;This file is init_mp

;========================
;|	Debugging	|
;========================
;error_geometry_hide_all
;debug_structure_automatic off
;debug_objects on
;debug_objects_bounding_spheres off
;debug_objects_collision_models off
;debug_objects_physics_models off
;debug_objects_biped_physics_pills on
;debug_objects_names on
;debug_objects_unit_vectors on
;game_tick_rate 30
;debug_render_effects 1

;========================
;|	Cheats		|
;========================
cheat_infinite_ammo off
;cheat_deathless_player on

;========================
;|	Performance     |
;========================
;texture_cache_force_medium_detail on
;bitmap_downsample 1
;ssc_lightmap_shadow_extrusion 0
;display_framerate 1
;enable_dynamic_sound_cache on
;run_game_scripts 0
;

;========================
;|	Campaign        |
;========================
game_difficulty heroic
;game_coop_players 2
;game_start levels\solo\03a_oldmombasa\03a_oldmombasa
;game_start levels\solo\05a_deltaapproach\05a_deltaapproach
;game_start levels\solo\06b_floodzone\06b_floodzone
;line below turns on the use of designer zones.
scenario_use_non_bsp_zones 0

;========================
;|	Multiplayer     |
;========================
;game_multiplayer slayer
;game_multiplayer king
;game_splitscreen 1
;game_start levels\multi\lockout\lockout
;game_start levels\multi\coagulation\coagulation
;game_start levels\multi\zanzibar\zanzibar


;========================
;|	Test 		|
;========================
;game_start scenarios\test\box\box_chucky
;game_start scenarios\test\brute_test\brute_test
;game_start scenarios\test\meat_grinder\meat_grinder
;game_start scenarios\test\prisoner\prisoner
;game_start test\cupertino\cupertino
;game_start test\poopies\poopies
;game_start test\onewayportals\onewayportals
;game_start test\fog_bank\fog_bank

;====================================
;|	Saved Films Debugging       |
;====================================

saved_film_toggle_debug_saving 1

;==========================================
;|	Determinism Debugging - Always on |
;==========================================
determinism_debug_manager_enable_logging 1
determinism_debug_manager_enable_game_state_checksum 1
determinism_debug_manager_enable_log_file_comparision_on_oos 1

;==========================================
;|	Determinism RICH Debugging 	  |
;==========================================

;OBJECT
;determinism_debug_manager_set_consumer_sample_level object 2

;PLAYERS
;determinism_debug_manager_set_consumer_sample_level players 2

;AI
;determinism_debug_manager_set_consumer_sample_level actor 2
;determinism_debug_manager_set_consumer_sample_level squad 2
;determinism_debug_manager_set_consumer_sample_level "squad group" 2
;determinism_debug_manager_set_consumer_sample_level prop 2
;determinism_debug_manager_set_consumer_sample_level prop_ref 2
;determinism_debug_manager_set_consumer_sample_level tracking 2
;determinism_debug_manager_set_consumer_sample_level "joint state" 2
;determinism_debug_manager_set_consumer_sample_level "dynamic firing points" 2
;determinism_debug_manager_set_consumer_sample_level clump 2
;determinism_debug_manager_set_consumer_sample_level "vocalization records" 2
;determinism_debug_manager_set_consumer_sample_level "command scripts" 2


;EFFECTS
;determinism_debug_manager_set_consumer_sample_level "effect" 2
;determinism_debug_manager_set_consumer_sample_level "effect event" 2

;HS
;determinism_debug_manager_set_consumer_sample_level "det hs thread" 2

;GENERIC GAME STATE CONSUMERS
;determinism_debug_manager_set_consumer_sample_level "ai_reference_frame" 2
;determinism_debug_manager_set_consumer_sample_level "ai globals" 2
;determinism_debug_manager_set_consumer_sample_level "ai player state globals" 2

;=========================
;|	Network 	 |
;=========================
net_never_timeout 0
data_mine_enable 1

;=========================
;|	Network Logging  |
;=========================
;event_log_category networking: verbose
;event_log_category networking: status
event_log_category networking: message

;=========================
;|	Voice Logging	 |
;=========================
;event_log_category voice: verbose
;event_log_category voice: status
event_log_category voice: message


;=====================================
;|	Shared Files Debugging       |
;=====================================
;shared_files_enable 1
;events_spam_suppression_enable 0
;event_display_category networking:online:lsp status
;event_display_category networking:http_client status
;event_display_category networking:http_request_queue status
;event_display_category networking:online:files status

;==========================================
;|	DISABLE RAW / LSP UPLOADING       |
;==========================================
lsp_allow_raw_connections 1
lsp_allow_lsp_connections 1


;==========================================
;|	Antialiasing Enable / Disable     |
;==========================================
;render_tiling_configuration 0: //no AA
;render_tiling_configuration 1: //2x AA
;render_tiling_configuration 2: //4x AA


;===============================================================
;|	Caching hack thing until mat gets caching working      |
;===============================================================
tag_resources_set_incremental_publish on



;=========================
;|	Hopper Stuff     |
;=========================
;net_matchmaking_hopper_id_adjustment <magic number>
;net_use_hopper_directory test_hoppers
;network_storage_set_storage_user <youralias>