# runtime.entity
[modules:/runtime.entity.moduleinfo?ZEntity.class].entitytype

# runtime.render
[assembly:/Textures/G2/Warnings/PerformanceWarnings_01.texture?/CodeYellow.tex](AsColorMap).tex
[assembly:/Textures/G2/Warnings/PerformanceWarnings_01.texture?/CodeRed.tex](AsColorMap).tex
[assembly:/Textures/G2/Warnings/PerformanceWarnings_01.texture?/CodeCrying.tex](AsColorMap).tex
[modules:/runtime.render.moduleinfo?ZCameraEntity.class].entitytype
[assembly:/Textures/G2/PoissonVectorNoise2.texture?/Diffuse_a.tex](AsColorMap).tex
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Light_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Light_Directional_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Light_Spot_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Light_Capsule_01.prim].prim
[modules:/runtime.render.moduleinfo?ZBoneEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZParticleContainerEntity.class].entitytype
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Particles_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Decal_01.prim].prim
[assembly:/Shaders/Win32/Internal.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/PrimitiveSimple.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Deferred.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/DeferredMsaa2.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/DeferredMsaa4.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/DeferredMsaa8.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/DeferredMsaa2_1.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/DeferredMsaa4_1.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/DeferredMsaa8_1.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Rain.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Skin.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Glow.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Postfilter30.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Postfilter30Msaa2.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Postfilter30Msaa4.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Postfilter30Msaa8.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Debug.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/ImageProcessing.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Standard.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/StandardDecalVS.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/StandardScatterVS.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/BinkVideo.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/FXAA.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/GlobalIllumination.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/DepthOfFieldCS.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/BokehCS.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/BokehPS.fx](DX11,FX50).pc_mate
[assembly:/Shaders/Win32/EdgeDetectionPass2.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/EdgeDetectionPass4.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/EdgeDetectionPass8.fx](DX11,FX40).pc_mate
[assembly:/Shaders/Win32/Internal.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/PrimitiveSimple.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/Deferred.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/Rain.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/Skin.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/Glow.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/Postfilter30.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/Debug.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/ImageProcessing.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/Standard.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/StandardDecalVS.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/StandardScatterVS.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/BinkVideo.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/MLAA.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/FXAA.fx](DX9,FX20).xbox360_mate
[assembly:/Shaders/Win32/Internal.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/PrimitiveSimple.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/Deferred.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/Rain.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/Skin.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/Glow.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/Postfilter30.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/Debug.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/ImageProcessing.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/Standard.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/StandardDecalVS.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/StandardScatterVS.fx](PS3,CGC).ps3_mate
[assembly:/Shaders/Win32/BinkVideo.fx](PS3,CGC).ps3_mate

# runtime.physics
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_FabricSimulationOffset.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_ColiBox.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_ColiCapsule.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_ColiSphere.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_FabricColiCapsule.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_FabricColiPlane.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_FabricColiSphere.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Fabric_01.prim].prim

# runtime.sound
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Sound_01.prim].prim
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Undefined.entitytemplate].entityresource
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Ragdoll.entitytemplate].entityresource

# runtime.reasoninggrid
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Point_01.prim].prim

# runtime.scaleform
[assembly:/UI/Common/fonts.swf].pc_swf
[assembly:/UI/Common/fonts.swf].ps3_swf
[assembly:/UI/Common/fonts.swf].xbox360_swf

# runtime.security
[assembly:/Common/FingerPrint.textlist].textlist

# runtime.crowds
[modules:/hitman5.moduleinfo?ZCrowdActor.class].entitytype

# runtime.gameentities
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Undefined.entitytemplate].entityresource

# hitman5
[assembly:/AnimationNetworks/Actors/Acts/FullBody/MaleRegular/MR_Hunt_Act_LookAround.aln].rtn
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Goto_Red.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Arrow_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Point_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Annotation_01.prim].prim
[modules:/hitman5.moduleinfo?ZHM5Action.class].entitytype
[modules:/runtime.render.moduleinfo?ZLinkedEntity.class].entitytype
[modules:/hitman5.moduleinfo?ZHM5Projectile.class].entitytype
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_HeroFlesh.entitytemplate].entityresource
[modules:/runtime.render.moduleinfo?ZPrimitiveContainerEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZLinkedEntity.class].entitytype
[assembly:/Templates/Social/ContractSystem.template?/Global_ContractSystem.entitytemplate].entityresource
[assembly:/Templates/Gameplay/AI2/BloodPool.template?/BloodPool.entitytemplate].entitytype
[assembly:/Templates/Gameplay/AI2/BadSetup.template?/BrokenActor.entitytemplate].entitytype
[modules:/hitman5.moduleinfo?ZTrespassingSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZDeadBodySituation.class].entitytype
[modules:/hitman5.moduleinfo?ZDisguiseSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZStandOffSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZFuseboxSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZCloseCombatSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZProtoCombatSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZAgitatedSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZInvestigateCautiousSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZInvestigateCuriousSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZInvestigateStandingSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZAvoidExplosionSituation.class].entitytype
[modules:/hitman5.moduleinfo?ZAmbientSituation.class].entitytype
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Goto_Red.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Cut_Board_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Arrow_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Point_01.prim].prim
[assembly:/Geometry/G2/Gizmos.wl2?/Gizmo_Goto_Green.prim].prim
[assembly:/Templates/Effects/Particles/Instinct/FX_Par_Instinct_Trail_01.template?/E_TrailCurveFX_01.entitytemplate].entitytype
[assembly:/Templates/Effects/Particles/Instinct/FX_Par_Instinct_Trail_01.template?/E_EndpointFX_01.entitytemplate].entitytype
[assembly:/Templates/Effects/Particles/Instinct/FX_Par_Instinct_Trail_01.template?/TrailSound.entitytemplate].entitytype
[assembly:/Templates/Sound/SoundMaterialDescriptors.template?/HM5SoundMaterialDescriptor_Undefined.entitytemplate].entityresource
[assembly:/Localization/TextLists/AllLevels/OnscreenHints/OnscreenHints.localized-textlist].multilanguage-textlist
[assembly:/localization/textlists/ui/common/common.localized-textlist].pc_multilanguage-textlist
[assembly:/localization/textlists/ui/MainMenu/MainMenu.localized-textlist].pc_multilanguage-textlist
[assembly:/localization/textlists/ui/options/options.localized-textlist].pc_multilanguage-textlist
[assembly:/localization/textlists/ui/ButtonLegend/ButtonLegend.localized-textlist].pc_multilanguage-textlist
[assembly:/localization/textlists/ui/System/System.localized-textlist].pc_multilanguage-textlist
[assembly:/localization/textlists/ui/PCSpecific/PCSpecific.localized-textlist].pc_multilanguage-textlist
[modules:/hitman5.moduleinfo?ZCrowdAmbientStandBehaviorEntity.class].entitytype
[modules:/runtime.morpheme.moduleinfo?ZAnimationClipEntity.class].entitytype
[assembly:/Templates/Social/ContractSystem.template?/Global_ContractSystem.entitytemplate].entityresource
[modules:/runtime.entity.moduleinfo?ZSceneEntity.class].entitytype

# tool.editorserver
[modules:/runtime.render.moduleinfo?ZRenderDestinationScreenEntity.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZGridEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZCubemapProbeEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZCameraEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZRenderDestinationTextureEntity.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZManipulatorLight.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZManipulatorLightBox.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZManipulatorDirectionalLight.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZManipulatorBox.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZManipulatorLightBox.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZManipulatorRotate.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZManipulatorBounds.class].entitytype
[modules:/tool.editorserver.moduleinfo?ZManipulatorGridSeed.class].entitytype
[modules:/runtime.scatterfoilage.moduleinfo?ZScatterContainerEntity.class].entitytype

# apps.engine
[modules:/runtime.render.moduleinfo?ZCameraEntity.class].entitytype
[modules:/runtime.gameentities.moduleinfo?ZFreeCameraControlEntity.class].entitytype
[modules:/runtime.render.moduleinfo?ZRenderDestinationScreenEntity.class].entitytype
[assembly:/Templates/LevelSelect/LevelSelectConfig.template?/LevelSelectConfig2.entitytemplate].entityresource

