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        RenderWare(tm) v3.1 Demonstration Program (win): ppvu2
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PURPOSE

The ppvu2 example illustrates the implementation of a sprite engine using 
a custom pipeline which uses Custom VU code.

This example contains 2 VU pipelines, both achieving the same result.
ppspritePRSDev is a development version, showing the global algorithm
ppspritePRSOPT is a more optimized version, generated using VCL 1.23 (see 
Sony development Site).
The original file for VCL is also included (src\spritetrans.vcl)

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GENERAL CONTROLS

Left analogue stick      - Rotate the 3D immediate mode object.

Right analogue stick     - Translate the 3D immediate mode object to and
                           from the camera.

Left shoulder #2 +
Left analogue stick      - Rotate directional light OR translate point
                           light perpendicular to camera's at-vector.

Left shoulder #2 +
Right analogue stick     - Translate the light to and from the camera.

SELECT button            - Toggle menu/help/plain mode.

START+SELECT             - Quit the application.

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MENU OPTIONS

FPS                     - Allows the user to read the number of frames 
                          being rendered per second (updated every second).

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MENU CONTROLS

DPAD UP and DOWN        - Select menu item.

DPAD LEFT and RIGHT     - Modify menu item value or execute associated
                          command.

Left analogue stick     - Modify floating point value (if applicable)
                          otherwise do what you would do in general
                          controls.

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HELP CONTROLS

DPAD UP and DOWN         - Scroll a line at a time (autorepeat available).

LEFT SHOULDER #1 and #2  - Scroll a page at a time.

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VIDEO MODE SELECTION

The command-line option '-vms' can be used to enable a simple video
selection screen, which appears before the application starts running.
Use the UP and DOWN DPAD buttons to highlight the required video
mode and press START to make the selection. Note there are several pages
of video modes; use the LEFT SHOULDER buttons to move from page to page.

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This demonstration program is copyright Criterion Software Limited 2001.
Criterion Software grants you a license to use it only in the form as
supplied. You may not disassemble, decompile or reverse engineer this
demonstration program.

This demonstration program is provided as is with no warranties of any
kind. Criterion Software will not, under any circumstances, be liable for
any lost revenue or other damages arising from the use of this
demonstration program.

RenderWare is a registered trademark of Canon Inc.
Other trademarks acknowledged.
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