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     RenderWare(tm) v3.1 Demonstration Program (sky): H-anim delta
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PURPOSE

The HANIM2 example illustrates how the RpHAnim plug-in can be used to 
to perform delta animation. To perform delta animations you load in the
base and delta clumps extracting the hierarchies of their skinned atomics
and load the base and delta animations. The base animation is a figure
running on the spot, the delta animation is the same figure but only its
head is turning. The base animation is attached to the base hierarchy and
the delta animation is attached to the delta hierarchy.

A third hierarchy (OutHierarchy) is created that will store the result of
adding the base and delta hierarchies together. This third hierarchy is
then attached to one of the loaded clumps skinned atomics (it does not
matter which one). The chosen atomics will be the ones that are rendered.

To update the running animations the amount of time to update the
animations is added to the base and delta hierarchies. Then the base and
delta hierarchies are added together storing the result in OutHierarchy.
The result of adding the two hierarchies is a figure running on the spot
turning its head at the same time.

This example behaves slightly different to the behaviour described above,
one of the clumps is reloaded as well as the delta animation. The reason
for this is the example allows the user to switch to rendering only the 
base animation, only the delta animation or the result of adding the two 
together. These differences are highlighted in the source code comments.

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GENERAL CONTROLS

SELECT button            - Toggle menu/help/plain mode.

START+SELECT             - Quit the application.

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MENU OPTIONS

ANIMATION               - Allows the user to view the base and delta 
                          animations, and the result of adding the
                          base and dela hierarchies together.

FPS                     - Allows the user to read the number of frames 
                          per second being rendered (updated every
                          second).

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MENU CONTROLS

DPAD UP and DOWN        - Select menu item.

DPAD LEFT and RIGHT     - Modify menu item value or execute associated 
                          command.

Left analogue stick     - Modify floating point value (if applicable) 
                          otherwise do what you would do in general 
                          controls.

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HELP CONTROLS

DPAD UP and DOWN         - Scroll a line at a time (autorepeat available).

LEFT SHOULDER #1 and #2  - Scroll a page at a time.

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VIDEO MODE SELECTION

The command-line option '-vms' can be used to enable a simple video 
selection screen, which appears before the application starts running. 
Use the UP and DOWN DPAD buttons to highlight the required video
mode and press START to make the selection. Note there are several pages
of video modes; use the LEFT SHOULDER buttons to move from page to page.

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This demonstration program is copyright Criterion Software Limited 2001. 
Criterion Software grants you a license to use it only in the form as 
supplied. You may not disassemble, decompile or reverse engineer this 
demonstration program.

This demonstration program is provided as is with no warranties of any
kind. Criterion Software will not, under any circumstances, be liable for
any lost revenue or other damages arising from the use of this
demonstration program.

RenderWare is a registered trademark of Canon Inc.
Other trademarks acknowledged.
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