Geometry/Collections/Props/Phones_ML.wl2?/Bakelite_PhoneB_01.prim].xbox360_prim
[assembly:/Materials/Furniture/Bakelite_Phone_ML.mi].xbox360_mi
[assembly:/Textures/furniture/Bakelite_Phone_ML.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Textures/furniture/Bakelite_Phone_ML.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/furniture/Bakelite_Phone_ML.texture?/Specular_a.tex](AsColorMap).xbox360_tex
[assembly:/Materials/Characters/Hitman/Hitman_02D_Face.mi].xbox360_entitytype
[assembly:/Materials/Characters/Hitman/Hitman_02D_Face.mi].xbox360_mi
[assembly:/Textures/Characters/Hitman/Hitman_02D_face.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Characters/Hitman/Hitman_02D_face.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Templates/Characters/Hitman/AllLevels_Hitman.template?/Hitman_L02D.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Characters/Hitman/Hitman_02.wl2?/Variation_03.weightedprim].xbox360_bonerig
[assembly:/Geometry/Characters/Hitman/Hitman_02.wl2?/Variation_03.weightedprim].xbox360_weightedprim
[modules:/runtime.physics.moduleinfo?ZPhysicsWorldEntity.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5CoverPlane.class].xbox360_entitytype
[modules:/runtime.entity.moduleinfo?ZStreamingStateManagerEntity.class].xbox360_entitytype
[modules:/runtime.entity.moduleinfo?ZStreamingStateEntity.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZReasoningGridConfiguration.class].xbox360_entitytype
[assembly:/Geometry/_TEST/Mockup_Props.wl2?/Attach_Checkpoint_Save.prim].xbox360_entitytype
[assembly:/Geometry/_TEST/Mockup_Props.wl2?/Attach_Checkpoint_Save.prim].xbox360_prim
[assembly:/Materials/_TEST/toreb/teamtestmaterial2.mi].xbox360_mi
[assembly:/Textures/_TEST/toreb/TeamTestTexture.texture?/Diffuse_b.tex](AsColorMap).xbox360_tex
[assembly:/Materials/_TEST/toreb/teamtestmaterial_BrightGreen.mi].xbox360_mi
[assembly:/Textures/_TEST/toreb/TeamTestTexture.texture?/Diffuse_h.tex](AsColorMap).xbox360_tex
[modules:/runtime.sound.moduleinfo?ZSoundJumpPointAmbience.class].xbox360_entitytype
[assembly:/templates/aspectdummy.aspect]([modules:/runtime.testlogic.moduleinfo?ZOrientationEntity.class].entitytype,[modules:/runtime.sound.moduleinfo?ZSoundJumpPointAmbience.class].entitytype).xbox360_entitytype
[modules:/hitman5.moduleinfo?ZCheckPointEntity.class].xbox360_entitytype
[modules:/runtime.sequence2.moduleinfo?ZRenderDestinationTrack.class].xbox360_entitytype
[modules:/runtime.sequence2.moduleinfo?ZSingleActiveCameraSource.class].xbox360_entitytype
[modules:/runtime.morpheme.moduleinfo?ZMorphemeFoVSource.class].xbox360_entitytype
[assembly:/Templates/Collections/Doors/L02D_Doors.template?/Template_Stripclub_Door_B01_CPDOORNOFRAMEHACK.entitytemplate].xbox360_entitytype
[assembly:/Geometry/Collections/Doors/Hotel_Doors.wl2?/Door_A.prim].xbox360_entitytype
[assembly:/Geometry/Collections/Doors/Hotel_Doors.wl2?/Door_A.prim].xbox360_coll
[assembly:/Geometry/Collections/Doors/Hotel_Doors.wl2?/Door_A.prim].xbox360_prim
[assembly:/Templates/Collections/Doors/Hotel_Doors_01.template?/Template_Door_00.entitytemplate].xbox360_entitytype
[assembly:/Sound/SoundDefinitions/Props/Doors/Doors_Metal_Set.sdefs].xbox360_sdefs
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Metal_Open.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Metal_Open.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Metal_Open.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Metal_Close.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Metal_Close.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Metal_Close.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Metal_Slam.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Metal_Slam.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Props/Doors/Door_Metal_Slam.wavebank].xbox360_wavebank
[modules:/runtime.sequence2.moduleinfo?ZCameraInterpolationItem.class].xbox360_entitytype
[modules:/runtime.sequence2.moduleinfo?ZCameraFovInterpolationItem.class].xbox360_entitytype
[assembly:/templates/aspectdummy.aspect]([modules:/runtime.entity.moduleinfo?ZEntity.class].entitytype,[modules:/hitman5.moduleinfo?ZActivatableRootEntity.class].entitytype,[modules:/runtime.entity.moduleinfo?ZStreamingRootEntity.class].entitytype).xbox360_entitytype
[modules:/hitman5.moduleinfo?ZCheckPointManagerEntity.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZRumbleEntity.class].xbox360_entitytype
[modules:/hitman5.moduleinfo?ZHM5GlobalRumbleController.class].xbox360_entitytype
[assembly:/scenes/l02d/l02d_main.entity].xbox360_entitytemplate
[assembly:/Textures/Effects/projectormaps/projectormap_cube_cityambient_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/projectormaps/projectormap_skydome_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/projectormaps/projectormap_clouds_redblue.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/effects/projectormaps/projectormap_cube_Desertlandscape_01.texture?/Diffuse_b.tex].xbox360_tex
[assembly:/Textures/Effects/Particles/Water/FX_Par_Water_Spray_8x4_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/effects/reflectionmaps/Reflection_Cube_CityA_RainRefl_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/reflectionmaps/Unique/L02D/L02D_Alley_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/projectormaps/projectormap_caustics_anim_8x8_01.texture?/Diffuse_slice_a.tex].xbox360_tex
[assembly:/Textures/BasicSurface/Other/L02D_StripClub_Poster_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/projectormaps/projectormap_Discolight_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/projectormaps/projectormap_cube_lamp_02.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/projectormaps/projectormap_Discolight_01.texture?/Diffuse_d.tex].xbox360_tex
[assembly:/Textures/_TEST/tobiasb/Test_Sitcom_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/TV/DONOTUSE_Tv_Sitcom.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/TV/DONOTUSE_Tv_Sitcom.wavebank].xbox360_wavebank
[assembly:/Textures/Effects/projectormaps/Unique/projectormap_cube_chinastore.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/projectormaps/projectormap_skydome_tile_a.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/reflectionmaps/Reflection_Cube_Chicago_01.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Textures/Effects/projectormaps/projectormap_cube_old_CeilingLamp_A.texture?/Diffuse_a.tex].xbox360_tex
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Steam_01.template?/R_Steam_SoftIntersect_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/BasicMaterials/Effects/Particles/Misc/FX_Par_Misc_Bubble_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Misc/FX_Par_Misc_Bubble_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/effects/projectormaps/projectormap_cube_lamp_04.texture?/Diffuse_b.tex].xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/Particles/Fluids/FX_Par_Fluid_Whiskey_L02D_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Liquid/FX_Par_Liquid_Whiskey_01.texture?/Diffuse_grey_a.tex](AsColorMap).xbox360_tex
[assembly:/Textures/Effects/Particles/Liquid/FX_Par_Liquid_Whiskey_01.texture?/Normal_a.tex](AsNormalMap).xbox360_tex
[assembly:/Materials/BasicMaterials/Effects/Particles/Fluids/FX_Par_Fluid_Whiskey_Lens_L02D_01a.mi].xbox360_mi
[assembly:/Materials/BasicMaterials/Effects/Particles/Smoke/FX_Par_Smoke_SwirlLoop_8x6_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Smoke/FX_Par_Smoke_SwirlLoop_8x6_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Scenes/L02D/L02D_Main.pfd].xbox360_pfd
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Talk_Normal.XMD?/RM_Stand_Talk_4_G.xmdtake](CutSequence).xbox360_animation
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/copbumdialog.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_01_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_01_Cop.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_03_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_03_Cop.wavebank].xbox360_wavebank
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Timid.XMD.xml?/RM_Stand_Listen_Timid_4_v1.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Timid.XMD?/RM_Stand_Listen_Timid_4_v1.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Timid.XMD.xml?/RM_Stand_Listen_Timid_2.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Timid.XMD?/RM_Stand_Listen_Timid_2.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_npc movements generic_025_talk_listen/RM_Stand_Listen_Normal.XMD.xml?/RM_Stand_Listen_1_01.eventtracks].xbox360_rtet
[assembly:/Animations/NPC Movements Generic/025_Talk_Listen/RM_Stand_Listen_Normal.XMD?/RM_Stand_Listen_1_01.xmdtake](CutSequence).xbox360_animation
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_02_Bum.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_02_Bum.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_04_Bum.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_04_Bum.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/basementcopscheckback.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BasementCopsCheckBack/L02D_BCCB_01_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BasementCopsCheckBack/L02D_BCCB_01_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BasementCopsCheckBack/L02D_BCCB_02_Cop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BasementCopsCheckBack/L02D_BCCB_02_Cop_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_05_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_05_Cop.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_07_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_07_Cop.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_06_Bum.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_06_Bum.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_08_Bum.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopBumDialog/L02D_PBD_08_Bum.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/basement copquestionbumradio.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/Basement CopQuestionBumRadio/L02D_BCQBR_00_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/Basement CopQuestionBumRadio/L02D_BCQBR_00_Cop.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/Basement CopQuestionBumRadio/L02D_BCQBR_01_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/Basement CopQuestionBumRadio/L02D_BCQBR_01_Cop.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/Basement CopQuestionBumRadio/L02D_BCQBR_02_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/Basement CopQuestionBumRadio/L02D_BCQBR_02_Cop.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/basementcopsadvancing.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BasementCopsAdvancing/L02D_BCA_01_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BasementCopsAdvancing/L02D_BCA_01_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Draw_Gun_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Draw_Gun_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Against_Wall_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Against_Wall_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Breathing_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Breathing_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_PullOutOfCover_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_PullOutOfCover_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Approach_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Approach_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Breathing_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop1Advancing_Breathing_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BasementCopsAdvancing/L02D_BCA_02_Cop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BasementCopsAdvancing/L02D_BCA_02_Cop_02.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop2Advancing_Draw_Gun_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop2Advancing_Draw_Gun_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop2Advancing_Extend_Gun_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop2Advancing_Extend_Gun_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop2Advancing_Take_Cover_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop2Advancing_Take_Cover_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop2Advancing_PullOutOff_Cover_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_01/SIT_01_Cop2Advancing_PullOutOff_Cover_01.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/oneliners/policeradioreply.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_01_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_01_Cop.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/oneliners/policeradiochatter.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioChatter/L02D_PRC_03_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioChatter/L02D_PRC_03_Cop.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_03_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_03_Cop.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/copsoutsidebasementdialog.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_03_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_03_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_05_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_05_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_07_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_07_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_04_Cop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_04_Cop_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_06_Cop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_06_Cop_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_01_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_01_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_02_Cop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideBasementDialog/L02D_COBD_02_Cop_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Cutscenes/BumBasement/L02D_CS_BB_03_Bum01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Cutscenes/BumBasement/L02D_CS_BB_03_Bum01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Cutscenes/BumBasement/L02D_CS_BB_02_Bum01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Cutscenes/BumBasement/L02D_CS_BB_02_Bum01.wavebank].xbox360_wavebank
[assembly:/Sound/SoundDefinitions/L02D/L02D_Bouncer.sdefs].xbox360_sdefs
[assembly:/animationfacefx/dialogue/english/l02d/oneliners/bouncerwarntrespass/firstwarning.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/BouncerWarnTrespass/FirstWarning/L02D_OBWTFW_WarnTrespass_01-03_Guard.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/BouncerWarnTrespass/FirstWarning/L02D_OBWTFW_WarnTrespass_01-03_Guard.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/oneliners/bouncerwarntrespass/secondwarning.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/BouncerWarnTrespass/SecondWarning/L02D_OBWTSW_WarnTrespass_06-08_Guard.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/BouncerWarnTrespass/SecondWarning/L02D_OBWTSW_WarnTrespass_06-08_Guard.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/oneliners/bouncerwarntrespass/thirdwarning.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/BouncerWarnTrespass/ThirdWarning/L02D_OBWTTW_WarnTrespass_11-13_Guard.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/BouncerWarnTrespass/ThirdWarning/L02D_OBWTTW_WarnTrespass_11-13_Guard.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/copphonewifedialog.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopPhoneWifeDialog/L02D_CPWD_01_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopPhoneWifeDialog/L02D_CPWD_01_Cop.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopPhoneWifeDialog/L02D_CPWD_02_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopPhoneWifeDialog/L02D_CPWD_02_Cop.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/Cellphone/MobilePhoneRinging_03.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/Cellphone/MobilePhoneRinging_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/Cellphone/MobilePhoneRinging_03.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Characters/PhoneChatter/Telephone_Smalltalk_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Characters/PhoneChatter/Telephone_Smalltalk_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Stripclub/Train_Close_Passby_5.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Stripclub/Train_Close_Passby_5.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Stripclub/Train_Close_Passby_Glass_Shake.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Stripclub/Train_Close_Passby_Glass_Shake.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Stripclub/Train_Close_Passby_Glass_Shake.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/Train_Passby_Backyard02_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/Train_Passby_Backyard02_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/Train_Passby_Backyard02_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_02/PoliceCar_Driving_By_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_02/PoliceCar_Driving_By_01.wavebank].xbox360_wavebank
[assembly:/Sound/Cutscenes/L02D/SIT_02/PoliceCar_Walkie_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/SIT_02/PoliceCar_Walkie_01.wavebank].xbox360_wavebank
[assembly:/Materials/BasicMaterials/Effects/Particles/Smoke/FX_Par_Smoke_Cigarette_4x2_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Smoke/FX_Par_Smoke_Cigarette_4x2_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Trails_Missile_Helicopter_01.template?/B_Smoke_01.entitytemplate].xbox360_entitytemplate
[assembly:/Templates/Effects/Particles/AllLevels/FX_Par_Trails_Missile_Helicopter_01.template?/R_Smoke_01.entitytemplate].xbox360_entitytemplate
[assembly:/Materials/BasicMaterials/Effects/Particles/Smoke/FX_Par_Smoke_Impact_DFilm_8x4_01a.mi].xbox360_mi
[assembly:/Textures/Effects/Particles/Smoke/FX_Par_Smoke_Impact_DFilm_8x4_01.texture?/Diffuse_a.tex](AsColorMap).xbox360_tex
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_02_Stripper03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_02_Stripper03.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_04_Stripper03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_04_Stripper03.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_06_Stripper03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_06_Stripper03.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_01_Stripper02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_01_Stripper02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_03_Stripper02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_03_Stripper02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_05_Stripper02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceStrippersSmoking/L02D_SLSS_05_Stripper02.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/bouncerscopsdialog.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_03_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_03_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_05_Bouncer_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_05_Bouncer_03.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_01_Bouncer_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_01_Bouncer_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_04_Bouncer_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_04_Bouncer_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_02_Bouncer_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/BouncersCopsDialog/L02D_BCD_02_Bouncer_02.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/stripcluboffdutycopstalking.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_01_Cop_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_01_Cop_04.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_03_Cop_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_03_Cop_04.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_05_Cop_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_05_Cop_04.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_02_Cop_05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_02_Cop_05.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_04_Cop_05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffdutyCopsTalking/L02D_SOCT_04_Cop_05.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/stripcluboffdutycopsseemorecopsenter.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffDutyCopsSeeMoreCopsEnter/L02D_SODCSMCE_00_Cop04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffDutyCopsSeeMoreCopsEnter/L02D_SODCSMCE_00_Cop04.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffDutyCopsSeeMoreCopsEnter/L02D_SODCSMCE_02_Cop04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffDutyCopsSeeMoreCopsEnter/L02D_SODCSMCE_02_Cop04.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffDutyCopsSeeMoreCopsEnter/L02D_SODCSMCE_01_Cop05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffDutyCopsSeeMoreCopsEnter/L02D_SODCSMCE_01_Cop05.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffDutyCopsSeeMoreCopsEnter/L02D_SODCSMCE_03_Cop05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOffDutyCopsSeeMoreCopsEnter/L02D_SODCSMCE_03_Cop05.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/oneliners/stripclubcrowdtalk.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/StripclubCrowdTalk/L02D_SCT_02_Stripclub_Crowd_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/StripclubCrowdTalk/L02D_SCT_02_Stripclub_Crowd_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/StripclubCrowdTalk/L02D_SCT_04_Stripclub_Crowd_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/StripclubCrowdTalk/L02D_SCT_04_Stripclub_Crowd_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/StripclubCrowdTalk/L02D_SCT_03_Stripclub_Crowd_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/StripclubCrowdTalk/L02D_SCT_03_Stripclub_Crowd_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/StripclubCrowdTalk/L02D_SCT_01_Stripclub_Crowd_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/StripclubCrowdTalk/L02D_SCT_01_Stripclub_Crowd_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceTalk/L02D_SLT_00_Stripper.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubLapdanceTalk/L02D_SLT_00_Stripper.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/stripclubwardrobedialog.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_03_Stripper_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_03_Stripper_03.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_05_Stripper_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_05_Stripper_03.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_08_Stripper_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_08_Stripper_03.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_01_Stripper_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_01_Stripper_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_04_Stripper_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_04_Stripper_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_07_Stripper_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_07_Stripper_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_02_Stripper_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_02_Stripper_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_06_Stripper_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubWardrobeDialog/L02D_SWD_06_Stripper_02.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/stripclubownerfiremanager.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_02_Manager.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_02_Manager.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_04_Manager.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_04_Manager.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_06_Manager.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_06_Manager.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_08_Manager.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_08_Manager.wavebank].xbox360_wavebank
[assembly:/Sound/Sfx/SpecialFX/CloseCombat/Grunt_07.wavebank].xbox360_fsb
[assembly:/Sound/Sfx/SpecialFX/CloseCombat/Grunt_07.wavebank].xbox360_wavebankfx
[assembly:/Sound/Sfx/SpecialFX/CloseCombat/Grunt_07.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_01_Owner_Female.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_01_Owner_Female.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_03_Owner_Female.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_03_Owner_Female.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_03a_Owner_Female.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_03a_Owner_Female.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_05_Owner_Female.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_05_Owner_Female.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_07_Owner_Female.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_07_Owner_Female.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_09_Owner_Female.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/StripclubOwnerFireManager/L02D_SOFM_09_Owner_Female.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_05_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_05_Cop.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/oneliners/coponstair.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_01_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_01_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_02_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_02_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_03_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_03_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_04_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_04_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_05_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_05_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_06_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/CopOnStair/L02D_COS_06_Cop_01.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/clerkcopdialog.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_01_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_01_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_03_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_03_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_05_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_05_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_07_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_07_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_02_Clerk.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_02_Clerk.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_04_Clerk.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_04_Clerk.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_06_Clerk.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_06_Clerk.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_08_Cop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_08_Cop_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_09_Cop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ClerkCopDialog/L02D_CCD_09_Cop_02.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/copsoutsidestoredialog.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_02_Cop_06.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_02_Cop_06.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_04_Cop_06.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_04_Cop_06.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_06_Cop_06.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_06_Cop_06.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_01_Cop_05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_01_Cop_05.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_03_Cop_05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_03_Cop_05.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_05_Cop_05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopsOutsideStoreDialog/L02D_COSD_05_Cop_05.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_02_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_02_Cop.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_06_Cop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Oneliners/PoliceRadioReply/L02D_PRR_06_Cop.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02b/dialogue/copsinstreet.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_02_Cop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_02_Cop_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_04_Cop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_04_Cop_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_01_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_01_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_03_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_03_Cop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_05_Cop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02B/Dialogue/CopsInStreet/L02B_CIS_05_Cop_01.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/chinatowndeliveryboysdialog.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_02_DeliveryBoy_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_02_DeliveryBoy_03.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_04_DeliveryBoy_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_04_DeliveryBoy_03.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_01_DeliveryBoy_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_01_DeliveryBoy_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_03_DeliveryBoy_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_03_DeliveryBoy_02.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_05_DeliveryBoy_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/ChinatownDeliveryBoysDialog/L02D_CDBD_05_DeliveryBoy_02.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/l02d/dialogue/copquestiondeliveryboy.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_01_Cop_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_01_Cop_04.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_03_Cop_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_03_Cop_04.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_05_Cop_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_05_Cop_04.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_02_DeliveryBoy_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_02_DeliveryBoy_04.wavebank].xbox360_wavebank
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_04_DeliveryBoy_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/L02D/Dialogue/CopQuestionDeliveryBoy/L02D_CQDB_04_DeliveryBoy_04.wavebank].xbox360_wavebank
[assembly:/Sound/Music/L02D/TeK 2 14 Juli 2008.wavebank].xbox360_wavebankfx
[assembly:/Sound/Music/L02D/TeK 2 14 Juli 2008.wavebank].xbox360_wavebank
[assembly:/Sound/Music/L02D/Apollo 13 aug 2008.wavebank].xbox360_wavebankfx
[assembly:/Sound/Music/L02D/Apollo 13 aug 2008.wavebank].xbox360_wavebank
[assembly:/Sound/Music/L02D/StripClub_Temp.wavebank].xbox360_wavebankfx
[assembly:/Sound/Music/L02D/StripClub_Temp.wavebank].xbox360_wavebank
[assembly:/Sound/Music/L02D/Pyjamas Version 2 3 Juli 2008.wavebank].xbox360_wavebankfx
[assembly:/Sound/Music/L02D/Pyjamas Version 2 3 Juli 2008.wavebank].xbox360_wavebank
[assembly:/Sound/Music/L02D/1.Hit 27 Juni Loop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Music/L02D/1.Hit 27 Juni Loop.wavebank].xbox360_wavebank
[assembly:/Sound/Music/L02D/StripClubChange_Temp.wavebank].xbox360_wavebankfx
[assembly:/Sound/Music/L02D/StripClubChange_Temp.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_Stop_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_Stop_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_Tag_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_Tag_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_TagSeq_Low_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_TagSeq_Low_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_TagSeq_Low_End_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_TagSeq_Low_End_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_HMViewStart_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_HMViewStart_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_ImpactViewStart_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_ImpactViewStart_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_Shot_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_Shot_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_Shot_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_CamCuts.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_CamCuts.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SpecialFX_SB_CamCuts.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SB_Start_FR.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SB_Start_FR.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SB_Start_FR.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SB_Start_BK.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SB_Start_BK.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ShootingBallet/SB_Start_BK.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HM_Breathing_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HM_Breathing_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/020_Miscellaneous/003A_Hide_Closet/HM_Closet_Enter/HM_Breathing_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/CrawlVentTone_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/CrawlVentTone_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/CrawlVentTone_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L03/Ambience/Objects/Lift_Rattling01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L03/Ambience/Objects/Lift_Rattling01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L03/Ambience/Objects/Lift_Rattling01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/VentMetalCreaks.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/VentMetalCreaks.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/VentMetalCreaks.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/LighterFlameLoop_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/LighterFlameLoop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/Movement/029_Vents/HM_Vent_Ambience/LighterFlameLoop_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate2_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate2_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate2_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Circle_Miss.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Circle_Miss.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Circle_Miss.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate_Bonus.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate_Bonus.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate_Bonus.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate_Miss.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate_Miss.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate_Miss.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Startup_03.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Startup_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Startup_03.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Circle_Long.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Circle_Long.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Circle_Long.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Argh.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Argh.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Argh.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HM_Block.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HM_Block.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HM_Block.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HMImpact.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HMImpact.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HMImpact.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HM_Grunt.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HM_Grunt.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HM_Grunt.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HMImpact_Last.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HMImpact_Last.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_HMImpact_Last.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Closedown_02.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Closedown_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Closedown_02.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Closedown_Loose_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Closedown_Loose_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Closedown_Loose_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Circle_Short.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Circle_Short.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Circle_Short.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/CloseCombat/CloseCombat2/CC_Activate.wavebank].xbox360_wavebank
[assembly:/Sound/Debug/DO_NOT_USE_Xbox.360.Boot.Sound.wavebank].xbox360_fsb
[assembly:/Sound/Debug/DO_NOT_USE_Xbox.360.Boot.Sound.wavebank].xbox360_wavebankfx
[assembly:/Sound/Debug/DO_NOT_USE_Xbox.360.Boot.Sound.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/Physics/BulletImpacts/BulletImpacts.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/Physics/BulletImpacts/BulletImpacts.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/Physics/BulletImpacts/BulletImpacts.wavebank].xbox360_wavebank
[assembly:/animationfacefx/dialogue/english/alllevels/oneliners/guards/investigate/findweapons.animSet].xbox360_animset
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Investigate/FindWeapons/All_OGI_FindWeapons_02_Guard.wavebank].xbox360_wavebankfx
[assembly:/Sound/Localization/Dialogue/English/AllLevels/Oneliners/Guards/Investigate/FindWeapons/All_OGI_FindWeapons_02_Guard.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/TEMP_FallOutOfWindow_HMMove.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/TEMP_FallOutOfWindow_HMMove.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/SpecialFX/StealthKill/StealthKillTest_ 03.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/SpecialFX/StealthKill/StealthKillTest_ 03.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/SpecialFX/StealthKill/StealthKillTest_ 03.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSFX/SpecialFX/StealthKill/StealthKill_Heartbeat_Test_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSFX/SpecialFX/StealthKill/StealthKill_Heartbeat_Test_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSFX/SpecialFX/StealthKill/StealthKill_Heartbeat_Test_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/Health/Sfx_Health_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/Health/Sfx_Health_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/Health/Sfx_Health_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/ChangeCloth/Change_Clothes_Stinger_Under_Cover_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/ChangeCloth/Change_Clothes_Stinger_Under_Cover_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/ChangeCloth/Change_Clothes_Stinger_Under_Cover_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_Land_FX.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_Land_FX.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_Land_FX.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_Ultra_FX_BK.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_Ultra_FX_BK.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_Ultra_FX_BK.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_Ultra_FX_FR.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_Ultra_FX_FR.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/SpecialFX/Jumping/Jump_Ultra_FX_FR.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/CloseCombat/CloseCombat_Winsound.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/CloseCombat_Winsound.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/CloseCombat_Winsound.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/CloseCombat/CloseCombat_ActivateTakeDown_03.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/CloseCombat_ActivateTakeDown_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/CloseCombat_ActivateTakeDown_03.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/CloseCombat/CC_BasicSound_Electric_01.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/CC_BasicSound_Electric_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/CC_BasicSound_Electric_01.wavebank].xbox360_wavebank
[assembly:/Sound/Animations/Hitman/CloseCombat/CloseCombat_FinalImpact_02.wavebank].xbox360_fsb
[assembly:/Sound/Animations/Hitman/CloseCombat/CloseCombat_FinalImpact_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Animations/Hitman/CloseCombat/CloseCombat_FinalImpact_02.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Weapons/Glock_22/EmptyHandgun_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Weapons/Glock_22/EmptyHandgun_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Weapons/Glock_22/EmptyHandgun_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Inventory/AmmoPickUp_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Inventory/AmmoPickUp_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Inventory/AmmoPickUp_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Inventory/WeaponUnEquip_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Inventory/WeaponUnEquip_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Inventory/WeaponUnEquip_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Inventory/WeaponEquip_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Inventory/WeaponEquip_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Inventory/WeaponEquip_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Inventory/WeaponEquip_02.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Inventory/WeaponEquip_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Inventory/WeaponEquip_02.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Inventory/WeaponUnEquip_02.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Inventory/WeaponUnEquip_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Inventory/WeaponUnEquip_02.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Basement_01_02_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Basement_01_02_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_Hammers.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_Hammers.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_Hammers.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_Suspence_Events.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_Suspence_Events.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_Suspence_Events.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_TrainPassby.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_TrainPassby.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_Events.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_Events.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement01/Basement_Events.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Wind_Chimes.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Wind_Chimes.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/RainWind_Hole.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/RainWind_Hole.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/RainWind_Hole.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Elec_Hum_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Elec_Hum_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Elec_Hum_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Large_Machine_Loop.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Large_Machine_Loop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Large_Machine_Loop.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Large_Machine_Start.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Large_Machine_Start.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Large_Machine_Start.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Elec_Hum_02.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Elec_Hum_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Elec_Hum_02.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Machine_Loop_03.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Machine_Loop_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Machine_Loop_03.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Fire_In_Barrel.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Fire_In_Barrel.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Fire_In_Barrel.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Flies_Group.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Flies_Group.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Flies_Group.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_06.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_06.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_06.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_03.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_03.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/Electricity/Electricity_Hum 1.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/Electricity/Electricity_Hum 1.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/Electricity/Electricity_Hum 1.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/Electricity/Electricity_Sparks.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/Electricity/Electricity_Sparks.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/Electricity/Electricity_Sparks.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/Electricity/MicroSparks/Electricity_Microsparks.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/Electricity/MicroSparks/Electricity_Microsparks.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Props/ElectricalStuff/Electricity/MicroSparks/Electricity_Microsparks.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/Walkie_Chat.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/Walkie_Chat.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/Walkie_Chat.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/TT/Walkie_Chat_06.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/TT/Walkie_Chat_06.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/TT/Walkie_Chat_06.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/RainClose_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/RainClose_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/RainClose_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/RainClose_02.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/RainClose_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/RainClose_02.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/RainClose_03.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/RainClose_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/RainClose_03.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Backyard_01_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Backyard_01_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metal_Roof_Alley_01_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metal_Roof_Alley_01_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metal_Roof_Alley_01_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metal_Port_Alley_01_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metal_Port_Alley_01_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metal_Port_Alley_01_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metal_Bucket_Alley_01_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metal_Bucket_Alley_01_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metal_Bucket_Alley_01_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Plastic_Bucket_Alley_01_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Plastic_Bucket_Alley_01_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Plastic_Bucket_Alley_01_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Dumpster_Alley_01_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Dumpster_Alley_01_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Dumpster_Alley_01_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metalplate_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metalplate_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Metalplate_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/PoliceCar_WalkieChat_Speaks.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/PoliceCar_WalkieChat_Speaks.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/PoliceCar_WalkieChat_Speaks.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/PoliceCar_WalkieChat_Stop.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/PoliceCar_WalkieChat_Stop.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/PoliceCar_WalkieChat_Stop.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/PoliceCar_WalkieChat_Start.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/PoliceCar_WalkieChat_Start.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard01/PoliceCar_WalkieChat_Start.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_04.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_WaterCascade_Splashing_04.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/AmbienceEvents/DistantSirens/Distant_Siren_Revs.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/AmbienceEvents/DistantSirens/Distant_Siren_Revs.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_03.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_03.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_04.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_04.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_02.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard_01/Backyard_BumYell_02.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Music/Bluesriff4maj_Basementpipe.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Music/Bluesriff4maj_Basementpipe.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement_02/Piano_Strings_Strain_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement_02/Piano_Strings_Strain_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Basement_02/Piano_Strings_Strain_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_Basement02_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_Basement02_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Backyard_02_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Backyard_02_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Drain_Alley_01_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Drain_Alley_01_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Drain_Alley_01_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Drain_Alley_01_02.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Drain_Alley_01_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Drain_Alley_01_02.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard02/Neonsigh_Hum_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard02/Neonsigh_Hum_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard02/Neonsigh_Hum_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard02/Neonsign_Hum_Sparks.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard02/Neonsign_Hum_Sparks.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard02/Neonsign_Hum_Sparks.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard02/Auto_Honk_Distant_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard02/Auto_Honk_Distant_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Backyard02/Auto_Honk_Distant_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard02/Aircon_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard02/Aircon_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Backyard02/Aircon_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_FireLoop_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_FireLoop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_FireLoop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_FireEvent_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_FireEvent_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_FireEvent_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_Helicopter_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_Helicopter_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_Helicopter_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_FireTrucks_Passing_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_FireTrucks_Passing_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_FireTrucks_Passing_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_ExtinguishEvent_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_ExtinguishEvent_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_ExtinguishEvent_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_MetalHoseEvent_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_MetalHoseEvent_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_MetalHoseEvent_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_RaiseStairsEvent_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_RaiseStairsEvent_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Hotel_On_Fire/Fire_In_Hotel_RaiseStairsEvent_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_StripclubNoPeople_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_StripclubNoPeople_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Stripclub/Stripclub_Sign_Hum.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Stripclub/Stripclub_Sign_Hum.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Stripclub/Stripclub_Sign_Hum.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Stripclub/Stripclub_Distant_Sex.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Stripclub/Stripclub_Distant_Sex.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_StripClub_Main_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_StripClub_Main_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Stripclub/Crowd_StripClub/Crowd_StripClub.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Stripclub/Crowd_StripClub/Crowd_StripClub.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Stripclub/Crowd_StripClub/Crowd_StripClub.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Stripclub/Stripclub_Electric_Inteferencenoise_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Stripclub/Stripclub_Electric_Inteferencenoise_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Stripclub/Stripclub_Electric_Inteferencenoise_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_StripClub_Back_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_StripClub_Back_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Corridors_02_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Corridors_02_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Corridors/CorJunk.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Corridors/CorJunk.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Corridors/CorJunk.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Corridors/CorridorCreak.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Corridors/CorridorCreak.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Corridors/CorridorCreak.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Corridors/CorridorDust.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Corridors/CorridorDust.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Corridors/CorridorDust.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_ChinaBackyard_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_ChinaBackyard_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Glassroof_Over_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Glassroof_Over_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Glassroof_Over_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Wood_Door_Alley_01_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Wood_Door_Alley_01_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Wood_Door_Alley_01_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_06.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_06.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_06.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_05.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_05.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_02.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_02.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_03.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_03.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_04.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaYard/VentMachine_04.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/ChinaAlley/ChinaAlley_WindGust_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/ChinaAlley/ChinaAlley_WindGust_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/ChinaAlley/ChinaAlley_WindGust_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/ChinaAlley/ChinaAlley_PoliceRadio_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/ChinaAlley/ChinaAlley_PoliceRadio_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/ChinaAlley/ChinaAlley_PoliceRadio_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/ChinaAlley/Cat_Scream_Distant_09.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/ChinaAlley/Cat_Scream_Distant_09.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/ChinaAlley/Cat_Scream_Distant_09.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Boiling_Pot_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Boiling_Pot_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Boiling_Pot_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Boil_Over_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Boil_Over_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Boil_Over_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Frying_Pan_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Frying_Pan_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Frying_Pan_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Kitchen_Ventilation_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Kitchen_Ventilation_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Kitchen_Ventilation_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Lamp_Hum_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Lamp_Hum_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Lamp_Hum_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Fridge_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Fridge_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Fridge_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Dog_Bark_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Dog_Bark_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Dog_Bark_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Kitchen_Crash_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Kitchen_Crash_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Kitchen_Crash_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Microwave_Loop_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Microwave_Loop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Microwave_Loop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Microwave_End_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Microwave_End_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Microwave_End_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Microwave_Bell_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Microwave_Bell_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Chinakitchen/Microwave_Bell_01.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Soft_Stone_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Soft_Stone_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Soft_Stone_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_02.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_03.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_04.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Metal_Rattle_05.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_02.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_03.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_03.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_04.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_04.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_05.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinakitchen/Steam_Burst_05.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinaKitchen_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinaKitchen_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinamarketInside_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinamarketInside_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaShop/Chinashop_Fridge_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaShop/Chinashop_Fridge_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaShop/Chinashop_Fridge_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaShop/Chinashop_Fridge_02.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaShop/Chinashop_Fridge_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/ChinaShop/Chinashop_Fridge_02.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinastore/Nasty_Hum_Loop_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinastore/Nasty_Hum_Loop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Events/Chinastore/Nasty_Hum_Loop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/Karaoke Music/Hedans22dec.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/Karaoke Music/Hedans22dec.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinamarketOutside_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinamarketOutside_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinamarketPlaza_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinamarketPlaza_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Glassroof_Under_01.wavebank].xbox360_fsb
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Glassroof_Under_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/GlobalSfx/Physics/RainOnSurface/Rain_Glassroof_Under_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinamarketPlazaLessPeople_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_ChinamarketPlazaLessPeople_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Subway_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_Subway_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_SubwayTunnel_01_smpte.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/L02D_AmbienceLoop_SubwayTunnel_01_smpte.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Sequences/Train Tracks/Subway Train Brakes 01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Sequences/Train Tracks/Subway Train Brakes 01.wavebank].xbox360_wavebank
[assembly:/Sound/Music/L02D/Clair de Lune 1 Okt Blade Runner 2 version.wavebank].xbox360_wavebankfx
[assembly:/Sound/Music/L02D/Clair de Lune 1 Okt Blade Runner 2 version.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_StripClub_Upstairs_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/7.1Loops/5.1_StripClub_Upstairs_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Machine_Loop_01.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Machine_Loop_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Machine_Loop_01.wavebank].xbox360_wavebank
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Machine_Loop_02.wavebank].xbox360_fsb
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Machine_Loop_02.wavebank].xbox360_wavebankfx
[assembly:/Sound/Levels/L02D/Ambience/Objects/Basement01/Machine_Loop_02.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/AIEvents/Engaged.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/AIEvents/Engaged.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/AIEvents/Engaged.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/AIEvents/Combat.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/AIEvents/Combat.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/AIEvents/Combat.wavebank].xbox360_wavebank
[assembly:/Sound/Test/fransq/AIEvents/Discovered_01.wavebank].xbox360_fsb
[assembly:/Sound/Test/fransq/AIEvents/Discovered_01.wavebank].xbox360_wavebankfx
[assembly:/Sound/Test/fransq/AIEvents/Discovered_01.wavebank].xbox360_wavebank
[assembly:/Scenes/L02D/L02D_Main.airg].xbox360_airg
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_004_checkpoints/HM_CheckPoint_EnterDoor.XMD.xml?/Door_Swing_Right_HITMAN.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/004_CheckPoints/HM_CheckPoint_EnterDoor.XMD?/Door_Swing_Right_HITMAN.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_004_checkpoints/HM_CheckPoint_EnterDoor.XMD.xml?/Door_Swing_Right_DOOR.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/004_CheckPoints/HM_CheckPoint_EnterDoor.XMD?/Door_Swing_Right_DOOR.xmdtake](CutSequence).xbox360_animation
[assembly:/Animations/_MARKUP/ROOTDIR_assembly_animations_hitman01_movement_020_miscellaneous_004_checkpoints/HM_CheckPoint_EnterDoor.XMD.xml?/Door_Swing_Right_CAMERA.eventtracks].xbox360_rtet
[assembly:/Animations/Hitman01/Movement/020_Miscellaneous/004_CheckPoints/HM_CheckPoint_EnterDoor.XMD?/Door_Swing_Right_CAMERA.xmdtake](CutSequence).xbox360_animation
[assembly:/Sound/Cutscenes/L02D/BumBasement4.wavebank].xbox360_wavebankfx
[assembly:/Sound/Cutscenes/L02D/BumBasement4.wavebank].xbox360_wavebank
[modules:/runtime.physics.moduleinfo?ZFabricResourceEntity.class].xbox360_entitytype
